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Ironhead Squats (HotA)
The neon hab sector In Progress
R Cr St W
1070¢ 1070¢

Overview

No notes added yet.

Pirate pete - Charter Master (Leader)

No notes added yet.

Pirate pete

Charter Master (Leader)
180¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Hip Shooting
Ancestry None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead grenade launcher (50¢) 6" 24" -1 - 3 -1 1 5+
Blast (3"), Knockback, Seismic

Blackbeard - Exo Master (Champion)

No notes added yet.

Blackbeard

Exo Master (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 6 XP
Skills Nobody Pushes Kin Around
Ancestry None
Gear Armoured undersuit (25¢)Exo-suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt spitter (40¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile

one eye John - Exo-kyn (Prospect)

No notes added yet.

one eye John

Exo-kyn (Prospect)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 4 XP
Skills None
Gear Armoured undersuit (25¢)Exo-suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Rock saw (35¢) - E - - S+1 -1 2 -
Melee, Rending
Rock saw (35¢) - E - - S+1 -1 2 -
Melee, Rending

Buckaneer bill - Drill-kyn (Specialist) (Ganger)

No notes added yet.

Buckaneer bill

Drill-kyn (Specialist) (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)Tools of the Trade
XP 4 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

dead eye dan - Drill-kyn (Ganger)

No notes added yet.

dead eye dan

Drill-kyn (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Cabin boy bill - Digger (Juve)

No notes added yet.

Cabin boy bill

Digger (Juve)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
with dum-dum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm

rusty - Digger (Juve)

No notes added yet.

rusty

Digger (Juve)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm

Fingers - Rogue Doc (Hanger-on)

No notes added yet.

Fingers

Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Harold ship stealer - Claim Jumper (Hanger-on)

No notes added yet.

Harold ship stealer

Claim Jumper (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power pick (0¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor (CJ) - Techmite Autoveyor (CJ) (Exotic Beast)

No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee