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R Cr St W
885¢ 10¢ 895¢

Overview

No lore added yet.

L-457 "Fireman"

Sergeant (Champion)

No lore added yet.

L-457 "Fireman"

Recovery
Sergeant (Champion)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Got Your Six
Prefecture Skills None
Gear Armoured undersuit (25¢)Magnacles
Injuries Spinal Injury , Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

L-763

Subjugator Sergeant (Champion)

No lore added yet.

L-763

Recovery
Subjugator Sergeant (Champion)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 7+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Combat Master
Prefecture Skills None
Gear Armoured undersuit (25¢)Magnacles
Injuries Out Cold , Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Crossfire

Patrolman (Ganger)

No lore added yet.

Crossfire

Patrolman (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

L-247b "Burn"

Subjugator Patrolman (Ganger)

No lore added yet.

L-247b "Burn"

Subjugator Patrolman (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

L-765 "Stevie"

Patrolman (Specialist) (Ganger)

No lore added yet.

L-765 "Stevie"

Patrolman (Specialist) (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 8+ 8+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 2 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries Head Injury
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

L-945 "Fatty"

Subjugator Patrolman (Ganger)

No lore added yet.

L-945 "Fatty"

Subjugator Patrolman (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 9+ 9+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries Humiliated , Humiliated
Advancements None
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

L-347

Rookie Patrolman (Juve)

No lore added yet.

L-347

Rookie Patrolman (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 2 1 3+ 1 8+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries Enfeebled , Impressive Scars
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

L-674

Rookie Patrolman (Juve)

No lore added yet.

L-674

Dead
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries Lesson Learned
Advancements None

L-897 "Reg"

Captain (Leader)

No lore added yet.

L-897 "Reg"

Captured
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills Non-verbal Communication
Prefecture Skills None
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Injuries Partially Deafened
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power