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Ghaunt / List / The Innocent Men

The Innocent Men

Genestealer Cult
R Cr St W
1245¢ 1250¢

Overview

No lore added yet.

Hugh Mann

Cult Alpha (Leader)

No lore added yet.

Hugh Mann

Cult Alpha (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Gear Psychic familiar (25¢)Mesh armour (15¢)Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Lil Hugh

Psychic Familiar (Exotic Beast)

No lore added yet.

Lil Hugh

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Reg Guy

Hybrid Acolyte (Early Gen) (Champion)

No lore added yet.

Reg Guy

Hybrid Acolyte (Early Gen) (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Overwatch
Gear Psychic familiar (25¢)Mesh armour (15¢)Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy

Other Reg

Psychic Familiar (Exotic Beast)

No lore added yet.

Other Reg

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Average Fellow

Aberrant (Ganger)

No lore added yet.

Average Fellow

Aberrant (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 0 XP
Skills Unstoppable
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise

Barry Two Arms

Neophyte Hybrid (Specialist) (Ganger)

No lore added yet.

Barry Two Arms

Neophyte Hybrid (Specialist) (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Fyne Person

Neophyte Hybrid (Ganger)

No lore added yet.

Fyne Person

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Justa Bloke

Neophyte Hybrid (Ganger)

No lore added yet.

Justa Bloke

Neophyte Hybrid (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Legitimate Chapp

Neophyte Hybrid (Ganger)

No lore added yet.

Legitimate Chapp

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Nott Monster

Aberrant (Ganger)

No lore added yet.

Nott Monster

Aberrant (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 0 XP
Skills Unstoppable
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power