Overview
W.E.B.'s primary goal is the purchase, development, refinement, and sale of highly experimental bionics to house members and other houses. All this in pursuit of the perfect set of bionics to free them from the horrific degradation that all Van Saar face one day... and exorbitant profit, of course.
A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
2+
|
3
|
3
|
2
|
5+
|
2
|
4+
|
5+
|
5+
|
4+
|
| Rules |
Gang Hierarchy (Leader), Group Activation (2), Tools of the Trade
|
| XP |
4 XP
|
| Skills |
Fixer
|
| Cyberteknika |
Ocular Cyberteknika (Alpha) (50¢)
|
| Gear |
Mesh armour (15¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Laspistol
(5¢)
|
8"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
| Plentiful, Sidearm |
|
Multi-melta*
(180¢)
|
12"
|
24"
|
+1
|
-
|
8
|
-4
|
3
|
4+
|
| Blast (3"), Melta, Scarce, Unwieldy |
|
Suspensors
(+60¢)
|
Recluse
Augmek (Champion)
Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
2+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
5+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| XP |
4 XP
|
| Skills |
Gunfighter
|
| Cyberteknika |
None
|
| Gear |
Mesh armour (15¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
2+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
6+
|
6+
|
5+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| XP |
4 XP
|
| Skills |
Fixer
|
| Cyberteknika |
Ocular Cyberteknika (Alpha) (50¢)
|
| Gear |
Mesh armour (15¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lascannon*
(155¢)
|
24"
|
48"
|
-
|
+1
|
10
|
-3
|
3
|
4+
|
| Knockback, Unwieldy |
|
Suspensors
(+60¢)
|
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
8"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
| Rules |
Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Van Saar Augmek or Van Saar Archeotek), Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Cyberteknika |
None
|
| Gear |
Mesh armour (15¢), Armoured bodyglove, Grav-cutter
|
| Injuries |
None
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Hand flamer
(75¢)
|
-
|
T
|
-
|
-
|
3
|
-
|
1
|
5+
|
| Blaze, Template |
|
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
| Plentiful |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
7"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
8+
|
9+
|
7+
|
| Rules |
Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Van Saar Augmek or Van Saar Archeotek), Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Cyberteknika |
None
|
| Gear |
Mesh armour (15¢), Armoured bodyglove, Grav-cutter
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
House
Tek-hunter (Specialist)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
6+
|
7+
|
7+
|
6+
|
| Rules |
Expert in their Field, Gang Fighter (Specialist), Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Cyberteknika |
None
|
| Gear |
Grapnel launcher (25¢), Mesh armour (15¢), Medicae kit (30¢), Servo-medicae (15¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
4
|
-1
|
1
|
4+
|
|
Hotshot las pack
(+20¢)
|
Hunt
Tek Specialist (Specialist)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
6+
|
7+
|
7+
|
6+
|
| Rules |
Gang Fighter (Specialist)
|
| XP |
0 XP
|
| Skills |
None
|
| Cyberteknika |
None
|
| Gear |
Mesh armour (15¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
4
|
-1
|
1
|
4+
|
|
Hotshot las pack
(+20¢)
|
Trap
Tek-hunter (Specialist)
Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
6+
|
7+
|
7+
|
6+
|
| Rules |
Expert in their Field, Gang Fighter (Specialist), Tools of the Trade
|
| XP |
4 XP
|
| Skills |
None
|
| Cyberteknika |
Motive Cyberteknika (Alpha) (35¢)
|
| Gear |
Mesh armour (15¢), Augerspex (20¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lasgun
(10¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
| Plentiful |
|
Plasma gun
(100¢)
|
|
low
|
12"
|
24"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Rapid Fire (1), Scarce |
|
maximal
|
12"
|
24"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Unstable |
Weaver
Tek-hunter (Specialist)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
6+
|
7+
|
7+
|
6+
|
| Rules |
Expert in their Field, Gang Fighter (Specialist), Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Cyberteknika |
Ocular Cyberteknika (Alpha) (50¢)
|
| Gear |
Mesh armour (15¢), Refraction cloak (35¢), Armoured bodyglove
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Long las
(20¢)
|
18"
|
36"
|
-
|
+1
|
4
|
-
|
1
|
2+
|
| Plentiful |
|
- focusing crystal
(+30¢)
|
18"
|
36"
|
-
|
+1
|
4
|
-2
|
1
|
3+
|
| Unstable |
Douglas
Ferryman Rig-hand M5 (Ally)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
4
|
3
|
5+
|
2
|
8+
|
6+
|
8+
|
7+
|
| Rules |
Deadzone Survivor
|
| XP |
5 XP
|
| Skills |
Fixer
|
| Gear |
Flak armour
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Boning sword
(20¢)
|
-
|
E
|
-
|
-
|
S
|
-2
|
2
|
-
|
| Melee, Parry, Rending |
|
Hand flamer
(75¢)
|
-
|
T
|
-
|
-
|
3
|
-
|
1
|
5+
|
| Blaze, Template |
Jeoffrey
Ferryman Skipper P2 (Ally)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
3+
|
4+
|
4
|
3
|
2
|
4+
|
2
|
8+
|
5+
|
6+
|
6+
|
| Rules |
Abyssal Ferryman Team Hierarchy (Leader), Leader of the Ferrymen, Warchest
|
| XP |
1 XP
|
| Skills |
Fixer
|
| Enclave |
Enclave (Tinker)
|
| Gear |
Frenzon collar (30¢), Mesh armour
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
phosphor rounds
(+10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Flare, Rapid Fire (1), Scarce, Sidearm |
|
Heavy chain cleaver
(80¢)
|
-
|
E
|
-
|
+1
|
S+2
|
-2
|
2
|
-
|
| Melee, Sever |
Custom Rig
Custom Rig (Vehicle)
No lore added yet.
| M |
Fr |
Sd |
Rr |
HP |
Hnd |
Sv |
|
7"
|
8
|
8
|
7
|
5
|
7+
|
4+
|
| Rules |
Jury-rigged, Weapon Hardpoints
|
|
Body
(0/4)
|
None
|
|
Drive
(0/4)
|
None
|
|
Engine
(0/4)
|
None
|
|
Locomotion
|
None
|
| Gear |
None
|
| Damage |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
This vehicle has no weapons.
|
Theodore
Ferryman Steersman (Crew)
No lore added yet.
| BS |
Ld |
Cl |
Wil |
Int |
|
4+
|
7+
|
6+
|
7+
|
8+
|
| Rules |
Vehicle Crew
|
| XP |
1 XP
|
| Skills |
None
|
| Gear |
Wheel scythes (20¢), Headlights (10¢), Custom rig
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Long las
(20¢)
|
18"
|
36"
|
-
|
+1
|
4
|
-
|
1
|
2+
|
| Plentiful |
|
Stub gun
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |