Overview
Once part of the Palanite Enforcers, The Red Rule were a squad known for their brutal efficiency and disregard for protocol. Their methods—torture, extortion, and summary executions—were tolerated until a high-profile massacre forced the Enforcer command to disavow them.
Rather than disappear, they went underground. Now, they operate as hired muscle for an Admino-bureaucrat called Recretius von Galen , donning their old gear and issuing “justice” on their own terms. They still wear the badge—but it’s warped, scorched, and symbolic of their betrayal. They claim to uphold the law, but their version is twisted, serving only their own power and profit.
Alisdair North - Captain (Leader)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
2+
|
3+
|
3
|
4
|
3
|
3+
|
2
|
4+
|
6+
|
5+
|
6+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| Skills |
Got Your Six
|
| Gear |
Armoured undersuit (25¢), Layered flak armour (20¢), Hardcase cyber-mastiff (130¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Concussion carbine
(30¢)
|
9"
|
18"
|
+1
|
-
|
3
|
-1
|
1
|
4+
|
| Blast (3"), Concussion, Knockback, Seismic |
|
Power sword
(50¢)
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Melee, Parry, Power |
|
Riot shield
(35¢)
|
-
|
E
|
-
|
-1
|
S
|
-
|
1
|
-
|
| Assault Shield, Melee |
Hardcase Cyber-mastiff - Hardcase Cyber-mastiff (Exotic Beast)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
-
|
3
|
4
|
1
|
4+
|
2
|
8+
|
6+
|
7+
|
8+
|
| Rules |
Faithful Protector, Hardcase, Tenacious
|
| Gear |
(Counts-as having light carapace armour and respirator)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Shock bite
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Melee, Rending, Shock |
Cole Hack - Subjugator Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
4+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Prefecture Skills |
Mynerva (Advanced Beast Handling)
|
| Gear |
Layered flak armour (20¢), Armoured undersuit (25¢), Hardcase cyber-mastiff (130¢), Aortic supercharger (mundane) (65¢), Magnacles
|
| Injuries |
Enfeebled
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Power sword
(50¢)
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Melee, Parry, Power |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
Vigilance pattern assault shield
(40¢)
|
-
|
E
|
-
|
-
|
S
|
-
|
1
|
-
|
| Assault Shield, Knockback, Melee |
Hardcase Cyber-mastiff - Hardcase Cyber-mastiff (Exotic Beast)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
2+
|
-
|
4
|
4
|
1
|
4+
|
2
|
8+
|
6+
|
7+
|
8+
|
| Rules |
Faithful Protector, Hardcase, Tenacious
|
| Gear |
(Counts-as having light carapace armour and respirator)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Shock bite
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Melee, Rending, Shock |
John Basher - Subjugator Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
2+
|
4+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Nerves of Steel
|
| Gear |
Layered flak armour (20¢), Armoured undersuit (25¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
manstopper rounds
(+10¢)
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
1
|
4+
|
| Limited, Rapid Fire (1), Sidearm |
|
Power maul
(30¢)
|
-
|
E
|
-
|
-
|
S+2
|
-1
|
1
|
-
|
| Melee, Power |
|
Vigilance pattern assault shield
(40¢)
|
-
|
E
|
-
|
-
|
S
|
-
|
1
|
-
|
| Assault Shield, Knockback, Melee |
Tom Riot - Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
2+
|
3
|
3
|
3
|
3+
|
1
|
5+
|
6+
|
6+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Fast Shot
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢), Aortic supercharger (mundane) (35¢), Magnacles
|
| Injuries |
Enfeebled
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Enforcer boltgun
(50¢)
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
4+
|
| Rapid Fire (1) |
Harry Locker - Subjugator Patrolman (Specialist) (Specialist)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
4+
|
2
|
7+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Specialist), Tools of the Trade (Specialist only)
|
| Gear |
Armoured undersuit (25¢), Layered flak armour (20¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Subjugation pattern grenade launcher
(50¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
stun rounds
|
6"
|
24"
|
-
|
-
|
2
|
-1
|
1
|
4+
|
| Concussion |
|
krak grenades
(+35¢)
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
|
photon flash grenades
(+15¢)
|
6"
|
24"
|
-
|
-
|
-
|
-
|
-
|
5+
|
| Blast (5"), Flash |
|
Vigilance pattern assault shield
(40¢)
|
-
|
E
|
-
|
-
|
S
|
-
|
1
|
-
|
| Assault Shield, Knockback, Melee |
Jack Dispatch - Patrolman (Specialist) (Specialist)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Specialist), Tools of the Trade (Specialist only)
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Sniper rifle
(35¢)
|
24"
|
48"
|
-
|
+1
|
4
|
-1
|
1
|
4+
|
| Knockback, Rending |
|
Infra-sight†
(+40¢)
|
Cuff - Rookie Patrolman (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist)
|
| Gear |
Flak armour (10¢), Magnacles
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Enforcer shotgun
(60¢)
|
|
salvo rounds
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder rounds
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
Rookie - Rookie Patrolman (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
6+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist)
|
| Gear |
Flak armour (10¢), Magnacles
|
| Injuries |
Hand Injury
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
This fighter has no weapons.
|
Warden - Rookie Patrolman (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist)
|
| Gear |
Flak armour (10¢), Magnacles
|
| Injuries |
Old Battle Wound
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Rook - Rookie Patrolman (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
8+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist)
|
| Gear |
Magnacles
|