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Enforcer_Guy / Campaign / Unrest in The Burning District

Unrest in The Burning District

Public
Status
In Progress
Budget
1000¢

As the name may suggest, there isn't a day that goes by without something burning in this remote district due to the unrest of the local populace against House Helmwar. The constant setting up of Anti-riot barricades and checkpoints by the enforces of Precinct KZ42 in addition to the brutal pacification techniques only add to the issues. However, for 'unrest' to be declared in this little rebellious corner is a symptom of the larger issues on Necromunda. With the upheaval to entire planet, many house gangs see this as the perfect opportunity to carve out more territory and resources as the enforces lose more control of the district, some of these gangs trying their luck at actively engage enforcer patrols and outposts to further destabilize the region. Even now, 3 gangs aim to solidify their control by engaging directly to claim territory. The masters of House Delaque have sent The Dust Walkers, a gang known even within their own house for their use of gadgets, smoke and poisons to cause shootouts to quickly become one-sided. In their bespoke Charcoal Black dusters, these gangers stalk the district like ghosts, achieving their goals only known to them and their masters, although even this is disputed, truly, the only one who truly knows is the enigma which is the gangs leader, Specter. Not wanting to allow Delaque to swallow up an entire district, the other House gangs have already committed to the district with their own gangs but not as much as that of Orlock and Escher. It is already confirmed by all factions that the higher up in the House structure have given their operators a blank cheque to request anything needed to succeed. With all these gangs drawn to The Burning District like flies to shit, one faction plans to reestablish dominance over the district, the Palanite Enforcers of Precinct KZ42. With unrest reaching levels of 204.86%, the already ruthless methods of KZ42 have only increased. the White fatigues and polished black armour and jackboots, created to make upperhive fops swoon, showing discipline and splendor of House Helmwar are seen as signs of danger by those in the Burning District, with many of the boots and armour slick with 'agitators' blood after a patrol. In attempt to regain control, Precinct KZ42 had created patrol KG0 to repel gangs in particular. The patrol led by K777 'Clearance' is made up of local enforcers but also arriving reinforcements from the 332nd Subjugator Battalion, better known as the 'Steel Wardens'. With the goals of these factions being total control, only one can truly succeed. All the local populace can hope for is that they are not caught in the crossfire too much.

Gangs

Starting Territories
Precinct Fortress
Patrol Kilo Gamma Zero
Settlement (Cawdor)
The Sump Heap
Settlement (Delaque)
The Dusk Walkers
Settlement (Escher)
Queen Vega's Kingdom
Territories
Drinking Hole
The Sump Heap
Fighting Pit
Unowned
Gambling Den
Unowned
Generatorium
Unowned
Narco Den
Patrol Kilo Gamma Zero
Old Ruins
Unowned
Promethium Cache
Unowned
Slag Furnace
The Sump Heap
Sludge Sea
Unowned
Smelting Works
Unowned
Toll Crossing
The Dusk Walkers
Tunnels
Unowned

Battle Reports

Action Log

Enforcer_GuyThe Sump Heap
7 hours, 30 minutes ago

Bought Flail for Gary (20¢)

Outcome: Credits remaining: 0¢
Enforcer_GuyThe Sump Heap
7 hours, 30 minutes ago

Bought Flail for Barry (20¢)

Outcome: Credits remaining: 20¢
Enforcer_GuyThe Sump Heap
7 hours, 31 minutes ago

Bought Reclaimed autopistol for Squeek (5¢)

Outcome: Credits remaining: 40¢
SylverJMThe Dusk Walkers
1 week, 1 day ago

Bought Armoured undersuit for Spectre (25¢)

Outcome: Credits remaining: 165¢
SylverJMThe Dusk Walkers
1 week, 1 day ago

Bought Psychoteric wyrm for Mirage (70¢)

Outcome: Credits remaining: 190¢
View all 159 actions →

Captured Fighters

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