Attributes
| Affiliations | Order | |
| Alignment | Law-abiding |
Fighters
| House Hunt Leader 3 – 442 | Leader | 1 |
| Ogryn Hunt Champion | Champion | 1 |
| House Hunt Champion 3 – 442 | Champion | 1 |
| Beastman Hunter | Ganger | 1 |
| House Hunter 2 – 445 | Ganger | 3 |
| Ratling Hunter | Ganger | 1 |
| House Hunter 4 – 645 | Ganger | 1 |
| Rogue Doc | Hanger-on | 1 |
| Total | 10 | |
Stash
Stash Credits
Lothar Van Stepp
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 5+ | 6+ | 4+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fast Shot | ||||||||||
| Psyker | None | ||||||||||
| Gear | Armoured undersuit, Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt pistol (45¢) | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Sidearm | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
Quick with his words, faster still with his dual pistols, Van Stepp was offered the chance to lead his own retinue as a result of multiple commendations under Inquisitor Heltos. A life in hive cities instilled a keen survival instinct, perfect for this role.
Hank
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 4+ | 2 | 8+ | 7+ | 9+ | 9+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Ogryn Legacy, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Headbutt | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Frag grenades (30¢) | - | SX3 | - | - | 3 | - | 1 | 4+ |
| Blast (3"), Grenade | ||||||||
| Heavy club (15¢) | - | E | - | - | S | - | 2 | - |
| Concussion, Melee | ||||||||
| Incendiary charges (40¢) | - | Sx3 | - | - | 3 | - | 1 | 5+ |
| Blast (5"), Blaze, Grenade | ||||||||
Hank is the most fiercely loyal imperial agent of the group, his faith in the Emperor is unmatched, except by his love of “The Boom”. By deploying his devices as far as he can fling them he feels he is sharing the Emperors blessings for all to enjoy. The massive cannon he carries has had its firing pin removed for the teams safety, so it is currently just for bonking those that venture too close…
Unit 51-C-1a
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 7+ | 5+ | 8+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fast Shot | ||||||||||
| Gear | Armoured undersuit, Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Plasma gun (100¢) | ||||||||
| low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
| Rapid Fire (1), Scarce | ||||||||
| maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Unstable | ||||||||
| Servo claw (30¢) | - | E | - | - | S+2 | - | 2 | - |
| Melee | ||||||||
Nothing is quite as helpful as a mobile weapon platform that doesn’t sleep.
Beeeeast
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 1 | 4+ | 1 | 9+ | 6+ | 8+ | 8+ |
| Rules | Feral Warriors, Frenzon Conditioning, Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nerves of Steel, True Grit, Berserker, Unstoppable | ||||||||||
| Gear | Frenzon collar (30¢), Mesh armour (15¢), Armoured undersuit (25¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Hand flamer (75¢) | - | T | - | - | 3 | - | 1 | 5+ |
| Blaze, Template | ||||||||
A sole survivor of a remote penal colony, ambushed by agents of the ruinous powers, Hestor “Beast” Bale was found amid the smoking ruins of the prison surrounded by the bodies of his fellow inmates and the attackers. Earning himself a pardon through his action, he fights in the service of the imperium once more, his savagery unabashed and boosted by a constant supply of chems.
Criid
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 3 | 1 | 5+ | 1 | 6+ | 6+ | 7+ | 6+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1) | ||||||||
A former ganger on Vervunhive, employed by the imperium as a soldier in the infamous Ghosts, Criid’s actions on Gereon earned her a place in the Inquisition. Her gang background ensured she had a spot in this Ordo when recent selections were made.
Justice
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 3 | 1 | 5+ | 1 | 6+ | 6+ | 7+ | 6+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Blind from birth, Justice’s ability to see without sight resulted in her interred on the black ships. A series of events unfolded that brought her to the attention of the inquisitorial agents aboard, and subsequently her drafting into service.
Keef
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 4+ | 2 | 2 | 1 | 3+ | 1 | 7+ | 7+ | 8+ | 5+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist), Slopping, Sneaking, Sniping | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| manstopper rounds (+10¢) | 4" | 12" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Rapid Fire (1), Sidearm | ||||||||
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| inferno ammo (+15¢) | 4" | 16" | +1 | - | 4 | - | 2 | 5+ |
| Blaze, Limited | ||||||||
Keef’s wild and erratic movement almost looks like dancing, it also makes him incredibly hard to hit. A passionate fire starter he loves his hotshot rounds, but happy to resort to any other ammo at a push.
Ragger
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chain glaive* (60¢) | E | 2" | -1 | - | S+2 | -2 | 2 | - |
| Melee, Unwieldy, Versatile | ||||||||
Second to cleansing fire, the chain glaive is a beautiful tool for enforcing the will of the imperium, at least that’s Ragger’s opinion. Communications are made especially clear when running as fast as possible while gunning the blade and screaming litanies.
Strider
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 5+ | 4 | 3 | 1 | 5+ | 1 | 6+ | 6+ | 7+ | 6+ |
| Rules | Gang Fighter (Ganger), Promotion (Venator Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢) | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Greatsword* (40¢) | E | 1" | - | +1 | S+1 | -1 | 1 | - |
| Melee, Sever, Unwieldy, Versatile | ||||||||
Strider was pulled from a deathworld, not much is known about him since he is unable/unwilling to speak, but he does love his blades.
The Doc
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 2 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 7+ | 5+ |
| Rules | Patch-up | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Medicae | ||||||||||
| Gear | Medicae kit, Medi skull | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Embed Code
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Stash
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Lothar Van Stepp
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Hank
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Unit 51-C-1a
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Beeeeast
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Criid
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Justice
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Keef
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Ragger
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Strider
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The Doc
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