Campaign Actions
Gang War Never Changes
Added 90¢: chest
Outcome: +90¢ (to 90¢)Added 2 XP for Mr. John Pym
Outcome: Current: 6 XP, Total: 15 XPAdded 3 XP for Sir William Waller
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Sir Arthur Haselrig
Outcome: Current: 2 XP, Total: 11 XPAdded 1 XP for Mr. John Pym
Outcome: Current: 4 XP, Total: 13 XPAdded 3 XP for Mr. John Pym
Outcome: Current: 3 XP, Total: 12 XPReduced 1 XP for Lt Gen Henry Wilmot
Outcome: Current: 3 XP, Total: 7 XPRolling for advancement to Lt Gen Henry Wilmot
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolBought Armoured undersuit for Sir Arthur Haselrig (25¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Stub gun (5¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 25¢)Moved Stub gun from Mr. John Hampden to stash (5¢)
Outcome: Credits remaining: 20¢Bought Armoured undersuit for Sir Thomas Fairfax (25¢)
Outcome: Credits remaining: 20¢Rolling for advancement to Lt Gen Henry Wilmot
Rolled 2D6: 1 , 4 = 5Reduced 9 XP for Sir Arthur Haselrig - Whoops
Outcome: Current: 1 XP, Total: 10 XPAdded 9 XP for Sir Arthur Haselrig - Whoops
Outcome: Current: 10 XP, Total: 19 XPState Change: William Waller changed from Recovery to Convalescence
Outcome: William Waller is now ConvalescenceSpent 9 XP for John Pym - Add trick shot
Outcome: Current: 0 XP, Total: 9 XPBought Palanite for Arthur Haselrig (0¢)
Outcome: Credits remaining: 45¢Spent 9 XP for Arthur Haselrig - Add Call Reinforcements
Outcome: Current: 1 XP, Total: 10 XPBought Enforcer shotgun for George Villiers (60¢)
Outcome: Credits remaining: 45¢Added 1 XP for William Waller
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for John Hampden
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Henry Wilmot
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Thomas Fairfax
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Henry Wilmot
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for William Strode
Outcome: Current: 4 XP, Total: 4 XPInjury: John Bastwick suffered Head Injury
Outcome: John Bastwick was put into RecoveryInjury: William Waller suffered Convalescence
Outcome: William Waller was put into RecoverySpent 30¢: docta
Outcome: -30¢ (to 105¢)Added 120¢
Outcome: +120¢ (to 135¢)Added 4 XP for Arthur Haselrig
Outcome: Current: 10 XP, Total: 10 XPBought SLHG pattern assault ram ‘Sledge hammer’* for William Waller (90¢)
Outcome: Credits remaining: 15¢Reassigned Stub gun from William Waller to Ralph Hopton (5¢)
Outcome: Credits remaining: 105¢Reassigned Photon flash grenades from William Waller to Ralph Hopton (15¢)
Outcome: Credits remaining: 105¢Hired Ralph Hopton (25¢)
Outcome: Credits remaining: 105¢Reputation Update: Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit gained 1 Reputation (new total: 2)
Reassigned Smoke grenades from William Strode to John Bastwick (15¢)
Outcome: Credits remaining: 130¢Bought Flak armour for John Bastwick (10¢)
Outcome: Credits remaining: 130¢Added 140¢
Outcome: +140¢ (to 140¢)Added 3 XP for John Bastwick
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for George Villiers
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for William Waller
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for William Strode
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for John Hampden
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Henry Wilmot
Outcome: Current: 4 XP, Total: 4 XPAdded 4 XP for Thomas Fairfax
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for John Pym
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Arthur Haselrig
Outcome: Current: 6 XP, Total: 6 XPTerritory Transfer: Toll Crossing transferred from no one to Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit
Bought Flak armour for George Villiers (10¢)
Outcome: Credits remaining: 0¢