Skip to main content
R Cr St W
1880¢ 340¢ 2220¢

Overview

No notes added yet.

Capt. (6”,T5,Lucky) - Road Captain (Leader)

No notes added yet.

Capt. (6”,T5,Lucky)

Road Captain (Leader)
560¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 2+ 3 5 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills True Grit
Legendary Names Improbable Beat-downs (One Punch)Impressive Leadership (Lucky)
Gear Ammo cache (60¢)Mesh armour (15¢)Photo-goggles (35¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Scourer of Flesh (175¢) 6" 12" +1 - 8 -4 3 6+
Melta, Scarce, Whispering

Arms’ (T3, Lucky) - Arms Master (Champion)

No notes added yet.

Arms’ (T3, Lucky)

Recovery
Arms Master (Champion)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Injuries Enfeebled
Advancements 3
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Shotgun (25¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

Lucky (S. Skull, T5) - Road Sergeant (Champion)

No notes added yet.

Lucky (S. Skull, T5)

Road Sergeant (Champion)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 2 4+ 2 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Steady Hands
Legendary Names Impressive Leadership (Lucky)
Gear Sensor skull (60¢)Mesh armour (15¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

“Blaze” Wrecker 4 (T4) - Wrecker (Prospect)

No notes added yet.

“Blaze” Wrecker 4 (T4)

Wrecker (Prospect)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

“Dumb” Wrecker 1 (T2,HI) - Wrecker (Prospect)

No notes added yet.

“Dumb” Wrecker 1 (T2,HI)

Recovery
Wrecker (Prospect)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 2 1 3+ 1 9+ 8+ 9+ 9+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries Head Injury , Enfeebled
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

“Melta” Wrecker 2 (T4) - Wrecker (Prospect)

No notes added yet.

“Melta” Wrecker 2 (T4)

Wrecker (Prospect)
150¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 2+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

“Ninja” Wrecker 3 (T4) - Wrecker (Prospect)

No notes added yet.

“Ninja” Wrecker 3 (T4)

Wrecker (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Newbie (Juve) - Greenhorn (Juve)

No notes added yet.

Newbie (Juve)

Greenhorn (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 4 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Torch - Grease Monkey (Hanger-on)

No notes added yet.

Torch

Grease Monkey (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 4+ 1 8+ 7+ 7+ 5+
Rules Overcharge
XP 0 XP
Skills Munitioneer
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Blowtorch - T - - 3 - 1 5+
Wrench - E - - S +1 2 -

Gren 2 - Arms Master (Champion)

No notes added yet.

Gren 2

Dead
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None

(Un)Lucky - Road Sergeant (Champion)

No notes added yet.

(Un)Lucky

Dead
Road Sergeant (Champion*)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None

Gren’ - Gunner (Specialist) (Ganger)

No notes added yet.

Gren’

Dead
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 8 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements None