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interruptor / List / Die Bleek Tarantel

Die Bleek Tarantel

Van Saar (HoA)
R Cr St W
1595¢ 1595¢

Overview

Die Bleek Tarantel began as a perfectly respectable data-recovery cell of House Van Saar until their Archeotek uploaded a corrupted “arachnoform optimisation” subroutine, convincing the entire gang that the most efficient combat doctrine was to behave like spiders; they now advance in slow, unsettling patterns, refer to enemies as “prey-items,” and insist on “web formation tactics” (mostly standing awkwardly near terrain) while clinically disintegrating targets with plasma fire, all while maintaining that their methods are scientifically superior despite a complete lack of evidence and several strongly worded complaints from other expeditions.

Primus Varek “Silkmind” Threnn

Prime (Leader)

No lore added yet.

Primus Varek “Silkmind” Threnn

Prime (Leader)
250¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 0 XP
Skills Overseer
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Kael Dravik, the Pale Emitter

Augmek (Champion)

No lore added yet.

Kael Dravik, the Pale Emitter

Augmek (Champion)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Lysenne Vox-9, Weaver of Rad

Archeotek (Champion)

No lore added yet.

Lysenne Vox-9, Weaver of Rad

Archeotek (Champion)
245¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 0 XP
Skills Hip Shooting
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Rad gun (100¢) - T - - 2 -2 1 4+
Rad-phage, Template

Jorik “Thread” Halvek

Tek (Ganger)

No lore added yet.

Jorik “Thread” Halvek

Tek (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Marn Sevek, Coil Adept

Tek (Ganger)

No lore added yet.

Marn Sevek, Coil Adept

Tek (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Drel Vann, the Unready

Subtek (Juve)

No lore added yet.

Drel Vann, the Unready

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Pip-7 “Skitter”

Subtek (Juve)

No lore added yet.

Pip-7 “Skitter”

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Borin Ashmantle “The Hottie”

Ferryman Skipper P3 (Ally)

No lore added yet.

Borin Ashmantle “The Hottie”

Ferryman Skipper P3 (Ally)
150¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 3+ 2 7+ 6+ 7+ 5+
Rules Abyssal Ferryman Team Hierarchy (Leader)Leader of the Ferrymen
XP 0 XP
Skills Nerves of Steel
Enclave None
Gear Mesh armour
Advancements None
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Grakka “The Brunt” Ironflesh

Ferryman Rig-hand M4 (Ally)

No lore added yet.

Grakka “The Brunt” Ironflesh

Ferryman Rig-hand M4 (Ally)
100¢
M WS BS S T W I A Ld Cl Wil Int
4+ 4+ 5+ 5 4 3 6+ 2 10+ 6+ 7+ 9+
Rules Deadzone Survivor
XP 0 XP
Skills Nerves of Steel
Gear Flak armour
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Butcher’s cleaver (25¢) - E - - S+1 -1 1 -
Disarm, Melee
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Custom Rig

Custom Rig (Vehicle)

Cinderwake Logistics LLC

"Guaranteed Safe Passage™"

Custom Rig

Custom Rig (Vehicle)
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 7+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (0/4) None
Drive (0/4) None
Engine (0/4) None
Locomotion None
Gear None
Weapons S L S L Str Ap D Am
This vehicle has no weapons.

Custom Rig

Custom Rig (Vehicle)

No lore added yet.

Custom Rig

Custom Rig (Vehicle)
M Fr Sd Rr HP Hnd Sv
7" 8 8 7 5 6+ 4+
Rules Jury-riggedWeapon Hardpoints
Body (3/4) Ram (15¢)Transport bed (15¢)Transport cage (small) (20¢)
Drive (1/4) All-wheel steering (10¢)
Engine (2/4) Easy turnover (5¢)Engine shell (15¢)
Locomotion None
Gear None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Krail Vorn “Deadline”

Ferryman Steersman (Crew)

No lore added yet.

Krail Vorn “Deadline”

Ferryman Steersman (Crew)
205¢
BS Ld Cl Wil Int
4+ 7+ 6+ 7+ 8+
Rules Vehicle Crew
XP 0 XP
Skills None
Gear Custom rigCustom rig
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm