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Orlock (HoI)
R Cr St W
990¢ 990¢

Ned's Iron 'eds

Orlock (HoI)

Overview

Ned unsnapped his holster and drew his pistol, thumbing the activation switch in the process. Its plasma coils hummed to life as a familiar reassuring feeling calmed his mind.

Lil' N3d, his ever vigilant cyber-mastiff, had alerted Ned to possible danger nearby. Ned had been around long enough to know when to trust his gut, and right now it was telling him a fight was coming.

The life of an Orlock gang leader on Necromunda was never easy. Ned kept the population in line, making sure to protect the interests of House Orlock along the way, and prayed to the God Emperor just in case. He surrounded himself with warriors armed with guns and grit, and whatever kind of courage could be found at the bottom of an amasec bottle. Men came and went, their deaths fogged over in Ned's mind by time.

A creek suddenly came from the metal door as it slowly opened, a boot emerging with a heavy step. It was Ced, one of Ned's gangers, but something wasn't right. Ced stumbled in grasping for a hold on the door. And it was at this moment Ned saw the blade sticking out of Ced's back, a blade Ned recognized immediately as belonging to a rival gang from lower in the stack.

 

+60cred

"Rock Steady" Ned - Road Captain (Leader)

No narrative added yet.

"Rock Steady" Ned

Road Captain (Leader*)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fearsome
Legendary Names Impressive Leadership (Rock Steady)
Gear Mesh armour (15¢)Cyber-mastiff (100¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Lil' N3D - Cyber-mastiff (Exotic Beast)

No narrative added yet.

Lil' N3D

Cyber-mastiff (Exotic Beast)
"Rock Steady" Ned
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 3 1 4+ 1 7+ 6+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

"Lucky" Fred - Road Sergeant (Champion)

No narrative added yet.

"Lucky" Fred

Road Sergeant (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

"One Punch" Red - Arms Master (Champion)

No narrative added yet.

"One Punch" Red

Arms Master (Champion*)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun Savant
Legendary Names Improbable Beat-downs (One Punch)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Jed - Wrecker (Prospect)

No narrative added yet.

Jed

Wrecker (Prospect)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
Gear Jump booster
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful

Ted - Wrecker (Prospect)

No narrative added yet.

Ted

Wrecker (Prospect)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
Gear Jump booster
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Ed - Gunner (Ganger)

No narrative added yet.

Ed

Gunner (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Zed - Gunner (Specialist) (Ganger)

No narrative added yet.

Zed

Gunner (Specialist) (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

Bob - Gelt-scrivener (Ally)

No narrative added yet.

Bob

Gelt-scrivener (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 8+ 6+ 7+ 7+
Rules BodyguardIndentured Fighters
Skills Trick Shot
Gear None
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Master-crafted long rifle 24" 48" - +1 4 -1 1 4+
Master-crafted
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Bullet Bill - Bullet Merchant (Hanger-on)

No narrative added yet.

Bullet Bill

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
static round 4" 12" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm

Scrooge - Ran Lo Auditor (Ally)

No narrative added yet.

Scrooge

Ran Lo Auditor (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 4+ 1 5+ 7+ 7+ 5+
Rules Group Activation (1)House Ran Lo Hierarchy (Leader)
Skills Fearsome
Gear Mesh armour
Weapons S L S L Str Ap D Am
Fighting knife - E - - S -1 1 -
Backstab, Melee
Web pistol - T - - 4 - - 6+
Silent, Template, Web