Campaign Actions
Forgotten Riches Below
Bought Laspistol for Verdigris (5¢)
Outcome: Credits remaining: 90¢Bought Mesh armour for Verdigris (15¢)
Outcome: Credits remaining: 95¢Reassigned Laspistol from Stash to Selenide
Outcome: Laspistol is now equipped by SelenideReassigned Lasgun from Stash to Selenide
Outcome: Lasgun is now equipped by SelenideBought Stiletto sword for Selenide (30¢)
Outcome: Credits remaining: 200¢Rolling for advancement to PC Wainwright
Rolled 2D6: 4 , 1 = 5 Outcome: Improved ToughnessReduced 1 XP for PC Thatcher - Ganger advancement should've been 6xp, not 5xp
Outcome: Current: 3 XP, Total: 8 XPReassigned Sword from Selenium to Stash
Outcome: Sword is now equipped by StashReassigned Laspistol from Selenium to Stash
Outcome: Laspistol is now equipped by StashRolling for advancement to PC Thatcher
Rolled 2D6: 1 , 6 = 7 Outcome: Improved InitiativeReassigned Lasgun from Selenium to Stash
Outcome: Lasgun is now equipped by StashReassigned Mesh armour from Selenium to Stash
Outcome: Mesh armour is now equipped by StashReduced 3 XP for Scragg Axel - Under spend on int advancment
Outcome: Current: 3 XP, Total: 12 XPRolling for advancement to Scragg Axel
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillAdded 4 XP for Scragg Axel
Outcome: Current: 12 XP, Total: 15 XPAdded 5 XP for Steps of the Bell
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Nipe Pointer
Outcome: Current: 4 XP, Total: 4 XPNept, Ogryn Claimer spent 6 XP to advance
Outcome: Improved Weapon SkillNept, Ogryn Claimer spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 8 XP for Nept, Ogryn Claimer
Outcome: Current: 13 XP, Total: 13 XPAdded 2 XP for Benedict Evergreen
Outcome: Current: 2 XP, Total: 2 XPRolling for advancement to Scragg Axel
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceAdded 9 XP for Scragg Axel
Outcome: Current: 11 XP, Total: 11 XPDead Eye, Giuseppe spent 5 XP to advance
Outcome: Improved MovementDead Eye, Giuseppe spent 8 XP to advance
Outcome: Improved Ballistic SkillAdded 15 XP for Dead Eye, Giuseppe
Outcome: Current: 19 XP, Total: 25 XPBrother Nealson spent 3 XP to advance
Outcome: Improved IntelligenceRolling for advancement to Brother Nealson
Rolled 2D6: 5 , 4 = 9 Outcome: IntAdded 6 XP for Brother Nealson
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Brother Hagles
Outcome: Current: 4 XP, Total: 4 XPSolomon the Flayed Priest spent 8 XP to advance
Outcome: Improved Weapon SkillAdded 3 XP for Solomon the Flayed Priest
Outcome: Current: 8 XP, Total: 14 XPMaxamilios, Spleen Ripper spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 12 XP for Maxamilios, Spleen Ripper
Outcome: Current: 12 XP, Total: 12 XPEssence of Kazimir, Doom Incarnate spent 5 XP to advance
Outcome: Improved MovementEssence of Kazimir, Doom Incarnate spent 8 XP to advance
Outcome: Improved StrengthAdded 10 XP for Essence of Kazimir, Doom Incarnate
Outcome: Current: 13 XP, Total: 27 XPKazimir the Dendroid arch Priest of the Uzumaki spent 9 XP to advance
Outcome: Gained Overseer skillAdded 8 XP for Kazimir the Dendroid arch Priest of the Uzumaki
Outcome: Current: 9 XP, Total: 25 XPReputation Update: Necromunda's Compunction gained 8 Reputation (new total: 18)
Reassigned Lho sticks from Stash to Cpt. Angel
Outcome: Lho sticks is now equipped by Cpt. AngelAdded 4 XP for Rookie - 15/10 4xp win and survive.
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Special Constable Butterman - 15/10 2xp win (but was taken OOA, 21 Out Cold)
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for PC Wainwright - 15/10 4xp win and survive
Outcome: Current: 7 XP, Total: 7 XPAdded 6 XP for PC Thatcher - 15/10 4xp win and survive, 1xp killed Juve, 1xp killed Cherub
Outcome: Current: 9 XP, Total: 9 XPAdded 8 XP for Sgt. Turner - 15/10 4xp win and survive, 2xp loot, 2xp 2w Keader
Outcome: Current: 11 XP, Total: 11 XPAdded 4 XP for Sgt. Hope - 15/10 4xp win and survive
Outcome: Current: 7 XP, Total: 13 XPAdded 8 XP for Sgt. Fisher - 15/10 4xp win and survive, 2xp loot, 2xp Captured Champ
Outcome: Current: 13 XP, Total: 13 XPAdded 6 XP for Cpt. Angel - 15/10 4xp win and survive, 2xp loot
Outcome: Current: 11 XP, Total: 11 XPAdded 160¢: Territories + captured miner + 2x 66'ed bodies into the Corpse Field
Outcome: +160¢ (to 280¢)