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The Malignants

Underhive Outcasts
R Cr St W
1000¢ 1000¢

Attributes

Affiliations Not set
Alignment Outlaw
Alliance Not set
Outcast Affiliation Clanless
Saint Not set
Fighter Types Category Count #
Underhive Outcasts Leader 2 Leader 1
Underhive Outcasts Champion Champion 2
Underhive Outcasts Hive Scum Ganger 6
# of Active Fighters 9

Stash

Stash Credits

Lady Malignus

210¢
Underhive Outcasts Leader 2 (Leader)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 3 3+ 3 6+ 7+ 6+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills None
Archetype Archetype (Mutant)
Mutations Vast Bulk
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm
No info added yet.

In the shadow-choked depths of the underhive, the Malignants rally around a figure whose legend grows darker and more formidable with every passing cycle: Lady Malignus. She is not merely their leader—she is their terror, their hope, and the living myth that binds their disparate kin. Towering above those she commands, Lady Malignus is a spectacle of mutant might, her lower body transformed into a coiling, scaled serpent’s tail. With sinews rippling beneath iridescent scales, she glides silently through the labyrinthine tunnels of Euryale, her movement both hypnotic and swift, a silent predator never far from the shadows.

The awe she inspires is magnified by the haunting glow of a baleful red bionic eye set into her warped visage. This unnatural orb burns with a malevolent, crimson light, capable of piercing even the deepest gloom. Mutant whispers tell of its unholy powers—that it can see not just through walls and darkness, but into the very souls of those who cross her. It is a mark of her indomitable will: the eye was torn from her face by the brutal zealots of House Helmawr, who sought to break the spirit of the Malignants by breaking their queen. Instead, Lady Malignus survived, reforged her wound into a weapon, and returned to her people stronger and more relentless than ever.

Her rule is absolute and her cunning unmatched. Lady Malignus is both matriarch and warlord, weaving her authority through the hive’s darkest corridors with a predator’s patience. She is fiercely protective of her mutant kin, nurturing their loyalty with the same cold efficiency she uses to crush their enemies. To the Malignants, she is the embodiment of Euryale’s myth—both monster and messiah, a living legend whose tale is written in the sulphurous shadows and toxic pools of the underhive. Under her reign, the Malignants have transformed from hunted pariahs into a rising force, their ambitions as coiled and deadly as the queen herself.

Blind Manea

150¢
Underhive Outcasts Champion (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeNon-sanctioned Psyker
XP 0 XP
Skills None
Powers Molten Bolt (Pyromancy)
Archetype Archetype [Champion] (Wyrd)
Mutations None
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
No info added yet.

Known as ‘the Witch of the Tunnels’, Blind Manea is a formidable psyker whose swollen, pulsing cranium betrays her unnatural gifts. Though sightless, her mind’s eye is ever-vigilant, and her mastery of pyromancy has torched more than one rival gang. She speaks in riddles, her presence unsettling, yet her visions and flame-shrouded wrath make her indispensable to the gang’s survival in the depths of the hive.

Mallack the Malevolent

205¢
Underhive Outcasts Champion (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Archetype Archetype [Champion] (Mutant)
Mutations Needle Spines
Gear Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No info added yet.

Mallack is the undisputed second of The Malignants, feared across the sump tunnels for his cruel cunning and infamous for wielding a battered heavy stubber. Once an enforcer turned renegade, Mallack’s body is marked by the grotesque needle spines mutation, allowing him to launch lethal spines at unwary foes. He reigns not just with firepower but by instilling terror, his reputation growing with every skirmish. Those who cross him rarely live to regret it.

Freckles

80¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Toxic Blood (15¢)
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
No info added yet.

Freckles is named for the angry, purple angiomas that cover her body—painful to look at, fatal to touch. Her toxic blood mutation means even a scratch can prove deadly to an opponent. Mocked and shunned by most, Freckles has found a twisted sort of kinship among The Malignants, where her curse has become her weapon and her bitter wit is as sharp as her axe.

Junkpile

95¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Extra Appendages (20¢)
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Junkpile is a silent figure, hunched and swaddled in filthy rags, his face obscured by a battered respirator. Extra appendages snake from beneath his cloak, making him a disturbing sight in the gloom. He collects trinkets, scrap and the detritus of the Underhive, often using these oddments to deadly effect. His loyalty is unquestioned, and his silent presence is both unsettling and oddly reassuring to his kin.

Karsyn & Noma

60¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Two Heads (10¢)
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Reclaimed autopistol (5¢) 4" 12" +1 - 3 - 1 5+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

This two-headed mutant is an inseparable pair—Karsyn, the pragmatic, world-weary main host, and Noma, the more boisterous head who juts from Karsyn’s left shoulder and controls the left arm. Noma is convinced of her own beauty, often picking fights with anyone who dares contradict her. Their bickering provides comic relief, but their coordination in battle makes them a formidable foe, covering each other’s blind spots with unnerving synchronicity.

Liz Zard

85¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Scaly Skin (25¢)
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No info added yet.

Liz Zard’s skin glistens with scales, her tail flicks with restless energy, and her eyes shine with predatory intelligence. She prefers a shotgun, finding its brutal simplicity matches her direct approach to conflict. Rumoured to have been born in the toxic sump, Liz is tough and resourceful, her reptilian features making her both feared and respected among the Outcasts.

Pinchy

55¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Massive Claws (10¢)
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No info added yet.

Pinchy’s right arm ends in a massive, brutal claw—a mutation that has proven as useful as it is horrifying. Few survive his crushing grip. Once a scavenger scraping by on the edges of society, he now revels in his strength, using his claw to pry open doors, lockboxes, and enemy armour alike. Despite his rough demeanour, he is fiercely protective of his gangmates.

Squeakley

60¢
Underhive Outcasts Hive Scum (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 2 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Skills None
Mutations Vast Bulk (10¢)
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)
No info added yet.

Squeakley’s mutation has gifted him with a vast, swollen body, and he moves with surprising speed for his size. His bulk makes him an imposing front-line fighter, often absorbing punishment that would fell a less durable mutant. Good-natured and garrulous, Squeakley lifts the spirits of The Malignants during the darkest moments, proving that even in the Underhive, laughter can be a weapon.

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  • Stash

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  • Lady Malignus

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  • Blind Manea

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  • Mallack the Malevolent

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  • Freckles

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  • Junkpile

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  • Liz Zard

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  • Pinchy

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  • Squeakley

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