Campaign Actions
Sump Sea Badzone Collapse Disaster
Territory Transfer: Archaeotech Device (Van Saar) transferred from no one to Joe Gang
Bought Ocular Cyberteknika for Joe Dead (50¢)
Outcome: Credits remaining: 23¢Bought Servo-medicae for Joe Dead (15¢)
Outcome: Credits remaining: 103¢Bought Mesh armour for Joe Dead (15¢)
Outcome: Credits remaining: 118¢Bought Las carbine for Joe Dead (20¢)
Outcome: Credits remaining: 133¢Added 220¢: Temp Credits on Fighters with Gang (Fighter)
Outcome: +220¢ (to 228¢)State Change: Joe Zooming changed from Active to Recovery
Outcome: Joe Zooming is now RecoveryRecovery: Joe Zooming recovered from Eye Injury
Outcome: Fighter became availableBought Ocular Cyberteknika for Joe Zooming (50¢)
Outcome: Credits remaining: 8¢Added 3 XP for Joe Mama - OOA + Participation
Outcome: Current: 6 XP, Total: 18 XPAdded 1 XP for Joe Second - Participation
Outcome: Current: 2 XP, Total: 23 XPAdded 3 XP for Joe First - OOA + Participation
Outcome: Current: 8 XP, Total: 26 XPDamage: Sludge Barge suffered Persistent Rattle - Almost Like New
Outcome: Sludge Barge was put into In RepairRecovery: Sludge Barge recovered from Unreliable
Outcome: Fighter became availableDamage: Sludge Barge suffered Unreliable
Outcome: Sludge Barge was put into ActiveInjury: Joe Zooming suffered Eye Injury
Outcome: Joe Zooming was put into RecoveryState Change: Joe Zooming changed from Recovery to Active
Outcome: Joe Zooming is now ActiveState Change: Joe Zooming changed from Active to Recovery
Outcome: Joe Zooming is now RecoveryAdded 15¢: Calculation mistake (had 15 more credits until I hit my weekly cap)
Outcome: +15¢ (to 110¢)Joe Glasses spent 6 XP to advance
Outcome: Improved Ballistic SkillJoe Aware spent 6 XP to advance
Outcome: Improved Ballistic SkillJoe Mama spent 6 XP to advance
Outcome: Improved Ballistic SkillJoe Second spent 9 XP to advance
Outcome: Gained Fast Shot skillJoe First spent 9 XP to advance
Outcome: Gained Fast Shot skillTerritory Transfer: Mine Workings (Orlock) transferred from no one to Joe Gang
Added 4 XP for Joe Special - Participation + 3 Bonus XP
Outcome: Current: 8 XP, Total: 14 XPAdded 5 XP for Joe Sneaky - 1 Rally + Participation + 3 Bonus XP
Outcome: Current: 6 XP, Total: 12 XPAdded 6 XP for Joe Glasses - 1 Serious Injury + 1 Recovery Assist + Participation + 3 Bonus XP
Outcome: Current: 11 XP, Total: 11 XPAdded 6 XP for Joe Aware - OOA + Participation + 3 Bonus XP
Outcome: Current: 13 XP, Total: 13 XPAdded 4 XP for Joe Mama - Participation + 3 Bonus XP
Outcome: Current: 9 XP, Total: 15 XPAdded 6 XP for Joe Second - OOA + Participation + 3 Bonus XP
Outcome: Current: 10 XP, Total: 22 XPAdded 9 XP for Joe First - 2 OOA + 1 Serious Injury + Participation + 3xp Bonus
Outcome: Current: 14 XP, Total: 23 XPReputation Update: Joe Gang gained 3 Reputation (new total: 6)
Reassigned Lightning claw from Stash to Joe Second
Outcome: Lightning claw is now equipped by Joe SecondBought Lightning claw for Stash (70¢)
Outcome: Credits remaining: 0¢Added 30¢: Refund Servo Claw Purchase (Changed Mind)
Outcome: +30¢ (to 70¢)Bought Shock stave for Joe Special (25¢)
Outcome: Credits remaining: 40¢