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House of J

R Cr St W
2210¢ 315¢ 285¢ 2810¢

Actions

Log Action

From Dome on the Range

BossmekHouse of J
2 weeks ago

Added 205¢

Outcome: +205¢ (to 315¢)
BossmekHouse of J
2 weeks ago

Hired Ilbard (20¢)

Outcome: Credits remaining: 110¢
BossmekHouse of J
2 weeks ago

Added 2 XP for Jon - Additional

Outcome: Current: 15 XP, Total: 22 XP
BossmekHouse of J
2 weeks ago

Added 1 XP for Gunther - Additional

Outcome: Current: 16 XP, Total: 23 XP
BossmekHouse of J
2 weeks ago

Added 1 XP for Cyber-mastiff - Additional

Outcome: Current: 9 XP, Total: 9 XP
View all actions →

Assets & Resources

Assets

Slop House (Territory)
Transfer
Income: 15 credits  ·  Boon: Add a slopper to the gang. If the territory is lost, so is the slopper.  ·  Upgrade 1: Set the Income of this Territory to 30.  ·  Upgrade 2: Brain Food: Being so well-fed allows the controlling gang to concentrate on what’s important. The controlling player may add 1 to any Willpower or Intelligence checks their gang is required to make.

When it comes to keeping a gang fed, there’s no finer meal in the lost zone than the slop house, which serves both varieties – brown and gray.

Toll Crossing (Territory)
Transfer
Income: 2d6x5 credits  ·  Boon: Select two fighters to work this territory. Sometimes travelers don’t want to pay up, and a shootout may occur. If doubles have been rolled, one of the fighters working this territory has been injured during such an occurrence. Randomly determine one of the fighters working this territory and Roll on the Lasting Injury table for this fighter, and count all results of 11-26 as 31-45. If the fighter survives, they’ve learned an important lesson regarding readiness. Add the Overwatch skill to this fighter’s card.  ·  Upgrade 1: Set the Income of this Territory to 2d6x10  ·  Upgrade 2: Bottleneck: The controlling gang knows their oponent is coming. After deployment, but before the first priority roll of the game, the controlling gang may re-deploy up to 3 friendly fighters following the normal rules for deployment.

Bilking the normies out of their hard-earned Imperial eagles in exchange for passage across your turf is as honest a living as any you’ll find in the Lost Zone.

Whispertrade Lvl1 (Territory)
Transfer
Income: 20 credits  ·  Boon: Select two fighters to work this territory. The controlling player’s fighters have been spreading rumors about an opposing gang leader. Roll an Intelligence check for both fighters working this territory. If either one is passed, then for every battle the controlling player takes part in this week, any opposing Leaders must subtract 1 from any Cool or Leadership checks they’re required to make.  ·  Upgrade 1: Set the Income of this Territory to 30.  ·  Upgrade 2: “I heard a rumor…”: Select one enemy fighter from the opposing gang before each battle. The two fighters working this terrain have discovered a glaring weakness in that enemy fighter’s fighting style. For the rest of the battle, any fighters working this terrain get a +1 to hit modifier against this enemy fighter in close combat.

Talk isn’t always cheap, depending on who’s doing the talking.

Resources

Components 30 Modify
Loot Boxes Claimed 14 Modify
Reputation 17 Modify

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Road Sergeant Champion 2
Cyber-mastiff Exotic Beast 2
Wrecker Prospect 2
Gunner Ganger 4
Gunner (Specialist) Ganger 1
Slopper Hanger-on 1
Bullet Merchant Hanger-on 1
Total 14

Stash

315¢
285¢

Stash Credits

315¢
Gear
Data-thief (35¢)
Armourweave (20¢)
Armourweave (20¢)
Weapons
Grenade launcher (65¢)
choke gas grenades (+35¢)
Harpoon launcher* (110¢)

Jon

340¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 15 XP
Skills Nerves of SteelTrick Shot
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Lho sticks (5¢)Mesh armour (15¢)Cameleoline cloak (60¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No lore added yet.

Guilder Cartograph bought between round 2 and 3, 70 credits

Gunther

400¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 16 XP
Skills Bull ChargeShotgun Savant
Legendary Names Impressive Leadership (Lucky)
Gear Strip kit (15¢)Cyber-mastiff (50¢)Industrial respirator (30¢)Suspensor harness (60¢)Hardened layered flak armour (35¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful
Servo claw (30¢) - E - - S+2 - 2 -
Melee
No lore added yet.
No notes added yet.

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
XP 9 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee
No lore added yet.
No notes added yet.

Johnathan

425¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 21 XP
Skills Steady HandsBulging BicepsFearsome
Legendary Names Improbable Beat-downs (One Shot)
Gear Cyber-mastiff (50¢)Carapace (heavy) (100¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
No lore added yet.
No notes added yet.

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Loyal ProtectorWatchdog
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee
No lore added yet.
No notes added yet.

Jimmy

285¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 4 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Hardened layered flak armour (40¢)Industrial respirator (30¢)Jump booster
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Mindflect shards (50¢) - Sx3 - - 3 -1 1 4+
Blast (5"), Cursed, Esoteric, Grenade
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful
No lore added yet.
No notes added yet.

Joseph

160¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 19 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Hardened layered flak armour (40¢)Jump booster
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
No lore added yet.
No notes added yet.

Jack

115¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 5+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 6 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Jason

105¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear Layered flak armour (45¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Jaun

100¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 8 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Jeramiah

60¢
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

Jóse 2

155¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 8 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Layered flak armour (45¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful
No lore added yet.
No notes added yet.

Ilbard

20¢
Slopper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 2 3 1 3+ 1 9+ 9+ 5+ 7+
Rules Grub’s Up
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife - E - - S -1 1 -
Backstab, Melee
No lore added yet.
No notes added yet.

Jerry the Bullet Bro

25¢
Bullet Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
XP 0 XP
Skills Fast Shot
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

José

Dead
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None

Shot in the back by a friendly trying to help him

No notes added yet.
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  • Stash

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  • Jon

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  • Gunther

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  • Cyber-mastiff

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  • Johnathan

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  • Cyber-mastiff

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  • Jimmy

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  • Joseph

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  • Jack

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  • Jason

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  • Jaun

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  • Jeramiah

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  • Jóse 2

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  • Ilbard

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/371699d9-72e7-4201-a487-9f52ef31cd9a/fighter/a543aa31-8c47-4ba9-b4c3-1140a38ef702/embed?theme=auto"></iframe>

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  • Jerry the Bullet Bro

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  • José

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/371699d9-72e7-4201-a487-9f52ef31cd9a/fighter/ddb8acf8-5e4b-495a-955b-ebe3c03ede4d/embed?theme=auto"></iframe>

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