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Palanite Enforcers (BoL)
R Cr St W
3180¢ 3181¢

Overview

No notes added yet.

KC-20 “Exec” - Captain (Leader)

6 components -5 for rarity = 1

 

KC-20 “Exec”

Captain (Leader)
425¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Helmawr’s Justice
Prefecture Skills None
Gear Carapace (light) (80¢)Armoured undersuit (25¢)Photo-goggles (35¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

LP-64 “Madhouse” - Sergeant (Champion)

No notes added yet.

LP-64 “Madhouse”

Sergeant (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Got Your SixFast Shot
Prefecture Skills None
Gear Armoured undersuit (25¢)Photo-goggles (35¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Stun grenades (15¢) - Sx3 - - 2 -1 1 4+
Blast (3"), Concussion, Grenade

ZR-13 “Bonehead” - Subjugator Sergeant (Champion)

No notes added yet.

ZR-13 “Bonehead”

Recovery
Subjugator Sergeant (Champion)
585¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 5 3 2 4+ 2 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Nerves of SteelHeadbuttThreat Response
Prefecture Skills Palanite (Shield Companion)
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Servo harness (full) (160¢)Magnacles
Injuries Enfeebled
Advancements 3
Weapons S L S L Str Ap D Am
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

GX-67 - Patrolman (Ganger)

No notes added yet.

GX-67

Patrolman (Ganger)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 5 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

KN-54 “Dupond” - Patrolman (Ganger)

No notes added yet.

KN-54 “Dupond”

Patrolman (Ganger)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Photo-goggles (35¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Stun grenades (15¢) - Sx3 - - 2 -1 1 4+
Blast (3"), Concussion, Grenade

MK-93 “Boomerang” - Patrolman (Ganger)

No notes added yet.

MK-93 “Boomerang”

Recovery
Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Bionic eye (mundane) (45¢)Mesh armour (15¢)Magnacles
Injuries Hobbled , Eye Injury
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

PT-67 “Dupont” - Patrolman (Ganger)

No notes added yet.

PT-67 “Dupont”

Patrolman (Ganger)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Photo-goggles (35¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Stun grenades (15¢) - Sx3 - - 2 -1 1 4+
Blast (3"), Concussion, Grenade

RX-46 “Lazarus” - Subjugator Patrolman (Specialist) (Ganger)

No notes added yet.

RX-46 “Lazarus”

Subjugator Patrolman (Specialist) (Ganger)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 2 XP
Skills None
Gear Hardened layered flak armour (40¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

SH-43 “Firehose” - Patrolman (Ganger)

No notes added yet.

SH-43 “Firehose”

Patrolman (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

SP-83 “Scissorhand” - Patrolman (Specialist) (Ganger)

No notes added yet.

SP-83 “Scissorhand”

Patrolman (Specialist) (Ganger)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 3 XP
Skills Trick Shot
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Disturbing Appendage
Advancements 2
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Sniper rifle (35¢) 24" 48" +1 +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)
Las-projector (+35¢)

SQ-87 - Patrolman (Ganger)

No notes added yet.

SQ-87

Patrolman (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

JV-56 “Flash” - Rookie Patrolman (Juve)

No notes added yet.

JV-56 “Flash”

Rookie Patrolman (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

JV-87 “Roadkill” - Rookie Patrolman (Juve)

No notes added yet.

JV-87 “Roadkill”

Rookie Patrolman (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 5+ 3 2 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 6 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Enfeebled , Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

RX-45 - Subjugator Patrolman (Specialist) (Ganger)

No notes added yet.

RX-45

Dead
Subjugator Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 3 XP
Skills None
Gear Magnacles
Injuries None
Advancements None