The Sumptown Saints

Chaosfx
Orlock (HoI)
Bloomington Area Necromunda Guild In Progress
R Cr St W
2780¢ 370¢ 280¢ 3430¢

Actions

Log Action

From Bloomington Area Necromunda Guild

ChaosfxThe Sumptown Saints
1 month, 1 week ago

Added 340¢: mission and territories

Outcome: +340¢ (to 370¢)
ChaosfxThe Sumptown Saints
1 month, 1 week ago

Added 3 XP for Stan

Outcome: Current: 3 XP, Total: 9 XP
ChaosfxThe Sumptown Saints
1 month, 1 week ago

Added 1 XP for Pete the Puppet

Outcome: Current: 3 XP, Total: 9 XP
ChaosfxThe Sumptown Saints
1 month, 1 week ago

Added 2 XP for Bob

Outcome: Current: 2 XP, Total: 8 XP
ChaosfxThe Sumptown Saints
1 month, 1 week ago

Added 1 XP for Jackie The Hammer - p

Outcome: Current: 6 XP, Total: 15 XP

Assets & Resources

Assets

Mine Workings (Territory)
Needle Ways (Territory)
Promethium Cache (Territory)
Rogue Doc Shop (Territory)

Resources

Out of Actions 10
Reputation 10

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Road Sergeant Champion 2
Arms Master Champion 1
Wrecker Prospect 1
Gunner Ganger 2
Gunner (Specialist) Ganger 1
Greenhorn Juve 2
Bullet Merchant Hanger-on 1
Rogue Doc Hanger-on 1
Iron Rider Crew 1
Ambot Brute 1
Total 14

Stash

370¢
280¢

Stash Credits

370¢
Gear
Waster’s dirtbike (50¢)
Waster’s dirtbike (50¢)
Waster’s dirtbike (50¢)
Waster’s dirtbike (50¢)
Weapons
Flail (20¢)
Incendiary charges (40¢)
Incendiary charges (40¢)
Incendiary charges (40¢)
Stub gun (5¢)

Cutter Chrome

Road Captain (Leader)
390¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Fixer
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Aortic supercharger (mundane) (65¢)Armoured undersuit (25¢)Photo-goggles (35¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Boomer

Road Sergeant (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 2 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (35¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brick

Road Sergeant (Champion)
400¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Photo-goggles (35¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Jackie The Hammer

Arms Master (Champion)
415¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of SteelFearsome
Legendary Names Impressive Leadership (Iron Stare)
Gear Armoured undersuit (25¢)Respirator (15¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Timmy Two Times

Wrecker (Prospect)
110¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 10+ 9+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
Gear Mesh armour (15¢)Jump booster
Injuries Humiliated
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Bob

Gunner (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Pete the Puppet

Gunner (Specialist) (Ganger)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 2 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)Photo-goggles (35¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Stan

Gunner (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Freeman

Greenhorn (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Little John

Greenhorn (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Benny the Bullet

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
Autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
fragmentation rounds 4" 12" +1 - 3 -1 1 4+
Limited, Rapid Fire (1), Sidearm

Holiday

Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

The Ash Plains Drifter

Ridgerunner (Vehicle)
Mustang Sally
70¢
M Fr Sd Rr HP Hnd Sv
8" 5 4 4 3 7+ 5+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Engine (1/2) Nitro burner (15¢)
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Mustang Sally

Iron Rider (Crew)
130¢
BS Ld Cl Wil Int
4+ 6+ 6+ 7+ 7+
Rules None
Gear Ridgerunner (95¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Scrapheap

Ambot (Brute)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
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