Overview
Based in the "Sump-Drains"—the massive, rusted arterial pipes beneath Hive Primus—the Goat Riders of the Apocalypse are the ultimate urban predators. They don't need the open wastes; they thrive in the vertical labyrinths and claustrophobic tunnels where "civilized" gangs get lost. They have mastered the "Sump-Breeds": massive, bio-engineered squigs that combine the raw aggression of a predator with the durability of a forklift. When the Goat Riders descend from the ventilation shafts, it isn't a skirmish—it’s an extinction event.
Throk-Ghor, the Sump-Breaker - Beastman Hunt Leader (Leader)
Throk-Ghor is less a man and more a tectonic force. Born in the lightless "Black-Zone" beneath the Manufactorum floors, he realized early on that the only thing the Hive respected more than steel was a bigger set of teeth. He earned his title when he successfully tracked, broke, and "mounted" the Sump-Crusher, a Mega-Squig so bloated on chemical runoff that it had grown to the size of an Ambot.
Throk-Ghor doesn't lead through charisma; he leads through the sheer, terrifying momentum of his charges. To him, the "Apocalypse" is a cleansing fire that will strip the weak from the Spires. When he rides through the narrow bulkheads of the Underhive, the screech of metal on metal—as the Sump-Crusher’s bionic-jaw scrapes the walls—serves as the only warning his bounties ever get. He views every contract as a "Sacrifice to the Maw," and he has never left a target un-harvested.
Throk-Ghor, the Sump-Breaker
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 4 | 4 | 3 | 3+ | 3 | 7+ | 5+ | 7+ | 7+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Boltgun (55¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1) | ||||||||
| Butcher’s cleaver (25¢) | - | E | - | - | S+1 | -1 | 1 | - |
| Disarm, Melee | ||||||||
Skabb Lean-Hoof - Beastman Hunt Champion (Champion)
The Goad-Stalker Skabb is the silent shadow to Throk-Ghor’s thunder. Unlike his leader, Skabb refuses to be "burdened" by a saddle. He prefers the freedom of the hunt, moving with a predator’s grace through the rafters and pipe-clusters. Skabb commands "The Maw-Runt," a lean, twitching Squig-beast that shares a disturbing psychic bond with its master.
Skabb Lean-Hoof
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 2 | 4+ | 2 | 8+ | 6+ | 7+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Gear | Necromundan giant rat (50¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chain glaive* (60¢) | E | 2" | -1 | - | S+2 | -2 | 2 | - |
| Melee, Unwieldy, Versatile | ||||||||
| Combat shotgun (70¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
Scutter-Snap - Necromundan Giant Rat (Exotic Beast)
Scutter-Snap is what happens when a Squig is born in the narrowest, most toxic ventilation shafts of Hive Primus. Unlike the bloated, circular Mega-Squigs, Scutter-Snap is elongated, wiry, and possessed of a frantic, shivering energy. Skabb "found" the creature while it was busy eating its way through a reinforced pressure door.
While it looks like a hairless, mutated rodent from a distance (earning it the nickname "The Rat-Squig"), up close, its heritage is pure, unadulterated tooth and tongue. It doesn’t hop; it scuttles. It has the terrifying ability to dislocate its own jaw and ribcage to squeeze through pipes—matching the Giant Rat's ability to navigate terrain that would stop a larger beast.
Scutter-Snap
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | - | 3 | 3 | 1 | 3+ | 1 | 10+ | 8+ | 10+ | 9+ |
| Rules | Nimble, Rat Cunning, Small Target | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Jaws | - | E | - | - | 3 | - | 1 | - |
| Backstab, Melee | ||||||||
Hax Eye-Taker - Beastman Hunter (Ganger)
Hax wasn't born with his moniker. He earned it during a botched raid in the Dust-Falls, where a flash-grenade cooked his natural eyes in their sockets. Most Beastmen would have been left for the rats, but Hax had a "specialist’s" value. He dragged himself to a rogue Tech-Logis and traded a crate of stolen stimms for a mismatched, flickering bionic ocular. The eye he received was scavenged from an ancient Servo-Skull designed for deep-vein mineral scanning. It doesn't see flesh and bone; it sees thermal signatures, electrical hums, and the "ghost-heat" left behind by someone hiding behind a bulkhead. To Hax, the world is a map of glowing targets moving through a sea of cold blue iron.
Hax Eye-Taker
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Kroot long rifle (30¢) | ||||||||
| melee | E | 2" | - | - | S+1 | - | 1 | - |
| Disarm, Esoteric, Melee, Versatile | ||||||||
| ranged | 12" | 24" | +1 | - | 4 | - | 1 | 4+ |
| Esoteric, Knockback, Plentiful | ||||||||
| Whip (15¢) | E | 3" | -1 | - | S | - | 1 | - |
| Entangle, Melee, Versatile | ||||||||
Karg the Thresher - Beastman Hunter (Ganger)
Known for turning gangers into "Sump-feed" with one blast.
Karg wasn't always a wanderer. He was once a "Waste-Tender" in the hydroponic vats of a minor Noble House, tasked with clearing out the mutated, overgrown fungi that threatened to choke the oxygen scrubbers. He spent years swinging heavy, industrial blades in a monotonous, hypnotic rhythm. When the "Black-Sump" fever took his dome and his masters fled, Karg didn't stop working. He simply traded his harvesting tools for a Blunderbuss and a scrap-axe, and his fungal crops for rival gangers.
Karg the Thresher
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| fragmentation rounds (+10¢) | 4" | 12" | +1 | - | 3 | -1 | 1 | 4+ |
| Limited, Rapid Fire (1), Sidearm | ||||||||
| Cleaver (20¢) | - | E | - | - | S+1 | -1 | 1 | - |
| Disarm, Melee | ||||||||
Skall the Nipper - Beastman Hunter (Ganger)
Skall earned his name not from his bite, but from his habit of "nipping" the heels of the giants. In the cramped, multi-layered crawlspaces of Hive Primus—where even a standard human has to hunch—Skall moves with a fluid, terrifying speed. He is the gang's premier Tunnel-Rat, the one sent into the pipes that are too narrow for Throk-Ghor’s bulk or Skall’s namesake, the Goad-Stalker.
He views the Hive as a series of digestive tracts, and himself as the parasite that refuses to be flushed. Skall doesn't possess the "warrior's honor" of the larger Fellgor; he is a creature of pure, twitchy pragmatism. He has survived decades in the Sump by never standing still and never fighting fair.
Skall the Nipper
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
The Sump-Crusher - Sump Beast M4 (Brute)
The Fellgor call it The Sump-Crusher, but Throk-Ghor refers to it affectionately as "Meat-Grinder."
The Sump-Crusher isn't a mere animal; it is a bio-disaster. It is a mutated Squig-strain that has spent generations feeding on the toxic runoff of the Hive’s primary nutrient-vats. Its hide is no longer just skin; it has become a thick, keratinous "Crust" that shrugs off autogun fire like rain.
Throk-Ghor didn't just tame it—he entered into a blood-pact with it. The Sump Beast has a "Symbiotic Link" with its rider. When Throk-Ghor’s adrenaline spikes, the beast’s heart pumps faster, its muscles gorging with chem-saturated blood. This is why it has the "Crushing Blow" and "Monstrous Creature" traits—it doesn't just bite; it collapses the very space its target is standing in.
The Sump-Crusher
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 5 | 4 | 4 | 4+ | 2 | 9+ | 4+ | 5+ | 9+ |
| Rules | Many-shaped Horror, Underhive Monster | ||||||||||
| Skills | Unstoppable, True Grit, Fearsome | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ferocious jaws | - | E | - | - | S | -1 | 1 | - |
| Melee, Rending | ||||||||