Overview
A band of miners and road warriors once under the employ of House Valencor, the Iron Angels were far from the carnage of the House's fall and were quickly scooped up by House Orlock in the aftermath. Their new management has done little to change the Angels' position in the underhive save for a score of new rivals to contend with in the unending proxy wars of the House gangs.
"Tombstone" Tyber Valencor - Road Captain (Leader)
The Angels' very own Road Captain “Tombstone”Tyber Valencor had once been the heir apparent in his family's lineage before deciding noble rule was not the life for him. Tyber formally ceded his claims to his younger brother and left his estate to command the Iron Angels. Suppressing his lingering bitterness at his family's destruction, Tyber now puts all of his focus on leading his new family to whatever passes for prosperity in the underhive. Tyber is rarely the type of man to shoot first, but the first shot from any foe has never once taken him down either. Tyber always stands up again, and his moniker "Tombstone" has been earned in two ways; dodging his, and digging theirs.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
3+
|
3+
|
3
|
3
|
3
|
4+
|
2
|
4+
|
5+
|
5+
|
5+
|
Rules |
Gang Hierarchy (Leader)
,
Gang Leader
,
Group Activation (2)
,
Tools of the Trade
|
Skills |
True Grit
|
Legendary Names |
Unbelievable Escapes
(Iron Hard)
|
Gear |
Mesh armour
(15¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Boltgun
(55¢)
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
Rapid Fire (1) |
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |
Brickhouse - Arms Master (Champion)
Tyber’s oldest friend among the Angels and easily the burliest member of the gang, Brickhouse is just as capable of cracking skulls as he is stone. His steely gaze does as much work to keep the gunners and greenhorns in line as the Road Captain himself.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
3+
|
3+
|
3
|
3
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
Rules |
Gang Hierarchy (Champion)
,
Group Activation (1)
,
Rule of Iron
,
Tools of the Trade
|
Skills |
Nerves of Steel
|
Legendary Names |
Impressive Leadership
(Iron Stare)
|
Gear |
Mesh armour
(15¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Arc hammer*
(70¢)
|
E
|
1"
|
-
|
-
|
S+3
|
-1
|
3
|
-
|
Melee, Pulverise, Versatile |
Riot - Road Sergeant (Champion)
A representative of House Orlock sent to ensure their new employees fell in line. A veteran of many battles, initial distrust turned to grudging respect among his new cohorts as he demonstrated his artistry with the combat shotgun and propensity to use it to raise hell for the gang’s enemies.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
3+
|
3
|
3
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
Rules |
Gang Hierarchy (Champion)
,
Group Activation (1)
,
Tools of the Trade
|
Skills |
Shotgun Savant
|
Legendary Names |
Improbable Beat-downs
(Bullet Lord)
|
Gear |
Mesh armour
(15¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Combat shotgun
(55¢)
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
Knockback, Rapid Fire (1) |
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
Scattershot, Template |
Falco - Wrecker (Prospect)
Styling himself as a cocky gunslinger with a jetpack steed, Falco is more than happy to fly headfirst into danger with twin guns blazing.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
Rules |
Fast Learner
,
Hot-headed
,
Promotion (Orlock Road Sergeant or Arms Master)
,
Tools of the Trade
|
Gear |
Flak armour
(10¢),
Jump booster
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |
Harley - Wrecker (Prospect)
Perhaps the most vicious of the Angels, Harley employs her jump pack to assault her foes from their most vulnerable angles. She hopes to build a bloody reputation for herself to one day earn the rank of Arms Master.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
Rules |
Fast Learner
,
Hot-headed
,
Promotion (Orlock Road Sergeant or Arms Master)
,
Tools of the Trade
|
Gear |
Flak armour
(10¢),
Jump booster
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Fighting knife
(10¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
Backstab, Melee |
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
Plentiful, Sidearm |
Crash - Gunner (Specialist) (Ganger)
Joined the Angels alongside Road Sergeant Riot, bringing with him his trusty grenade launcher. Crash enthusiastically employs it at range to cover the sergeant while he moves in close.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
Rules |
Gang Fighter (Ganger)
,
Promotion (Orlock Specialist)
,
Tools of the Trade
|
Gear |
Mesh armour
(15¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Grenade launcher
(65¢)
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
Blast (3"), Knockback |
krak grenades
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
Rattler - Gunner (Ganger)
Mundane yet dependable, Rattler doesn’t try to stand out; he’s there to get the job done and get himself and his gang out alive.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
Rules |
Gang Fighter (Ganger)
,
Promotion (Orlock Specialist)
|
Gear |
Flak armour
(10¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
Rapid Fire (1) |
Ruckus - Gunner (Ganger)
Something of an old wise guy, Ruckus is a favorite among the Angels during nights at the bar for his comedic routines.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
Rules |
Gang Fighter (Ganger)
,
Promotion (Orlock Specialist)
|
Gear |
Flak armour
(10¢)
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Shotgun
(30¢)
|
scatter ammo
|
4"
|
8"
|
+2
|
-
|
2
|
-
|
1
|
4+
|
Scattershot |
solid ammo
|
8"
|
16"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
Knockback |
Buzz - Greenhorn (Juve)
The first inductee into the Angels since their acquisition by House Orlock, Buzz takes a cautious approach to proving himself. Glory means nothing to him if he gets his head blown off achieving it.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
7+
|
8+
|
8+
|
8+
|
Rules |
Fast Learner
,
Gang Fighter (Juve)
,
Promotion (Orlock Specialist)
|
Gear |
None
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
Rapid Fire (1), Sidearm |