Overview
A Van Saar gang that has broken from the main house too explore options outside the spire and possibly off world.
Murkar
Prime (Leader)
No lore added yet.
Murkar
Prime
(Leader)
220¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 4+ | 5+ | 5+ | 4+ |
| Rules | Gang Hierarchy (Leader), Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Ballistics Expert | ||||||||||
| Cyberteknika | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Frag grenades (30¢) | - | SX3 | - | - | 3 | - | 1 | 4+ |
| Blast (3"), Grenade | ||||||||
| Las carbine (20¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1) | ||||||||
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||