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1705¢ 145¢ 1850¢

Overview

The air in The Leak doesn’t just smell of recycled oxygen and desperation; it tastes of copper and cold iron. As the "offworlders" at B.R.I.E. nurse their hivequake headaches, the Spadow Spectres have already begun to manifest in the gloom. To House Delaque, a "mining accident" isn't a tragedy—it’s an invitation.

The Spectres in the Shadows
While the Orlocks and Goliaths kick down doors with thunderous bravado, the Spectres move like a collective intrusive thought. They don't seek to conquer the abandoned dome; they seek to haunt it until the very walls scream for their departure.

Shadow (The Mastermind): The gang is orchestrated by Shadow, a leader who treats violence like a game of regicide played from three rooms away. He rarely deigns to enter the fray directly, preferring to direct his underlings from a position of absolute safety—though the heavy, exotic ordnance he carries ensures that anyone who manages to find him won't live to report his position.

The Reapers (Nacht-Ghuls): If Shadow is the mind, the two Nacht-Ghuls are the sharpened claws. Emerging from the literal darkness with serpent fangs glistening, they are the reason "settler rushes" often end in silent disappearances.

The Long Reach: A dedicated Specialist provides the ultimate cover, watching the transit corridors through the scope of a long rifle. He is supported by two Gangers with lasguns, providing steady, clinical fire to channel enemies into the Spectres' kill zones.

The Unnatural Element: Hovering at the periphery are two Psy-Gheists, their pale forms mirrored by the twitching, serpentine movements of their Psychoterric Wyrms. These pets serve as both sensory extensions and psychic conduits, sniffing out the intent of rivals before a single shot is fired.

The Objective: The Ionic Power Cell
The "path" opened by the hivequake is a golden ticket, and the Spectres are first in line at the box office. While the Squats bring their drills and the Van Saar their high-tech sensors, the Delaque already know where the Ionic Power Cell is hidden—they probably heard the pulse of its dying battery through the vents cycles ago.

The Spectres are prepared for the coming meat-grinder:

Vs. Ogryn Slaves & Orlocks: They will use the terrain to bleed these brutes dry, trading space for blood.

Vs. Escher & Spyrers: A game of cat-and-mouse where the Spectres are both the cat and the shadows the mouse hides in.

Vs. Enforcer Precinct 99: The law is stretched thin; the Spectres will ensure it snaps entirely.

As they descend the freight elevator shaft, the Spadow Spectres aren't just looking for profit. They are looking for the secrets the badzone has kept buried for centuries. In the lightless depths of the new dome, everyone is blind—except for those who have learned to see in the dark.

Step 1 is the Power Cell. Step 2 is the Spadow Spectres' specialty: Total Information Dominance.

Shadow

Master of Shadow (Leader)

No lore added yet.

Shadow

Recovery
Master of Shadow (Leader)
365¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 3 2 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 6 XP
Skills DodgeSpring Up
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Enfeebled
Advancements 3
Weapons S L S L Str Ap D Am
Araneus-pattern meltagun (115¢) 6" 12" +1 - 8 -4 3 +4
Melta
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Hiss

Nacht-Ghul (Champion)

No lore added yet.

Hiss

Nacht-Ghul (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills Clamber
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Shiver

Nacht-Ghul (Champion)

No lore added yet.

Shiver

Nacht-Ghul (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills CatfallClamber
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Bitter Emnity
Advancements 2
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Gasp

Psy-gheist (Prospect)

No lore added yet.

Gasp

Psy-gheist (Prospect)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 3 XP
Skills None
Powers Penumbral Mirror (Darkness)
Gear Psychoteric wyrm (55¢)
Injuries Eye Injury
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)

No lore added yet.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 7 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Sigh

Psy-gheist (Prospect)

No lore added yet.

Sigh

Psy-gheist (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 1 XP
Skills None
Powers Suicidal Embrace (Delusion)
Gear Psychoteric wyrm (55¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)

No lore added yet.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
10¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Las

Ghost (Ganger)

No lore added yet.

Las

Ghost (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Les

Ghost (Ganger)

No lore added yet.

Les

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries Enfeebled
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Snipe

Ghost (Specialist) (Ganger)

No lore added yet.

Snipe

Ghost (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 7 XP
Skills None
Gear Mesh armour (15¢)Cameleoline cloak (60¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Shiv

Shadow (Juve)

No lore added yet.

Shiv

Shadow (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Throwing knives (10¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin

Hyroth

Whisper Merchant (Hanger-on)

No lore added yet.

Hyroth

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Seth

Piscean Spektor (Brute)

No lore added yet.

Seth

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 0 XP
Skills Fearsome
Powers Sight Blight (Darkness)
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile