Skip to main content
Helot Chaos Cult
R Cr St W
1000¢ 1000¢

Scar bound

Helot Chaos Cult

Overview

Downhive, debt isn’t numbers. It’s injuries. A broken hand for missed quotas. A cut throat for unpaid protection. A brand for “theft” when you were only hungry. The people who become Scar Bound are the ones the hive has already marked as guilty — and decided to keep alive just long enough to suffer.

 

They started as survivors squatting in a sealed maintenance warren beneath a derelict shrine. The corridor walls were lined with old warning plates and hazard stripes, and the air stank of sump rot and burnt machine oil. They called it the Bindery — a place where broken people were stitched back together, not healed.

 

The first rule was simple: no one gets left behind. Not out of kindness, but out of necessity. Every member of the Scar Bound knows what happens alone in the dark: bounty hunters, corpse-guild “collectors”, Enforcers, worse. So they made a vow, and they made it the only way the underhive respects — in blood and pain.

 

Initiation is called the Binding.

 

A new recruit offers an old wound — a scar they earned honestly. The Scar Bound cut it open again, just enough to bleed, and press a strip of scavenged fabric into it: a band taken from a fallen comrade’s wrap, a torn banner, a strap from a condemned worker’s rig. It’s not symbolism for them. It’s literal. You’re part of us now. You carry the Bind.

 

Their leader is known as Binder, not because they inspires loyalty, but because they enforce it. Binder keeps a bundle of stitched cords, each one tied to a member’s name. When someone breaks the vow, a cord gets cut. When someone earns their keep, a cord gets knotted tighter. No speeches. No gods named. Just consequence.

 

Scar Bound are Undivided, but not neutral. They believe Chaos isn’t a pantheon — it’s a pressure that finds cracks. They don’t worship one god; they use whatever works:

 

  • rage when the fight demands it,
  • resilience when the hive tries to kill them slowly,
  • cunning when a job needs misdirection,
  • indulgence when they need to forget what they’ve done.

 

 

They call it the Chorus — the chorus of whispers that rises when the Bindery lights go out. They don’t pretend it’s holy. They pretend nothing. They only care that it keeps them alive.

 

On the streets, they’re known for three things:

 

  1. They’re hard to break. You can cripple one and they’ll crawl back. You can kill one and the rest will come for what you owe.
  2. They take scars as payment. Not trophies — debts. They’ll carve a mark into a rival and let them live, so everyone sees who’s been “bound”.
  3. They don’t recruit clean. They recruit the hurt, the cornered, the cursed — because those people don’t need convincing.

 

 

They aren’t trying to “take the hive”. They’re trying to make sure the hive can’t take them.

 

Because once you’re Scar Bound, you’re already claimed.

 

And the only question left is: by who.

Hex-Keeper - Demagogue (Leader)

No narrative added yet.

Hex-Keeper

Demagogue (Leader)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 5+ 6+ 7+
Rules DevotionGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Inured to Insanity
Skills Evade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Binded - Disciple (Champion)

No narrative added yet.

Binded

Disciple (Champion)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 1 7+ 6+ 8+ 8+
Rules Inured to Insanity
Skills Evade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Omen - Witch (Champion)

No narrative added yet.

Omen

Witch (Champion)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 4+ 1 8+ 7+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Inured to InsanityNon-sanctioned PsykerWitch
Skills Fixer
Powers Hallucinations (Telepathy)
Gear Chaos familiar (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Chaos Familiar - Chaos Familiar (Exotic Beast)

No narrative added yet.

Chaos Familiar

Chaos Familiar (Exotic Beast)
Omen
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 6+ 6+ 7+
Rules ClamberOmen of FortunePrecognitionPsychic Manifestation
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Scorch - Disciple (Champion)

No narrative added yet.

Scorch

Disciple (Champion)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 1 7+ 6+ 8+ 8+
Rules Inured to Insanity
Skills Evade
Gear Mesh armour (15¢)Chaos familiar (25¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Chaos Familiar - Chaos Familiar (Exotic Beast)

No narrative added yet.

Chaos Familiar

Chaos Familiar (Exotic Beast)
Scorch
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 6+ 6+ 7+
Rules ClamberOmen of FortunePrecognitionPsychic Manifestation
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Ink - Helot Cultist (Ganger)

No narrative added yet.

Ink

Helot Cultist (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules None
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Pike - Helot Cultist (Ganger)

No narrative added yet.

Pike

Helot Cultist (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules None
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Stitch - Helot Cultist (Ganger)

No narrative added yet.

Stitch

Helot Cultist (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules None
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee

Vexa - Helot Cultist (Ganger)

No narrative added yet.

Vexa

Helot Cultist (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules None
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Maul (club) (10¢) - E - - S +1 2 -
Melee

The Sewn - ‘Jotunn’ H-Grade Servitor Ogryn (Brute)

No narrative added yet.

The Sewn

‘Jotunn’ H-Grade Servitor Ogryn (Brute)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 3 4+ 2 7+ 8+ 8+ 9+
Rules LoyalSlow-witted
Skills Headbutt
Gear Furnace plates (15¢)
Weapons S L S L Str Ap D Am
Augmetic fist - - - - S+1 -1 2 -
Knockback, Melee
Augmetic fist - - - - S+1 -1 2 -
Knockback, Melee