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bellefarniente / List / Precinct House of Sector 7

Precinct House of Sector 7

Palanite Enforcers (BoL)
R Cr St W
1490¢ 1490¢

Overview

In the choking depths of Necromunda’s underhive, where law is more rumour than reality, there are whispers of a precinct that never sleeps - Precinct Sector 7, known in hushed tones as “The Iron Verdict.”

Formed in the aftermath of a catastrophic gang war that left entire hab-blocks as charred tombs, Precinct Sector 7 was not built to keep the peace - it was built to end conflict. Its ranks are drawn from hard-bitten veterans, failed Arbitrator candidates, and those Enforcers deemed too uncompromising for more "civil" precincts. To the Grand Provost Marshal sequestered away in the Hall of Judgement, they are a necessary excess. To the underhive, they are terror manifest, given badge and shotgun.

Led by Proctor-Marshal Kessel Varn, a man as cold and unyielding as plasteel, the patrol operates under a simple doctrine: justice delayed is justice denied. Warrants are optional. Compliance is expected. Resistance is terminal.

Precinct Sector 7 does not patrol - they descend. Breach charges replace negotiations. Shock mauls speak louder than words. Entire domes have been locked down for the crimes of a few, their populations subject to sweeping interrogations until guilt is extracted like ore from rock. Innocence, in their eyes, is merely guilt yet to be proven.

Yet for all their brutality, crime in their jurisdiction plummets. Gangs vanish overnight. Smuggling routes collapse. Even the most brazen hive scum think twice before crossing into Precinct Sector 7 territory.

Among the Enforcers themselves, there is an unspoken understanding: they are the line between order and anarchy - but every step they take blurs that line further. Some whisper that they have become what they hunt. Others silence such talk before it spreads.

Because in the underhive, justice is not about being right.

It’s about being final.

Proctor-Marshal Kessel Varn

Captain (Leader)

Veteran leader type - measured, but utterly ruthless when required.

Proctor-Marshal Kessel Varn

Captain (Leader)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Overseer
Prefecture Skills Palanite (Call ReinforcementsPriority Threat)
Gear Armoured undersuit (25¢)Hardened layered flak armour (35¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Enforcer-Castellan Rurik Vane

Sergeant (Champion)

Hard-edged, by-the-book… at least on paper.

Enforcer-Castellan Rurik Vane

Sergeant (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Got Your Six
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

Proctor-Sergeant Halvik Drae

Subjugator Sergeant (Champion)

A stern disciplinarian second-in-command - obsessed with order, known for delivering punishment personally when others fall short.

Proctor-Sergeant Halvik Drae

Subjugator Sergeant (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Threat Response
Prefecture Skills Palanite (Call ReinforcementsPriority ThreatShield Companion)
Gear Hardened layered flak armour (40¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Patrolman Dax Rhyll

Patrolman (Ganger)

Fast, aggressive, and a little too eager to escalate.

Patrolman Dax Rhyll

Patrolman (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Patrolman Jorek Thane

Patrolman (Ganger)

Street-level operator - knows the underhive better than most.

Patrolman Jorek Thane

Patrolman (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Patrolman Lyra Voss

Patrolman (Specialist) (Ganger)

Sharp, observant, and quietly intimidating.

Patrolman Lyra Voss

Patrolman (Specialist) (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Gear Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Subjugator Brannick Holt

Subjugator Patrolman (Specialist) (Ganger)

Shield man and  breacher - built like a wall, solves problems head-on.

Subjugator Brannick Holt

Subjugator Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Gear Hardened layered flak armour (40¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Subjugator Kael Dravik

Subjugator Patrolman (Ganger)

A relentless breacher known for methodical violence - advances behind his shield without a word, and never retreats once the charge begins.

Subjugator Kael Dravik

Subjugator Patrolman (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Hardened layered flak armour (40¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Cadet Marn Elix

Rookie Patrolman (Juve)

The rookie - still learning, still deciding what “justice” really means.

Cadet Marn Elix

Rookie Patrolman (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template