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Yardie / List / Ordo Lac Venetum
Venators (AN)
R Cr St W
1530¢ 1530¢

Overview

A minor Ordo, established by the Imperium to ensure that the flow of Necromunda’s favourite flavoured milk, Caryatid Blue, remains unimpeded. Armies march on the strength of the flow of creds, Lac Venetum ensured that the tithes remain unimpeded.

Lothar Van Stepp

House Hunt Leader 3 – 442 (Leader)

Quick with his words, faster still with his dual pistols, Van Stepp was offered the chance to lead his own retinue as a result of multiple commendations under Inquisitor Heltos. A life in hive cities instilled a keen survival instinct, perfect for this role.

Lothar Van Stepp

House Hunt Leader 3 – 442 (Leader)
Legacy: Van Saar (HoA)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 5+ 6+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Fast Shot
Psyker None
Gear Armoured undersuitMesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Hank

Ogryn Hunt Champion (Champion)

Hank is the most fiercely loyal imperial agent of the group, his faith in the Emperor is unmatched, except by his love of “The Boom”.  By deploying his devices as far as he can fling them he feels he is sharing the Emperors blessings for all to enjoy. The massive cannon he carries has had its firing pin removed for the teams safety, so it is currently just for bonking those that venture too close…

Hank

Ogryn Hunt Champion (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 3 4+ 2 8+ 7+ 9+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Ogryn LegacyTools of the Trade
XP 0 XP
Skills Headbutt
Gear Flak armour (10¢)
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Heavy club (15¢) - E - - S - 2 -
Concussion, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade

Unit 51-C-1a

House Hunt Champion 3 – 442 (Champion)

Nothing is quite as helpful as a mobile weapon platform that doesn’t sleep.

Unit 51-C-1a

House Hunt Champion 3 – 442 (Champion)
Legacy: Van Saar (HoA)
235¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Armoured undersuitMesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Beeeeast

Beastman Hunter (Ganger)

A sole survivor of a remote penal colony, ambushed by agents of the ruinous powers, Hestor “Beast” Bale was found amid the smoking ruins of the prison surrounded by the bodies of his fellow inmates and the attackers. Earning himself a pardon through his action, he fights in the service of the imperium once more, his savagery unabashed and boosted by a constant supply of chems.

Beeeeast

Beastman Hunter (Ganger)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills Nerves of SteelTrue GritBerserkerUnstoppable
Gear Frenzon collar (30¢)Mesh armour (15¢)Armoured undersuit (25¢)
Advancements None
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template

Criid

House Hunter 2 – 445 (Ganger)

A former ganger on Vervunhive, employed by the imperium as a soldier in the infamous Ghosts, Criid’s actions on Gereon earned her a place in the Inquisition. Her gang background ensured she had a spot in this Ordo when recent selections were made.

Criid

House Hunter 2 – 445 (Ganger)
Legacy: Van Saar (HoA)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Justice

House Hunter 2 – 445 (Ganger)

Blind from birth, Justice’s ability to see without sight resulted in her interred on the black ships. A series of events unfolded that brought her to the attention of the inquisitorial agents aboard, and subsequently her drafting into service.

Justice

House Hunter 2 – 445 (Ganger)
Legacy: Van Saar (HoA)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Keef

Ratling Hunter (Ganger)

Keef’s wild and erratic movement almost looks like dancing, it also makes him incredibly hard to hit. A passionate fire starter he loves his hotshot rounds, but happy to resort to any other ammo at a push.

Keef

Ratling Hunter (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited

Ragger

House Hunter 4 – 645 (Ganger)

Second to cleansing fire, the chain glaive is a beautiful tool for enforcing the will of the imperium, at least that’s Ragger’s opinion. Communications are made especially clear when running as fast as possible while gunning the blade and screaming litanies.

Ragger

House Hunter 4 – 645 (Ganger)
Legacy: Van Saar (HoA)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 6+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit
Advancements None
Weapons S L S L Str Ap D Am
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Strider

House Hunter 2 – 445 (Ganger)

Strider was pulled from a deathworld, not much is known about him since he is unable/unwilling to speak, but he does love his blades.

Strider

House Hunter 2 – 445 (Ganger)
Legacy: Cawdor (HoF)
140¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Greatsword* (40¢) E 1" - +1 S+1 -1 1 -
Melee, Sever, Unwieldy, Versatile

The Doc

Rogue Doc (Hanger-on)

No lore added yet.

The Doc

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.