Marco1972 / Campaign Gang / Kellerkinder Kampagne / Schrottsammler Sektor 15

Schrottsammler Sektor 15

Goliath (HoC)
Kellerkinder Kampagne In Progress
R Cr St W
1870¢ 20¢ 1895¢

Actions

Log Action

From Kellerkinder Kampagne

Marco1972Schrottsammler Sektor 15
10 hours, 39 minutes ago

Bought Maul (club) for Rostarm Larry (10¢)

Outcome: Credits remaining: 5¢
Marco1972Schrottsammler Sektor 15
10 hours, 42 minutes ago

Moved Stub cannon from Rostarm Larry to stash (20¢)

Outcome: Credits remaining: 15¢
Marco1972Schrottsammler Sektor 15
10 hours, 49 minutes ago

Reassigned Brute cleaver from Rostarm Larry to Eisenfaust Joe (20¢)

Outcome: Credits remaining: 15¢
Marco1972Schrottsammler Sektor 15
12 hours, 5 minutes ago

Bought Spud-jacker for Eisenfaust Joe (15¢)

Outcome: Credits remaining: 0¢
Marco1972Schrottsammler Sektor 15
12 hours, 6 minutes ago

Bought Suspensors for Heavy stubber* on Eisenfaust Joe (60¢)

Outcome: Credits remaining: 15¢

Assets & Resources

Assets

Collapsed dome (Territory)
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)

Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep.

Corpse farm (Cawdor) (Territory)
Income: D6 × 10 per fighter deleted from the roster of either gang in the previous battle  ·  Enhanced boon: +1  ·  Enhanced boon: Income: 2D6 × 10 per fighter deleted from the roster of either gang in the previous battle

Everyone must eat, and the corpse farms take the flesh of the dead and make it into the corpse-starch that feeds the hive. Underhive corpse farms do a brisk, if shunned trade in the bodies of the dead.

Fighting Pit (Goliath) (Territory)
Recruit: Two free hive scum including equipment  ·  Enhanced boon: Reputation: +2

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Refuse drift (Cawdor) (Territory)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)  ·  Enhanced boon: Income: 2D6 × 5  ·  Enhanced boon: Reputation: +1

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Toll Crossing (Orlock) (Territory)
Income: D6 × 5  ·  Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.

The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.

Resources

Reputation 8

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Forge Boss Champion 2
Stimmer Champion 1
Forge-born Prospect 2
Bruiser Ganger 4
Bruiser (Specialist) Ganger 1
Rogue Doc Hanger-on 1
Hive Scum Hive Scum 2
Total 14

Stash

20¢

Stash Credits

Weapons
Stub cannon (20¢)

Nietenkönig Krag

Forge Tyrant (Leader)
280¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 5 2 3+ 3 5+ 3+ 8+ 8+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of SteelTrue Grit
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Two-handed hammer* (35¢) - E - -1 S+1 - 3 -
Knockback, Melee, Unwieldy

Eisenfaust Joe

Forge Boss (Champion)
330¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 5 2 4+ 2 6+ 4+ 8+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal Hardening) (10¢)Vatborn (Fearless But Foolish) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)

Klopper

Stimmer (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 4 5 2 3+ 3 8+ 3+ 7+ 9+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
Skills Naaargah!True Grit
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Zerhacker Franko

Forge Boss (Champion)
250¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 5 2 4+ 2 6+ 4+ 8+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of SteelTrue Grit
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
‘Krumper’ rivet cannon* (70¢)
rapid-fire 3" 9" +2 - 4 -1 2 3+
Rapid Fire (1), Rending
super-heated 3" 9" +2 - 6 -2 2 3+
Blaze, Rending
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy

Halbfertige Hauke

Forge-born (Prospect)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 2 5 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
Gene-smithing Vatborn (Dermal Hardening) (10¢)Vatborn (Reduced Bone Density) (-10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Niete

Forge-born (Prospect)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Brenner Borg

Bruiser (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Maul (club) (10¢) - E - - S +1 2 -
Melee

Duck

Bruiser (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback

Muck

Bruiser (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback

Rostarm Larry

Bruiser (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Maul (club) (10¢) - E - - S +1 2 -
Melee

Schlacke

Recovery
Bruiser (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
Gene-smithing Vatborn (Dermal Hardening) (10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee

Doktor Frankenstein

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Greg

Hive Scum (Hive Scum)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
Gear Mesh armour
Weapons S L S L Str Ap D Am
Autogun (0¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Flail (0¢) - E - +1 S+1 - 1 -
Entangle, Melee
Smoke grenades (0¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Hitzkopf

Hive Scum (Hive Scum)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
Gear Mesh armour
Weapons S L S L Str Ap D Am
Autogun (0¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Fighting knife (0¢) - E - - S -1 1 -
Backstab, Melee
Smoke grenades (0¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
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