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Campaigns

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Test of time

Pre-Campaign

The Founding

Pre-Campaign
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6 mission campaign expanding the rule for sump environments and vehicles. Also contains proposed rules for Ork Free-Booter Gangs in Necromunda.…

The guys

Pre-Campaign
The Lost Sector is a high credit, low income campaign where gangs face each other under gruelling conditions.
A holy voyage to spread the word of the true emperor. An offshoot group of genestealer cultists begin the long journey through the Ash Wastes, their…

The Pit

Pre-Campaign
An introduction to Necromunda, 750 credit gangs in teams of 2 will either be trying to clear the pit out of chaos corruption or trying hard to stay…
Ash wastes campaign: 1400 starting credits 400 compulsory vehicles, crew, vehicle weapons and vehicle equipment Focus on vehicles, don't get caught…

The test

Pre-Campaign
Dominion campaign - 750 starting gang with 250 income each income round
This is an Outlands Campaign - the gang leaders are all survivors of a cannibal infestation in their previous settlements and have escaped to the…

top98

Pre-Campaign
A hive quake has revealed an as yet undiscovered dome. The gangs from several Houses have delved into the dome to occupy and takeover new territory…

Van Saar

Pre-Campaign