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R Cr St W
2135¢ 282¢ 2417¢

Road Rage

Orlock (HoI)

Overview

Brno AW campaign

Alex - Road Captain (Leader)

No narrative added yet.

Alex

Road Captain (Leader)
525¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)
Gear Displacer field (70¢)Photo-goggles (35¢)Reflec shroud (30¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)

Dex - Arms Master (Champion)

No narrative added yet.

Dex

Arms Master (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Promethium-proof Killer)
Gear Reflec shroud (30¢)Armoured undersuit (25¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Rico - Road Sergeant (Champion)

No narrative added yet.

Rico

Road Sergeant (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Improbable Beat-downs (One Shot)
Gear Reflec shroud (30¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Boomer - Wrecker (Prospect)

No narrative added yet.

Boomer

Wrecker (Prospect)
145¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Kate - Wrecker (Prospect)

No narrative added yet.

Kate

Wrecker (Prospect)
175¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 10+ 9+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Hazard suit (10¢)Jump booster
Injuries Humiliated
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Buckshot - Gunner (Ganger)

No narrative added yet.

Buckshot

Gunner (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Ellie - Gunner (Specialist) (Ganger)

No narrative added yet.

Ellie

Gunner (Specialist) (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
static rounds (+10¢) 8" 24" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock

Initiation Profile - Greenhorn (Juve)

No narrative added yet.

Initiation Profile

Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Flak armour
Weapons S L S L Str Ap D Am
Sawn-off shotgun (0¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Sam - Greenhorn (Juve)

No narrative added yet.

Sam

Greenhorn (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Roadrunner - Ridgerunner (Vehicle)

No narrative added yet.

Roadrunner

Ridgerunner (Vehicle)
Dave
310¢
M Fr Sd Rr HP Hnd Sv
7" 5 4 4 3 7+ 5+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Engine (1/2) Smoke vents (25¢)
Locomotion Wheeled
Gear Headlights (15¢)
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Twin-linked heavy stubber (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Twin-linked, Unwieldy

Dave - Iron Rider (Crew)

No narrative added yet.

Dave

Iron Rider (Crew)
150¢
BS Ld Cl Wil Int
3+ 6+ 6+ 7+ 7+
Rules None
Gear Ridgerunner (95¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hired Gun Profile - Bounty Hunter 1 – 533 (Bounty Hunter)

No narrative added yet.

Hired Gun Profile

Bounty Hunter 1 – 533 (Bounty Hunter)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 1 7+ 5+ 6+ 6+
Rules Claiming BountiesDead, Not AliveOutlaw“We’ll Get Our Bit…”“You Get What You Pay For”
Skills Nerves of SteelFast ShotInfiltrate
Gear Flak armourCameleoline cloak
Weapons S L S L Str Ap D Am
Lasgun (0¢) 18" 24" +1 - 4 -1 1 4+
Gunshroud
Hotshot las pack
Infra-sight†

Outpost - House Agent P1 – 533 (House Agent)

Ghost Town 2/5/5

 

Defense: 0/2

 

Supply: 5/5

Isotopic Fuel Rod + Water Still

Scrap Mine

Scrap Market

Gunk Tank

Fungi Farm

 

Building: 1/6

Habs

 

Income:

Power: 15

Scrap: 10

Sustenance: 35

Any: 10

Outpost

House Agent P1 – 533 (House Agent)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 5+ 5+ 5+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Petition“You Get What You Pay For”
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Rebel Lord Template - Rebel Lord (Ally)

No narrative added yet.

Rebel Lord Template

Rebel Lord (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 3 3+ 2 7+ 6+ 6+ 6+
Rules None
Skills Step AsideSpring Up
Gear Displacer fieldMesh armour
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Digi laser (x2) E 3" - - 1 - 1 6+
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Renna - Bullet Merchant (Hanger-on)

No narrative added yet.

Renna

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm