Campaign Actions
Forgotten Riches Below
Added 3 XP for Sir Jishka
Outcome: Current: 6 XP, Total: 12 XPAdded 8 XP for Sir Eisern
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Sir Campayador
Outcome: Current: 3 XP, Total: 15 XPAdded 2 XP for Sir Brus
Outcome: Current: 6 XP, Total: 24 XPAdded 2 XP for Sir Brus
Outcome: Current: 4 XP, Total: 22 XPAdded 6 XP for Sir Roulande
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Sir Riderch II
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Sir Kihotus
Outcome: Current: 6 XP, Total: 14 XPReassigned Demo charge from “Blaze” Wrecker 4 (T4) to “Ninja” Wrecker 3 (T4) (45¢)
Outcome: Credits remaining: 0¢“Melta” Wrecker 2 (T4) spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Mesh armour for “Melta” Wrecker 2 (T4) (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for “Blaze” Wrecker 4 (T4) (15¢)
Outcome: Credits remaining: 15¢Lucky (S. Skull, T4) spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Mesh armour for Lucky (S. Skull, T4) (15¢)
Outcome: Credits remaining: 30¢Arms’ (T2) spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Boltgun for Arms’ (T2) (55¢)
Outcome: Credits remaining: 45¢Bought Hotshot las pack for Lasgun on Calvin (20¢)
Outcome: Credits remaining: 45¢Bought Furnace plates for T4X-S (15¢)
Outcome: Credits remaining: 65¢Hired T4X-S (210¢)
Outcome: Credits remaining: 80¢Gonta spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 100¢: Week 4 group game income (toll crossing)
Outcome: +100¢ (to 100¢)Vosturn Torson spent 6 XP to advance
Outcome: Improved Weapon SkillStrakik Svalkr spent 6 XP to advance
Outcome: Improved Weapon Skill“FatRat” Fausta spent 5 XP to advance
Outcome: Improved MovementStrakik Svalkr spent 12 XP to advance
Outcome: Improved WoundsReassigned Smoke grenades from Stash to Sgt. Hope
Outcome: Smoke grenades is now equipped by Sgt. HopeCpt. Angel spent 9 XP to advance
Outcome: Gained Non-verbal Communication skillInjury: Sgt. Hope suffered Convalescence
Outcome: Sgt. Hope was put into ConvalescenceInjury: Sgt. Turner suffered Out Cold
Outcome: Sgt. Turner was put into ActiveInjury: PC Cartwright suffered Out Cold
Outcome: PC Cartwright was put into ActiveInjury: PC Wainwright suffered Head Injury
Outcome: PC Wainwright was put into RecoveryBought Enforcer shotgun for Newbie (60¢)
Outcome: Credits remaining: 60¢Bought Power maul for Special Constable Butterman (30¢)
Outcome: Credits remaining: 120¢Bought Riot shield for Special Constable Butterman (35¢)
Outcome: Credits remaining: 150¢Special Constable Butterman spent 6 XP to advance
Outcome: Improved Weapon SkillSpecial Constable Butterman spent 8 XP to advance
Outcome: Improved ToughnessSgt. Hope spent 10 XP to advance
Outcome: Improved ToughnessReassigned Flak armour from Stash to Newbie
Outcome: Flak armour is now equipped by NewbieBought Carapace (heavy) for ED-209 (20¢)
Outcome: Credits remaining: 185¢Bought Grenade launcher array for ED-209 (35¢)
Outcome: Credits remaining: 205¢Hired ED-209 (205¢)
Outcome: Credits remaining: 240¢Rookie spent 5 XP to advance
Outcome: Improved MovementCpt. Angel spent 0 XP to advance
Outcome: Improved CoolAdded 3 XP for Special Constable Butterman
Outcome: Current: 17 XP, Total: 17 XPAdded 1 XP for PC Wainwright
Outcome: Current: 4 XP, Total: 16 XPAdded 5 XP for PC Thatcher
Outcome: Current: 5 XP, Total: 22 XPAdded 1 XP for PC Cartwright
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Sgt. Turner
Outcome: Current: 1 XP, Total: 16 XPAdded 5 XP for Sgt. Hope
Outcome: Current: 10 XP, Total: 24 XPAdded 5 XP for Cpt. Angel
Outcome: Current: 14 XP, Total: 44 XP