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Overview

Whilst the other gangs in the local district have built their reputation through graphic displays of violence and bloodshed, the Dusk Walkers have constructed an expansive trafficking network through seemingly minor acts of subterfuge. Forces loyal to the guilds and House Helmawr have consistently overlooked the activities of the gang, with many law-abiding organisations choosing to intentionally turn a blind eye, whether that be for reasons of profit or safety.

Originally dealing primarily in information, the Walkers now seek to profit off their extensive catalogue of secrets; the formation of unlikely alliance with House Ty has led to the gang's current trade: the transportation of narcotics and unsanctioned psykers into the lowest levels of the underhive.

Spectre

Master of Shadow (Leader)

No lore added yet.

Spectre

Master of Shadow (Leader)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 4 XP
Skills Dodge
Psyker None
Gear Armoured undersuit (25¢)Armourweave (20¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Warpstorm bolter (60¢) 12 24 +1 - 4 -1 2 6+
Cursed, Esoteric, Rapid Fire (1), Scarce
Web gauntlet (35¢) - E - +1 3 - - -
Backstab, Melee, Web

Cypher

Phantom (Champion)

No lore added yet.

Cypher

Phantom (Champion)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 2 XP
Skills Overwatch
Psyker None
Gear Mesh armour (15¢)Cameleoline cloak (35¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Infra-sight† (+35¢)

Mortis

Nacht-Ghul (Champion)

No lore added yet.

Mortis

Nacht-Ghul (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 2 XP
Skills Spring Up
Psyker None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Mirage

Psy-gheist (Prospect)
Notable Events
  • Suffered a fractured shoulder blade during a dispute against an Enforcer Patrol after being rammed into a metal girder by a subjugator. (Narco Den, Game 1)

Mirage

Psy-gheist (Prospect)
135¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 2 XP
Skills None
Powers Suicidal Embrace (Delusion)Spatial Psychosis (Delusion)
Gear Psychoteric wyrm (70¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)

No lore added yet.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Macabre

Ghost (Ganger)

No lore added yet.

Macabre

Ghost (Ganger*)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flechette pistol (30¢)
fleshbane ammo 4" 12" - - - - - -
Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
solid ammo 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm, Silent

Reaper

Ghost (Ganger)

No lore added yet.

Reaper

Ghost (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Serpent

Ghost (Specialist) (Ganger)

No lore added yet.

Serpent

Ghost (Specialist) (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 2 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

Shade

Ghost (Ganger)

No lore added yet.

Shade

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Silence

Ghost (Ganger)

No lore added yet.

Silence

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Red

Shadow (Juve)

No lore added yet.

Red

Shadow (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm