E Platoon

ozzymandias777
Palanite Enforcers (BoL)
Fresh Coast Gaming Winter 2026 Dominion Campaign In Progress
R Cr St W
1270¢ 1275¢

Actions

Log Action

From Fresh Coast Gaming Winter 2026 Dominion Campaign

ozzymandias777E Platoon
1 week ago

Sold equipment from stash: Flak armour (10¢ - 4×10 = 5¢)

Rolled 1D6: 4 = 4 Outcome: +5¢ (to 5¢)
ozzymandias777E Platoon
1 week ago

Moved Flak armour from Officer Blart to stash (10¢)

Outcome: Credits remaining: 0¢
ozzymandias777E Platoon
1 week ago

Equipped Officer Blart with Mesh armour from stash (15¢)

Outcome: Credits remaining: 0¢
ozzymandias777E Platoon
1 week ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 0¢
ozzymandias777E Platoon
1 week ago

Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)

Rolled 1D6: 6 = 6 Outcome: +5¢ (to 15¢)

Assets & Resources

Assets

Settlement (Territory)

Resources

Reputation 2

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 1
Haunt (Psyrender) Hanger-on 1
Total 8

Stash

Stash Credits

Captain Cackowsi

Captain (Leader)
270¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Sargent Valentine

Sergeant (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sergeant Beaumont

Subjugator Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint Protocols
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Web solvent (25¢)Magnacles
Weapons S L S L Str Ap D Am
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Officer Blart

Patrolman (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Officer Kennedy

Patrolman (Specialist) (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Officer Swanson

Convalescence
Subjugator Patrolman (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Officer Peralta

Recovery
Rookie Patrolman (Juve)
155¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 8+ 6+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Skills Non-verbal Communication
Gear Flak armour (10¢)Bio-scanner (20¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Flail (20¢) - E - +1 S+1 - 1 -
Entangle, Melee
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Bella Jones

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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