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R Cr St W
1950¢ 1950¢

Overview

No notes added yet.

Apone - Captain (Leader)

No notes added yet.

Apone

Captain (Leader)
280¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 7 XP
Skills FixerGot Your Six
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Hicks - Sergeant (Champion)

No notes added yet.

Hicks

Sergeant (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 8 XP
Skills Fast ShotFearsome
Prefecture Skills None
Gear Mesh armour (15¢)Grapnel launcher (25¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Hudson - Subjugator Sergeant (Champion)

No notes added yet.

Hudson

Subjugator Sergeant (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Threat Response
Prefecture Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Drake - Subjugator Patrolman (Specialist) (Ganger)

No notes added yet.

Drake

Subjugator Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 1 4+ 2 7+ 6+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 5 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries Spinal Injury , Impressive Scars
Advancements 1
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Frost - Patrolman (Specialist) (Ganger)

No notes added yet.

Frost

Patrolman (Specialist) (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 5 XP
Skills None
Gear Grapnel launcher (25¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Vasquez - Subjugator Patrolman (Ganger)

No notes added yet.

Vasquez

Subjugator Patrolman (Ganger)
220¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Crowe - Rookie Patrolman (Juve)

No notes added yet.

Crowe

Rookie Patrolman (Juve)
110¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Spunkmeyer - Rookie Patrolman (Juve)

No notes added yet.

Spunkmeyer

Rookie Patrolman (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 4 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Wierzbowski - Rookie Patrolman (Juve)

No notes added yet.

Wierzbowski

Rookie Patrolman (Juve)
145¢
M WS BS S T W I A Ld Cl Wil Int
7" 6+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 4 XP
Skills Hip Shooting
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Hand Injury
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Lance II - Ammo-jack (Hanger-on)

No notes added yet.

Lance II

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power

Snitch - Hive Scum (Hive Scum)

No notes added yet.

Snitch

Hive Scum (Hive Scum)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
XP 0 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Reclaimed autopistol (5¢) 4" 12" +1 - 3 - 1 5+
Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Stoolie - Hive Scum (Hive Scum)

No notes added yet.

Stoolie

Hive Scum (Hive Scum)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
XP 0 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Ferro - Haunt (Psyrender) (Hanger-on)

No notes added yet.

Ferro

Dead
Haunt (Psyrender) (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
XP 0 XP
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Injuries None
Advancements None

Dietrich - Patrolman (Ganger)

No notes added yet.

Dietrich

Captured
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Old Battle Wound
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic