DangerRoss / Campaign Gang / LWGH Campaign 3 / UDAR 15

UDAR 15

Palanite Enforcers (BoL)
LWGH Campaign 3 In Progress
R Cr St W
1490¢ 100¢ 30¢ 1620¢

Actions

Log Action

From LWGH Campaign 3

DangerRossUDAR 15
2 weeks, 2 days ago

Hired 'Acorah' PSP-666 (85¢)

Outcome: Credits remaining: 100¢
DangerRossUDAR 15
3 weeks ago

Bought Enforcer shotgun for 'Don-Cussion'-P510 (60¢)

Outcome: Credits remaining: 185¢
DangerRossUDAR 15
3 weeks ago

Moved Concussion carbine from 'Don-Cussion'-P510 to stash (30¢)

Outcome: Credits remaining: 245¢
DangerRossUDAR 15
3 weeks ago

Equipped 'Schism' - PR604 with Mesh armour from stash (15¢)

Outcome: Credits remaining: 245¢
DangerRossUDAR 15
3 weeks ago

Equipped 'Slim Jim' - PR723 with Mesh armour from stash (15¢)

Outcome: Credits remaining: 245¢

Assets & Resources

Assets

Precinct UDAR 15 (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Resources

Reputation 2

Attributes

No attributes set.

Fighters

Captain Leader 1
Sergeant Champion 2
Patrolman Specialist 1
Patrolman Ganger 3
Rookie Patrolman Juve 2
Haunt (Psyrender) Hanger-on 1
Total 10

Stash

100¢
30¢

Stash Credits

100¢
Weapons
Concussion carbine (30¢)

Patrol Captain Eisen -PC109

Captain (Leader)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Got Your Six
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

'Big Red'-PS239

Sergeant (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Fast Shot
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

'Kinky'-PS030

Sergeant (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick Shot
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

'Blondie'-P409

Patrolman (Specialist*)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Skills Marksman
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

'Blinkin' -P991(M)

Patrolman (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" +1 +1 4 -1 1 4+
Knockback, Rending
Las-projector (+35¢)

'Don-Cussion'-P510

Patrolman (Ganger)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

'Helgi'-P820

Patrolman (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

'Schism' - PR604

Rookie Patrolman (Juve)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

'Slim Jim' - PR723

Rookie Patrolman (Juve)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

'Acorah' - SP666

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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