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The Smog on the Sump Brawlers

Goliath (HoC)
SirWalterManny

Overview

Starting Goliath Gang

Immortan Bo - Forge Tyrant (Leader)

Quick Rules

  • Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
  • Hyper Healing: Roll one additional Injury Dice during recovery Tests and pick one to discard. During post-battle, if has any Lasting injuries roll a D6 and remoev one Lasting Injury on a Natural Roll of a "6".
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Unstoppable: Roll D6 before Recovery Test in end phase. 4+, discard a flesh wound or roll one additional dice for the Recovery Test, and then choose which one to discard.

Hit me list

  • <name>

Hit them list

  • <name>

Immortan Bo

230¢
Forge Tyrant (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 5 2 3+ 3 5+ 4+ 8+ 7+
Rules Gang Hierarchy (Leader) , Gang Leader , Group Activation (2) , Tools of the Trade
XP 0 XP
Skills Unstoppable
Gene-smithing Vatborn (Dermal HardeningHyper Healing) (25¢)
Gear Furnace plates  (5¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Colossus - Stimmer (Champion)

Quick Rules

  • Combat Chems Stash: When activated, can choose to use. Until End Phase, +D3 attacks BUT if a natural "1" is rolled, Attacks characteristic is reduced to 1.
  • Iron Man: Toughness not reduced by Flesh Wounds, but will go out of action if suffers flesh wounds equal to toughness.
  • Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 8 attacks (3x2, +1, +1).
  • Pulverise: After Injury Roll, roll a D6. =/+ Toughness (or natural "6"), change 1 Flesh Wound to a Seriously injured result.

Genesmithing

  • Genetic Ancient (+1 Leadership, Willpower & Intelligence), Overdeveloped Musculature (+1 Strength, -1 initiative)

Hit me list

  • <name>

Hit them list

  • <name>

Colossus

195¢
Stimmer (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 5 4 2 4+ 3 7+ 4+ 6+ 7+
Rules Combat Chems Stash , Gang Hierarchy (Champion) , Tools of the Trade
XP 0 XP
Skills Iron Man
Gene-smithing Vatborn (Genetic AncientOverdeveloped Musculature) (15¢)
Gear Furnace plates  (5¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Doof - Forge Boss (Champion)

Quick Rules

  • Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned.
  • Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed).
  • Natborn: Strength and Toughness XP increases cost 6XP, not 8XP.
  • Parry: Force attacker to re-roll one (none Power) melee hit.
  • Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle).

Genesmithing

  • Prime Specimen (+1 Strength), Iron Flesh (+1 Wound)

Hit me list

  • <name>

Hit them list

  • <name>
 
 

Doof

180¢
Forge Boss (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 5 4 3 4+ 2 6+ 6+ 7+ 6+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade , Clever but Cautious , Physical Perfection
XP 0 XP
Skills Nerves of Steel
Gene-smithing Natborn (Iron FleshPrime Specimen) (40¢)
Gear Furnace plates  (5¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Chainaxe (25¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending

Toast - Forge-born (Prospect)

Quick Rules

  • Reckless: Randomly determine targets from all models within line of sight and range. All additional rapid fire hits must be distributed amongst as many eligible targets as possible.
  • Shock: Natural 6 on hit roll = automatically wounds (no wound roll).
  • Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.

Genesmithing

  • Fearless but Foolish (+1 Cool, -1 Intelligence)

Hit me list

  • <name>

Hit them list

  • <name>

Toast

115¢
Forge-born (Prospect)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 1 4+ 1 9+ 6+ 9+ 10+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Goliath Forge Boss or Goliath Stimmer) , Tools of the Trade
XP 0 XP
Skills None
Gene-smithing Vatborn (Fearless But Foolish) (5¢)
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Storm-welder* (75¢) 8" 16" +1 - 5 - 1 3+
Rapid Fire (3), Reckless, Shock, Unstable

Bubba - Bruiser (Ganger)

Quick Rules

  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.

Genesmithing

  • Reduced Bone Density (-1 Strength)

Hit me list

  • <name>

Hit them list

  • <name>

Bubba

65¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger) , Promotion (Goliath Specialist)
XP 0 XP
Skills None
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback

Nux - Bruiser (Specialist) (Ganger)

Quick Rules

  • <Rules>

Genesmithing

  • None

Hit me list

  • <name>

Hit them list

  • <name>

Nux

115¢
Bruiser (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger) , Promotion (Goliath Specialist) , Tools of the Trade
XP 0 XP
Skills None
Gene-smithing Vatborn
Gear Furnace plates  (5¢)
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)

Dag - Bully (Juve)

Quick Rules

  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.

Genesmithing

  • None

Hit me list

  • <name>

Hit them list

  • <name>

Dag

55¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Goliath Specialist)
XP 0 XP
Skills None
Gene-smithing Vatborn
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Nate - Bully (Juve)

Quick Rules

  • Backstab: +1 STR if not in target's vision arc.

Genesmithing

  • Corrupted Slug (-1 Leadership, Willpower and Intelligence)

Hit me list

  • <name>

Hit them list

  • <name>

Nate

45¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 10+ 7+ 10+ 10+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Goliath Specialist)
XP 0 XP
Skills None
Gene-smithing Vatborn (Corrupted Slug) (-5¢)
Gear None
Injuries None
Advancements None
Weapons Edit S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm