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Jimothy_ChemDog / Campaign Gang / The West is Dead / The Chem Dogs 404th Hive Skirmish Squad

The Chem Dogs 404th Hive Skirmish Squad

R Cr St W
1435¢ 135¢ 1570¢

Actions

Log Action

From The West is Dead

7 months, 1 week ago

Draven spent 9 XP to advance

Outcome: Gained Berserker skill
7 months, 1 week ago

Grange spent 9 XP to advance

Outcome: Gained Somersault skill
7 months, 1 week ago

Added 6 XP for Top Dollar

Outcome: Current: 8 XP, Total: 8 XP
7 months, 1 week ago

Added 5 XP for Draven

Outcome: Current: 12 XP, Total: 12 XP
7 months, 1 week ago

Added 8 XP for Grange

Outcome: Current: 19 XP, Total: 19 XP
View all actions →

Assets & Resources

Assets

ASHGATE (Territory)
Transfer

The great ash gates that connect a hive to the wastes and other regions of Necromunda are locations of trade and contact with the outside world

BENEFITS WHEN RUINED

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

Scavenging: Roll 2D3 and add this many Scavenging rolls to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 4 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Roll 2D6x10 and add this many credits to the gang's Stash.

SETTLEMENT (Territory)
Transfer

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang's Stash.

SLAVE PITS (Territory)
Transfer

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

BENEFITS WHEN RUINED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Starvation: Roll a D3 and add this many portions of Meat to the gang’s Stash.

BENEFITS WHEN RESTORED

Training: Roll a D6 for each fighter in the gang. On a 6, the fighter gains D3 Experience points.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

Attributes

Alignment Law-abiding

Fighters

Queen Leader 1
Deathmaiden Champion 1
Matriarch Champion 1
Sister Ganger 6
Ambot Brute 1
Total 10

Stash

135¢

Stash Credits

135¢

Top Dollar

245¢
Queen (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 8 XP
Skills Dodge
Gear Night night (25¢)Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
No lore added yet.
No notes added yet.

Draven

285¢
Deathmaiden (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
XP 3 XP
Skills BerserkerSpring Up
Gear Night night (25¢)Drop rig (10¢)Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
No lore added yet.
No notes added yet.

Grange

235¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills SomersaultSprint
Gear Night night (25¢)Armoured undersuit (25¢)Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
No lore added yet.
No notes added yet.

Albrecht

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 8 XP
Skills Fearsome
Gear Flak armour (10¢)
Injuries Horrid Scars
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Funboy

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 10 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Gideon

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 7 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Mutt

30¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 6 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (0¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

T-Bird

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 6 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Tin Tin

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 8 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

Lucky

215¢
Ambot (Brute)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 7 XP
Skills Infiltrate
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
No lore added yet.
No notes added yet.

Skank

Dead
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Top Dollar

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  • Draven

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  • Grange

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  • Albrecht

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  • Funboy

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  • Gideon

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  • Mutt

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  • T-Bird

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  • Tin Tin

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  • Lucky

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  • Skank

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