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Venators (AN)
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Goat Riders of the Apocalypse

Venators (AN)

Overview

Based in the "Sump-Drains"—the massive, rusted arterial pipes beneath Hive Primus—the Goat Riders of the Apocalypse are the ultimate urban predators. They don't need the open wastes; they thrive in the vertical labyrinths and claustrophobic tunnels where "civilized" gangs get lost. They have mastered the "Sump-Breeds": massive, bio-engineered squigs that combine the raw aggression of a predator with the durability of a forklift. When the Goat Riders descend from the ventilation shafts, it isn't a skirmish—it’s an extinction event.

Throk-Ghor, the Sump-Breaker - Beastman Hunt Leader (Leader)

Throk-Ghor is less a man and more a tectonic force. Born in the lightless "Black-Zone" beneath the Manufactorum floors, he realized early on that the only thing the Hive respected more than steel was a bigger set of teeth. He earned his title when he successfully tracked, broke, and "mounted" the Sump-Crusher, a Mega-Squig so bloated on chemical runoff that it had grown to the size of an Ambot.

Throk-Ghor doesn't lead through charisma; he leads through the sheer, terrifying momentum of his charges. To him, the "Apocalypse" is a cleansing fire that will strip the weak from the Spires. When he rides through the narrow bulkheads of the Underhive, the screech of metal on metal—as the Sump-Crusher’s bionic-jaw scrapes the walls—serves as the only warning his bounties ever get. He views every contract as a "Sacrifice to the Maw," and he has never left a target un-harvested.

Throk-Ghor, the Sump-Breaker

Beastman Hunt Leader (Leader)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 4 3 3+ 3 7+ 5+ 7+ 7+
Rules Feral WarriorsFrenzon ConditioningGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Gear None
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee

Skabb Lean-Hoof - Beastman Hunt Champion (Champion)

The Goad-Stalker Skabb is the silent shadow to Throk-Ghor’s thunder. Unlike his leader, Skabb refuses to be "burdened" by a saddle. He prefers the freedom of the hunt, moving with a predator’s grace through the rafters and pipe-clusters. Skabb commands "The Maw-Runt," a lean, twitching Squig-beast that shares a disturbing psychic bond with its master.

Skabb Lean-Hoof

Beastman Hunt Champion (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 2 4+ 2 8+ 6+ 7+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Gear Necromundan giant rat (50¢)
Weapons S L S L Str Ap D Am
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Scutter-Snap - Necromundan Giant Rat (Exotic Beast)

Scutter-Snap is what happens when a Squig is born in the narrowest, most toxic ventilation shafts of Hive Primus. Unlike the bloated, circular Mega-Squigs, Scutter-Snap is elongated, wiry, and possessed of a frantic, shivering energy. Skabb "found" the creature while it was busy eating its way through a reinforced pressure door.

While it looks like a hairless, mutated rodent from a distance (earning it the nickname "The Rat-Squig"), up close, its heritage is pure, unadulterated tooth and tongue. It doesn’t hop; it scuttles. It has the terrifying ability to dislocate its own jaw and ribcage to squeeze through pipes—matching the Giant Rat's ability to navigate terrain that would stop a larger beast.

Scutter-Snap

Necromundan Giant Rat (Exotic Beast)
Skabb Lean-Hoof
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 1 10+ 8+ 10+ 9+
Rules NimbleRat CunningSmall Target
Gear None
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee

Hax Eye-Taker - Beastman Hunter (Ganger)

Hax wasn't born with his moniker. He earned it during a botched raid in the Dust-Falls, where a flash-grenade cooked his natural eyes in their sockets. Most Beastmen would have been left for the rats, but Hax had a "specialist’s" value. He dragged himself to a rogue Tech-Logis and traded a crate of stolen stimms for a mismatched, flickering bionic ocular. The eye he received was scavenged from an ancient Servo-Skull designed for deep-vein mineral scanning. It doesn't see flesh and bone; it sees thermal signatures, electrical hums, and the "ghost-heat" left behind by someone hiding behind a bulkhead. To Hax, the world is a map of glowing targets moving through a sea of cold blue iron.

Hax Eye-Taker

Beastman Hunter (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
Gear None
Weapons S L S L Str Ap D Am
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful
Whip (15¢) E 3" -1 - S - 1 -
Entangle, Melee, Versatile

Karg the Thresher - Beastman Hunter (Ganger)

Known for turning gangers into "Sump-feed" with one blast.

Karg wasn't always a wanderer. He was once a "Waste-Tender" in the hydroponic vats of a minor Noble House, tasked with clearing out the mutated, overgrown fungi that threatened to choke the oxygen scrubbers. He spent years swinging heavy, industrial blades in a monotonous, hypnotic rhythm. When the "Black-Sump" fever took his dome and his masters fled, Karg didn't stop working. He simply traded his harvesting tools for a Blunderbuss and a scrap-axe, and his fungal crops for rival gangers.

Karg the Thresher

Beastman Hunter (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
fragmentation rounds (+10¢) 4" 12" +1 - 3 -1 1 4+
Limited, Rapid Fire (1), Sidearm
Cleaver (20¢) - E - - S+1 -1 1 -
Disarm, Melee

Skall the Nipper - Beastman Hunter (Ganger)

Skall earned his name not from his bite, but from his habit of "nipping" the heels of the giants. In the cramped, multi-layered crawlspaces of Hive Primus—where even a standard human has to hunch—Skall moves with a fluid, terrifying speed. He is the gang's premier Tunnel-Rat, the one sent into the pipes that are too narrow for Throk-Ghor’s bulk or Skall’s namesake, the Goad-Stalker.

He views the Hive as a series of digestive tracts, and himself as the parasite that refuses to be flushed. Skall doesn't possess the "warrior's honor" of the larger Fellgor; he is a creature of pure, twitchy pragmatism. He has survived decades in the Sump by never standing still and never fighting fair.

Skall the Nipper

Beastman Hunter (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
Gear None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending

The Sump-Crusher - Sump Beast M4 (Brute)

The Fellgor call it The Sump-Crusher, but Throk-Ghor refers to it affectionately as "Meat-Grinder." 

The Sump-Crusher isn't a mere animal; it is a bio-disaster. It is a mutated Squig-strain that has spent generations feeding on the toxic runoff of the Hive’s primary nutrient-vats. Its hide is no longer just skin; it has become a thick, keratinous "Crust" that shrugs off autogun fire like rain.

Throk-Ghor didn't just tame it—he entered into a blood-pact with it. The Sump Beast has a "Symbiotic Link" with its rider. When Throk-Ghor’s adrenaline spikes, the beast’s heart pumps faster, its muscles gorging with chem-saturated blood. This is why it has the "Crushing Blow" and "Monstrous Creature" traits—it doesn't just bite; it collapses the very space its target is standing in.

The Sump-Crusher

Sump Beast M4 (Brute)
200¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 5 4 4 4+ 2 9+ 4+ 5+ 9+
Rules Many-shaped HorrorUnderhive Monster
Skills UnstoppableTrue GritFearsome
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws - E - - S -1 1 -
Melee, Rending