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PumpkinMargarita / List / Patrol Π-Gold-9

Patrol Π-Gold-9

Palanite Enforcers (BoL)
R Cr St W
995¢ 995¢

Overview

Palanite Precinct Π-Gold oversees trade, market faith, market stability, contract adherence, and tithe continuity, as established by the Guild of Coins' behavioral predictability models. Due to increases in trade violence, contract abandonment, and a decrease in transaction volume, a collapse in predictive market behavior has occurred. To restore the market faith of the hive and Master of Coin Castracani, Precinct Π-Gold has been ordered to restore predictability and remove whatever is poisoning Prospect's Ledge by any means. 

Sector Π is overseen by Proctor Majoris Alastair Venn-Korda
Precinct Fortress Π-Gold is helmed by Proctor Heliane Rost

Patrol Π-Gold-9

Captain Aureus 'Sundance' Cassidy

Captain (Leader)

No lore added yet.

Captain Aureus 'Sundance' Cassidy

Captain (Leader)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills None
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Sergeant 'Dynamite'

Sergeant (Champion)

No lore added yet.

Sergeant 'Dynamite'

Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Prefecture Skills Palanite (Shield Companion)
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Sergeant 'Highwater'

Sergeant (Champion)

No lore added yet.

Sergeant 'Highwater'

Sergeant (Champion)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Got Your Six
Prefecture Skills None
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Patrolman 'Clyde'

Patrolman (Ganger)

No lore added yet.

Patrolman 'Clyde'

Patrolman (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Patrolman 'Nine'

Patrolman (Specialist) (Ganger)

No lore added yet.

Patrolman 'Nine'

Patrolman (Specialist) (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Patrolman 'Sting'

Patrolman (Ganger)

No lore added yet.

Patrolman 'Sting'

Patrolman (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Rookie 'Lightfoot'

Rookie Patrolman (Juve)

No lore added yet.

Rookie 'Lightfoot'

Rookie Patrolman (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Rookie 'Reservoir'

Rookie Patrolman (Juve)

No lore added yet.

Rookie 'Reservoir'

Rookie Patrolman (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm