W.E.B. (Wetworks Enhancement Bureau)
R | Cr | St | W |
---|---|---|---|
2495¢ | 5¢ | 0¢ | 2500¢ |
Actions
Exploration Points Update: W.E.B. (Wetworks Enhancement Bureau) lost 10 Exploration Points (new total: 0)
Exploration Points Update: W.E.B. (Wetworks Enhancement Bureau) gained 6 Exploration Points (new total: 10)
Bought Ocular Cyberteknika for Weaver (50¢)
Outcome: Credits remaining: 5¢Added 20¢: The system is a little broken
Outcome: +20¢ (to 55¢)Bought Long las for Weaver (50¢)
Outcome: Credits remaining: 35¢Attributes
Affiliations | Not set | |
Alignment | Law-abiding | |
Alliance | Not set | |
Saint | Not set |
Stash
Stash Credits
Widow
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 4+ | 5+ | 5+ | 4+ |
Rules | Gang Hierarchy (Leader), Group Activation (2), Tools of the Trade | ||||||||||
XP | 4 XP | ||||||||||
Skills | Fixer | ||||||||||
Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Laspistol (5¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
Plentiful, Sidearm | ||||||||
Multi-melta* (180¢) | 12" | 24" | +1 | - | 8 | -4 | 3 | 4+ |
Blast (3"), Melta, Scarce, Unwieldy | ||||||||
Suspensors (+60¢) |
A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.
Recluse
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 5+ |
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
XP | 4 XP | ||||||||||
Skills | Gunfighter | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Plasma pistol (50¢) | ||||||||
low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
Scarce, Sidearm | ||||||||
maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Sidearm, Unstable | ||||||||
Plasma pistol (50¢) | ||||||||
low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
Scarce, Sidearm | ||||||||
maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Sidearm, Unstable |
Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.
Wolf
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 5+ |
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
XP | 4 XP | ||||||||||
Skills | Fixer | ||||||||||
Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lascannon* (155¢) | 24" | 48" | - | +1 | 10 | -3 | 3 | 4+ |
Knockback, Unwieldy | ||||||||
Suspensors (+60¢) |
Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...
Golden
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
8" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Van Saar Augmek or Van Saar Archeotek), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove , Grav-cutter | ||||||||||
Injuries | None | ||||||||||
Advancements | 1 |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Hand flamer (75¢) | - | T | - | - | 3 | - | 1 | 5+ |
Blaze, Template | ||||||||
Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful |
Jump
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
7" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Van Saar Augmek or Van Saar Archeotek), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove , Grav-cutter | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Plasma pistol (50¢) | ||||||||
low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
Scarce, Sidearm | ||||||||
maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Sidearm, Unstable |
House
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Grapnel launcher (25¢), Mesh armour (15¢), Medicae kit (30¢), Servo-medicae (15¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
Hotshot las pack (+20¢) |
Hunt
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
Rules | Gang Fighter (Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
Hotshot las pack (+20¢) |
Trap
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
XP | 4 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | Motive Cyberteknika (Alpha) (35¢) | ||||||||||
Gear | Mesh armour (15¢), Augerspex (20¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful | ||||||||
Plasma gun (100¢) | ||||||||
low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
Rapid Fire (1), Scarce | ||||||||
maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Unstable |
Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.
Weaver
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
Rules | Expert in their Field, Gang Fighter (Specialist), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | ||||||||||
Gear | Mesh armour (15¢), Refraction cloak (35¢), Armoured bodyglove | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
Plentiful | ||||||||
- focusing crystal (+30¢) | 18" | 36" | - | +1 | 4 | -2 | 1 | 3+ |
Unstable |
Douglas
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 4 | 3 | 5+ | 2 | 8+ | 6+ | 8+ | 7+ |
Rules | Deadzone Survivor | ||||||||||
XP | 5 XP | ||||||||||
Skills | Fixer | ||||||||||
Gear | Flak armour | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Boning sword (20¢) | - | E | - | - | S | -2 | 2 | - |
Melee, Parry, Rending | ||||||||
Hand flamer (75¢) | - | T | - | - | 3 | - | 1 | 5+ |
Blaze, Template |
Jeoffrey
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6" | 3+ | 4+ | 4 | 3 | 2 | 4+ | 2 | 8+ | 5+ | 6+ | 6+ |
Rules | Abyssal Ferryman Team Hierarchy (Leader), Leader of the Ferrymen, Warchest | ||||||||||
XP | 1 XP | ||||||||||
Skills | Fixer | ||||||||||
Enclave | Enclave (Tinker) | ||||||||||
Gear | Frenzon collar (30¢), Mesh armour | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
Rapid Fire (1), Sidearm | ||||||||
phosphor rounds (+10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
Flare, Rapid Fire (1), Scarce, Sidearm | ||||||||
Heavy chain cleaver (80¢) | - | E | - | +1 | S+2 | -2 | 2 | - |
Melee, Sever |
M | Fr | Sd | Rr | HP | Hnd | Sv |
---|---|---|---|---|---|---|
7" | 8 | 8 | 7 | 5 | 7+ | 4+ |
Rules | Jury-rigged, Weapon Hardpoints | |||||
Body (0/4) | None | |||||
Drive (0/4) | None | |||||
Engine (0/4) | None | |||||
Locomotion | None | |||||
Gear | None | |||||
Damage | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
This vehicle has no weapons. |
Theodore
BS | Ld | Cl | Wil | Int |
---|---|---|---|---|
4+ | 7+ | 6+ | 7+ | 8+ |
Rules | Vehicle Crew | |||
XP | 1 XP | |||
Skills | None | |||
Gear | Wheel scythes (20¢), Headlights (10¢), Custom rig | |||
Injuries | None | |||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
Plentiful | ||||||||
Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |
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Stash
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Widow
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Recluse
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Wolf
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Golden
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Jump
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House
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Hunt
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Trap
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Weaver
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Douglas
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Jeoffrey
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Custom Rig
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Theodore
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