Attributes
| Affiliations | Not set | |
| Alignment | Outlaw | |
| Alliance | Not set | |
| Outcast Affiliation | Clanless | |
| Saint | Not set |
| Fighter Types | Category | Count # |
|---|---|---|
| Underhive Outcasts Leader 2 | Leader | 1 |
| Underhive Outcasts Champion | Champion | 2 |
| Underhive Outcasts Hive Scum | Ganger | 6 |
| # of Active Fighters | 9 | |
Stash
Stash Credits
Lady Malignus
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 3 | 6+ | 7+ | 6+ | 4+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Archetype | Archetype (Mutant) | ||||||||||
| Mutations | Vast Bulk | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainaxe (30¢) | - | E | - | +1 | S+1 | -1 | 1 | - |
| Disarm, Melee, Parry, Rending | ||||||||
| Stub gun combi-plasma pistol (40¢) | ||||||||
| Plasma pistol | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Combi, Scarce, Sidearm | ||||||||
| Stub gun | 6 | 12 | +2 | - | 3 | - | 1 | 4+ |
| Combi, Plentiful, Sidearm | ||||||||
In the shadow-choked depths of the underhive, the Malignants rally around a figure whose legend grows darker and more formidable with every passing cycle: Lady Malignus. She is not merely their leader—she is their terror, their hope, and the living myth that binds their disparate kin. Towering above those she commands, Lady Malignus is a spectacle of mutant might, her lower body transformed into a coiling, scaled serpent’s tail. With sinews rippling beneath iridescent scales, she glides silently through the labyrinthine tunnels of Euryale, her movement both hypnotic and swift, a silent predator never far from the shadows.
The awe she inspires is magnified by the haunting glow of a baleful red bionic eye set into her warped visage. This unnatural orb burns with a malevolent, crimson light, capable of piercing even the deepest gloom. Mutant whispers tell of its unholy powers—that it can see not just through walls and darkness, but into the very souls of those who cross her. It is a mark of her indomitable will: the eye was torn from her face by the brutal zealots of House Helmawr, who sought to break the spirit of the Malignants by breaking their queen. Instead, Lady Malignus survived, reforged her wound into a weapon, and returned to her people stronger and more relentless than ever.
Her rule is absolute and her cunning unmatched. Lady Malignus is both matriarch and warlord, weaving her authority through the hive’s darkest corridors with a predator’s patience. She is fiercely protective of her mutant kin, nurturing their loyalty with the same cold efficiency she uses to crush their enemies. To the Malignants, she is the embodiment of Euryale’s myth—both monster and messiah, a living legend whose tale is written in the sulphurous shadows and toxic pools of the underhive. Under her reign, the Malignants have transformed from hunted pariahs into a rising force, their ambitions as coiled and deadly as the queen herself.
Blind Manea
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 6+ | 7+ | 8+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade, Non-sanctioned Psyker | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Powers | Molten Bolt (Pyromancy) | ||||||||||
| Archetype | Archetype [Champion] (Wyrd) | ||||||||||
| Mutations | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Hand flamer (75¢) | - | T | - | - | 3 | - | 1 | 5+ |
| Blaze, Template | ||||||||
Known as ‘the Witch of the Tunnels’, Blind Manea is a formidable psyker whose swollen, pulsing cranium betrays her unnatural gifts. Though sightless, her mind’s eye is ever-vigilant, and her mastery of pyromancy has torched more than one rival gang. She speaks in riddles, her presence unsettling, yet her visions and flame-shrouded wrath make her indispensable to the gang’s survival in the depths of the hive.
Mallack the Malevolent
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 6+ | 7+ | 8+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Archetype | Archetype [Champion] (Mutant) | ||||||||||
| Mutations | Needle Spines | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Heavy stubber* (130¢) | 20" | 40" | - | -1 | 4 | -1 | 1 | 4+ |
| Rapid Fire (2), Unwieldy | ||||||||
Mallack is the undisputed second of The Malignants, feared across the sump tunnels for his cruel cunning and infamous for wielding a battered heavy stubber. Once an enforcer turned renegade, Mallack’s body is marked by the grotesque needle spines mutation, allowing him to launch lethal spines at unwary foes. He reigns not just with firepower but by instilling terror, his reputation growing with every skirmish. Those who cross him rarely live to regret it.
Freckles
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Toxic Blood (15¢) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
| Disarm, Melee | ||||||||
| Sawn-off shotgun (15¢) | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
Freckles is named for the angry, purple angiomas that cover her body—painful to look at, fatal to touch. Her toxic blood mutation means even a scratch can prove deadly to an opponent. Mocked and shunned by most, Freckles has found a twisted sort of kinship among The Malignants, where her curse has become her weapon and her bitter wit is as sharp as her axe.
Junkpile
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 2 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Extra Appendages (20¢) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Junkpile is a silent figure, hunched and swaddled in filthy rags, his face obscured by a battered respirator. Extra appendages snake from beneath his cloak, making him a disturbing sight in the gloom. He collects trinkets, scrap and the detritus of the Underhive, often using these oddments to deadly effect. His loyalty is unquestioned, and his silent presence is both unsettling and oddly reassuring to his kin.
Karsyn & Noma
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Two Heads (10¢) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
This two-headed mutant is an inseparable pair—Karsyn, the pragmatic, world-weary main host, and Noma, the more boisterous head who juts from Karsyn’s left shoulder and controls the left arm. Noma is convinced of her own beauty, often picking fights with anyone who dares contradict her. Their bickering provides comic relief, but their coordination in battle makes them a formidable foe, covering each other’s blind spots with unnerving synchronicity.
Liz Zard
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Scaly Skin (25¢) | ||||||||||
| Gear | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Liz Zard’s skin glistens with scales, her tail flicks with restless energy, and her eyes shine with predatory intelligence. She prefers a shotgun, finding its brutal simplicity matches her direct approach to conflict. Rumoured to have been born in the toxic sump, Liz is tough and resourceful, her reptilian features making her both feared and respected among the Outcasts.
Pinchy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Massive Claws (10¢) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Pinchy’s right arm ends in a massive, brutal claw—a mutation that has proven as useful as it is horrifying. Few survive his crushing grip. Once a scavenger scraping by on the edges of society, he now revels in his strength, using his claw to pry open doors, lockboxes, and enemy armour alike. Despite his rough demeanour, he is fiercely protective of his gangmates.
Squeakley
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Underhive Outcasts Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Mutations | Vast Bulk (10¢) | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Squeakley’s mutation has gifted him with a vast, swollen body, and he moves with surprising speed for his size. His bulk makes him an imposing front-line fighter, often absorbing punishment that would fell a less durable mutant. Good-natured and garrulous, Squeakley lifts the spirits of The Malignants during the darkest moments, proving that even in the Underhive, laughter can be a weapon.
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Stash
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Lady Malignus
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Blind Manea
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Mallack the Malevolent
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Freckles
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Junkpile
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Karsyn & Noma
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Liz Zard
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Pinchy
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Squeakley
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