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W.E.B. (Wetworks Enhancement Bureau)

Van Saar (HoA)
Deugal

Overview

W.E.B.'s primary goal is the purchase, development, refinement, and sale of highly experimental bionics to house members and other houses. All this in pursuit of the perfect set of bionics to free them from the horrific degradation that all Van Saar face one day... and exorbitant profit, of course.

Widow - Prime (Leader)

A genius whose life is slowly being snuffed by the horrible effects of rad poisoning, Widow founded W.E.B. to create a full suit of cyber replacements strong enough to lengthen her life span to at least a normal level. She has had mixed success so far, and has gathered a small team of like-minded individuals under her banner in her search for ancient archeotech and "willing" test subjects.

Widow

Prime (Leader)
440¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader) , Group Activation (2) , Tools of the Trade
Skills Fixer
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour  (15¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy
Suspensors (+60¢)

Recluse - Augmek (Champion)

Recluse was Widow's first follower, though he is not as dedicated to the research aspect. He prefers the application and field testing of their new creations, and as such, he acts as Widow's right hand and enforcer.

Recluse

Augmek (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
Skills Gunfighter
Gear Mesh armour  (15¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Wolf - Augmek (Champion)

Wolf is the head scientist for W.E.B. and is mostly responsible for R&D. While Widow shapes the vision and provides supplies, Wolf is the brains behind every augment they've made so far. His desire to remove some of his own body parts to make way for his creations is concerning however...

Wolf

Augmek (Champion)
390¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
Skills Fixer
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour  (15¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Suspensors (+60¢)

Golden - Neotek (Prospect)

No narrative added yet.

Golden

Neotek (Prospect)
180¢
M WS BS S T W I A Ld Cl Wil Int
8" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade
Gear Mesh armour  (15¢) Armoured bodyglove Grav-cutter
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Jump - Neotek (Prospect)

No narrative added yet.

Jump

Neotek (Prospect)
135¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade
Gear Mesh armour  (15¢) Armoured bodyglove Grav-cutter
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

House - Tek-hunter (Specialist)

No narrative added yet.

House

Tek-hunter (Specialist)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their Field , Gang Fighter (Specialist) , Tools of the Trade
Gear Grapnel launcher  (25¢) Mesh armour  (15¢) Medicae kit  (30¢) Servo-medicae  (15¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Hunt - Tek Specialist (Specialist)

No narrative added yet.

Hunt

Tek Specialist (Specialist)
110¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
Gear Mesh armour  (15¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Trap - Tek-hunter (Specialist)

Unlike the other members of W.E.B., the Doctor seeks to cure his lupus. So far, he has been unsuccessful in doing so, but he hopes to replace most of his inner organs with Widow's wonderful cybernetics to slow its progress down.

Trap

Tek-hunter (Specialist)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their Field , Gang Fighter (Specialist) , Tools of the Trade
Cyberteknika Motive Cyberteknika (Alpha) (35¢)
Gear Mesh armour  (15¢) Augerspex  (20¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Weaver - Tek-hunter (Specialist)

No narrative added yet.

Weaver

Tek-hunter (Specialist)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their Field , Gang Fighter (Specialist) , Tools of the Trade
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour  (15¢) Refraction cloak  (35¢) Armoured bodyglove
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
- focusing crystal (+30¢) 18" 36" - +1 4 -2 1 3+
Unstable

Douglas - Ferryman Rig-hand M5 (Ally)

No narrative added yet.

Douglas

Ferryman Rig-hand M5 (Ally)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
Skills Fixer
Gear Flak armour
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

Jeoffrey - Ferryman Skipper P2 (Ally)

No narrative added yet.

Jeoffrey

Ferryman Skipper P2 (Ally)
130¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 4 3 2 4+ 2 8+ 5+ 6+ 6+
Rules Abyssal Ferryman Team Hierarchy (Leader) , Leader of the Ferrymen , Warchest
Skills Fixer
Enclave Enclave (Tinker)
Gear Frenzon collar  (30¢) Mesh armour
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
phosphor rounds (+10¢) 4" 12" +1 - 3 - 1 4+
Flare, Rapid Fire (1), Scarce, Sidearm
Heavy chain cleaver (80¢) - E - +1 S+2 -2 2 -
Melee, Sever

Custom Rig - Custom Rig (Vehicle)

No narrative added yet.

Custom Rig

Custom Rig (Vehicle)
Theodore
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-rigged , Weapon Hardpoints
Gear None
Weapons S L S L Str Ap D Am
This vehicle has no weapons.

Theodore - Ferryman Steersman (Crew)

No narrative added yet.

Theodore

Ferryman Steersman (Crew)
120¢
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
Gear Wheel scythes  (20¢) Headlights  (10¢) Custom rig
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm