Silvaire / Campaign Gang / Bloomington Area Necromunda Guild / Phi-Burgundy-2

Phi-Burgundy-2

Palanite Enforcers (BoL)
Bloomington Area Necromunda Guild In Progress
R Cr St W
3305¢ 615¢ 55¢ 3975¢

Actions

Log Action

From Bloomington Area Necromunda Guild

SilvairePhi-Burgundy-2
5 months, 4 weeks ago

Papa Bear spent 9 XP to advance

Outcome: Gained Munitioneer skill
SilvairePhi-Burgundy-2
5 months, 4 weeks ago

Bought Cortex-cogitator (improved) for Domino (30¢)

Outcome: Credits remaining: 615¢
SilvairePhi-Burgundy-2
5 months, 4 weeks ago

Domino spent 12 XP to advance

Outcome: Gained Nerves of Steel skill
SilvairePhi-Burgundy-2
5 months, 4 weeks ago

Reduced 1 XP for Domino - Accidentally gave domino 1 too much xp

Outcome: Current: 12 XP, Total: 32 XP
SilvairePhi-Burgundy-2
5 months, 4 weeks ago

Added 1 XP for Domino - Survived the final trap of the Azure Pylon

Outcome: Current: 13 XP, Total: 33 XP

Assets & Resources

Assets

Drinking Hole (Territory)
Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Gambling Den (Territory)
Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter's debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle.

Narco Den (Territory)
Settlement (Formerly Collapsed Dome) (Territory)
Tech Bazaar (Territory)
Toll Crossing (Territory)
Tunnels (Territory)

Resources

Out of Actions 24
Reputation 21

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Specialist 1
Subjugator Patrolman (Specialist) Ganger 1
Patrolman (Specialist) Ganger 1
Patrolman Ganger 2
Subjugator Patrolman Ganger 1
Rookie Patrolman Juve 4
‘Sanctioner’ Pattern Automata Brute 1
Total 15

Stash

615¢
55¢

Stash Credits

615¢
Gear
Hardened flak armour (20¢)
Flak armour (10¢)
Grapnel launcher (25¢)

Papa Bear

Captain (Leader)
645¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 3+ 2 3+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills OverseerMunitioneerMentor
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Holochromatic field (100¢)Carapace (light) (80¢)Magnacles
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Halberd

Hardcase Cyber-mastiff (Exotic Beast)
Papa Bear
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 4 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Domino

Subjugator Sergeant (Champion)
535¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of SteelThreat Response
Gear Hardened layered flak armour (40¢)Respirator (15¢)Armoured undersuit (25¢)Holochromatic field (100¢)Cortex-cogitator (improved) (30¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Jester

Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Photo-goggles (35¢)Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Baroness

Patrolman (Specialist*)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 4 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Skills Hip Shooting
Gear Photo-goggles (35¢)Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Mono-sight† (+35¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Big Boy

Subjugator Patrolman (Specialist) (Ganger)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Threat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Respirator (15¢)Magnacles
Injuries Humiliated , Convalescence , Convalescence
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Mailman

Patrolman (Specialist) (Ganger)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Grapnel launcher (25¢)Mesh armour (15¢)Cameleoline cloak (35¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)

Snake Eyes

Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Warden

Subjugator Patrolman (Ganger)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Hardened layered flak armour (40¢)Magnacles
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Zero

Patrolman (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

030Ø-2-2

Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

050T2

Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

510Ω5-2

Recovery
Rookie Patrolman (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Encore

‘Sanctioner’ Pattern Automata (Brute)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (heavy) (20¢)Carapace (light)
Weapons S L S L Str Ap D Am
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
Sanction pattern mancatcher (100¢)
Melee - E - - S -1 1 -
Entangle, Melee
Ranged - T - - 5 - - 5
Silent, Template, Web

510Ω5

Sold to Guilders
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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