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1205¢ 195¢ 1400¢

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From HATE Club - 2026 Underhells

RobustPlantVan Saar
2 weeks, 2 days ago

Territory Transfer: Abandoned Promethium Station transferred from no one to Van Saar

RobustPlantVan Saar
2 weeks, 5 days ago

Campaign starting budget: Received 195¢ (1400¢ budget - 1205¢ gang rating)

Outcome: +195¢ (to 195¢)
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Assets & Resources

Assets

Abandoned Promethium Station (Territory)
Transfer

Resources

Reputation 1 Modify

Attributes

Affiliations Secundan Incursion Gang

Fighters

Malcadon Spyre Hunter Leader 1
Archeotek Champion 1
Tek-hunter Specialist 4
Ferryman Rig-hand M5 Ally 1
Ferryman Skipper P2 Ally 1
Ferryman Steersman Crew 1
Total 9

Stash

195¢

Stash Credits

195¢

Malc

240¢
Malcadon Spyre Hunter (Leader)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 3+ 3 3 2 3+ 2 7+ 5+ 6+ 6+
Rules A Leader ApartKill CountMaster of the HuntReflex EnhancersSecundan Incursion Gang LeaderSpyrer Hunting Rig Glitches
XP 0 XP
Skills None
Gear Drop rigGrapnel launcherMalcadon hunting rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired Malcadon toxin whips E 2" - -1 - -2 - -
Entangle, Melee, Toxin, Versatile
Paired web incisors 4" 8" - - 3 - - 4+
Rapid Fire (1), Silent, Web
No lore added yet.
No notes added yet.

Prime

225¢
Archeotek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Rad-beamer* (70¢)
dispersed beam 12" 24" - - 2 -2 1 5+
Rad-phage, Rapid Fire (1)
focused beam 12" 24" +2 - 3 -2 1 5+
Rad-phage
No lore added yet.
No notes added yet.

Aug-Tek

140¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Flak armour (10¢)Augerspex (20¢)Photo-lumen (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
No lore added yet.
No notes added yet.

Gun-Tek

160¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Refraction cloak (35¢)Mesh armour (15¢)Photo-lumen (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Gun-Tek AR

120¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Flak armour (10¢)Photo-lumen (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
No lore added yet.
No notes added yet.

Med-Tek

115¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Servo-medicae (15¢)Flak armour (10¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

Rig-Hand

Ferryman Rig-hand M5 (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 3 5+ 2 8+ 6+ 8+ 7+
Rules Deadzone Survivor
XP 0 XP
Skills None
Gear Photo-gogglesFlak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (0¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Chainsword (0¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Photon flash grenades (0¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
No lore added yet.
No notes added yet.

Skipper

Ferryman Skipper P2 (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 3 2 4+ 2 8+ 5+ 6+ 6+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the Ferrymen
XP 0 XP
Skills None
Enclave None
Gear Photo-gogglesRespiratorMesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol combi-hand flamer (0¢)
Autopistol 4" 12" +1 - 3 - 1 4+
Combi, Rapid Fire (1), Sidearm
Hand flamer - T - - 3 - 1 5+
Blaze, Combi, Template, Unstable
Power knife (0¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
No lore added yet.
No notes added yet.

Custom Rig

Custom Rig (Vehicle)
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (0/4) None
Drive (0/4) None
Engine (0/4) None
Locomotion None
Gear None
Damage None
Weapons S L S L Str Ap D Am
This vehicle has no weapons.
No lore added yet.
No notes added yet.

Custom Rig

Custom Rig (Vehicle)
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (1/4) Transport bed
Drive (0/4) None
Engine (0/4) None
Locomotion None
Gear None
Damage None
Weapons S L S L Str Ap D Am
Heavy stubber* (0¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
No lore added yet.
No notes added yet.

Steersman

Ferryman Steersman (Crew)
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
XP 0 XP
Skills None
Gear Custom rigCustom rig
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • Malc

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  • Prime

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  • Aug-Tek

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  • Gun-Tek

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  • Gun-Tek AR

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  • Med-Tek

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  • Rig-Hand

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  • Skipper

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  • Custom Rig

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  • Custom Rig

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  • Steersman

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/72b455ca-2279-4a77-922d-d05d85aa4deb/fighter/8875f4de-01b3-4a19-a0c5-3b4affe96173/embed?theme=auto"></iframe>

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