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Yardie / List / Ordo Lac Venetum

Ordo Lac Venetum

Venators (AN)
R Cr St W
1530¢ 1530¢

Attributes

Affiliations Order
Alignment Law-abiding

Fighters

House Hunt Leader 3 – 442 Leader 1
Ogryn Hunt Champion Champion 1
House Hunt Champion 3 – 442 Champion 1
Beastman Hunter Ganger 1
House Hunter 2 – 445 Ganger 3
Ratling Hunter Ganger 1
House Hunter 4 – 645 Ganger 1
Rogue Doc Hanger-on 1
Total 10

Stash

Stash Credits

Lothar Van Stepp

230¢
House Hunt Leader 3 – 442 (Leader)
Legacy: Van Saar (HoA)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 5+ 6+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Fast Shot
Psyker None
Gear Armoured undersuitMesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Quick with his words, faster still with his dual pistols, Van Stepp was offered the chance to lead his own retinue as a result of multiple commendations under Inquisitor Heltos. A life in hive cities instilled a keen survival instinct, perfect for this role.

No notes added yet.

Hank

220¢
Ogryn Hunt Champion (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Ogryn LegacyTools of the Trade
XP 0 XP
Skills Headbutt
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Heavy club (15¢) - E - - S - 2 -
Concussion, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Hank is the most fiercely loyal imperial agent of the group, his faith in the Emperor is unmatched, except by his love of “The Boom”.  By deploying his devices as far as he can fling them he feels he is sharing the Emperors blessings for all to enjoy. The massive cannon he carries has had its firing pin removed for the teams safety, so it is currently just for bonking those that venture too close…

No notes added yet.

Unit 51-C-1a

235¢
House Hunt Champion 3 – 442 (Champion)
Legacy: Van Saar (HoA)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Armoured undersuitMesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Nothing is quite as helpful as a mobile weapon platform that doesn’t sleep.

No notes added yet.

Beeeeast

230¢
Beastman Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills Nerves of SteelTrue GritBerserkerUnstoppable
Gear Frenzon collar (30¢)Mesh armour (15¢)Armoured undersuit (25¢)
Advancements None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

A sole survivor of a remote penal colony, ambushed by agents of the ruinous powers, Hestor “Beast” Bale was found amid the smoking ruins of the prison surrounded by the bodies of his fellow inmates and the attackers. Earning himself a pardon through his action, he fights in the service of the imperium once more, his savagery unabashed and boosted by a constant supply of chems.

No notes added yet.

Criid

80¢
House Hunter 2 – 445 (Ganger)
Legacy: Van Saar (HoA)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

A former ganger on Vervunhive, employed by the imperium as a soldier in the infamous Ghosts, Criid’s actions on Gereon earned her a place in the Inquisition. Her gang background ensured she had a spot in this Ordo when recent selections were made.

No notes added yet.

Justice

95¢
House Hunter 2 – 445 (Ganger)
Legacy: Van Saar (HoA)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Blind from birth, Justice’s ability to see without sight resulted in her interred on the black ships. A series of events unfolded that brought her to the attention of the inquisitorial agents aboard, and subsequently her drafting into service.

No notes added yet.

Keef

125¢
Ratling Hunter (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Keef’s wild and erratic movement almost looks like dancing, it also makes him incredibly hard to hit. A passionate fire starter he loves his hotshot rounds, but happy to resort to any other ammo at a push.

No notes added yet.

Ragger

125¢
House Hunter 4 – 645 (Ganger)
Legacy: Van Saar (HoA)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 6+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Second to cleansing fire, the chain glaive is a beautiful tool for enforcing the will of the imperium, at least that’s Ragger’s opinion. Communications are made especially clear when running as fast as possible while gunning the blade and screaming litanies.

No notes added yet.

Strider

140¢
House Hunter 2 – 445 (Ganger)
Legacy: Cawdor (HoF)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Greatsword* (40¢) E 1" - +1 S+1 -1 1 -
Melee, Sever, Unwieldy, Versatile

Strider was pulled from a deathworld, not much is known about him since he is unable/unwilling to speak, but he does love his blades.

No notes added yet.

The Doc

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.
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  • Stash

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  • Lothar Van Stepp

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  • Hank

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  • Unit 51-C-1a

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  • Beeeeast

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  • Criid

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  • Justice

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  • Keef

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  • Ragger

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  • Strider

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  • The Doc

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/aff439f7-6c23-486b-aebf-ed78fe0a90b3/fighter/90b82871-f969-4e68-b01a-fedeac8a53ea/embed?theme=auto"></iframe>

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