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Conspicuously Bald Dudes

Genestealer Cult
DrWizard

Overview

Many the inquisitor has been fooled by the cunning imposters of the genestealer cults. Blending perfectly in with the local population, given away only by their naked scalps. This fact has led to the sanctioning of hairpieces throughout the world of necromunda (later leading to the great toupee insurrection of M4310)

Tactics cards:

Cult Ambush

Play immediately before deployment. The gang’s deployment zone is expanded 3” (in all directions), but cannot overlap the enemy deployment zone.

 

Hidden Swarm

ZONE MORTALIS

REINFORCEMENTS

Play during the End phase

(before deploying any Reinforcements).

Immediately deploy up to D3 fighters from those available as Reinforcements.

Deployment:

Within 3" of a friendly Leader or

Champion.

Within 1" of a vent.

Outside 1" of any enemies.

If a fighter cannot be placed in this manner, it is deployed as normal instead.

No additional Reinforcements can arrive this round.

 

Deadlock

Play this gang tactic at the start of any round before rolling for Priority.

Choose a closed door anywhere on the battlefield. For the duration of this round, the door cannot be opened by any method.

 

Adrenaline Surge

Play this gang tactic when activating a friendly fighter.

The fighter may perform an additional action this activation.

 

Desperate Effort

Play this gang tactic if it is your turn to activate a model

Ready markers.

Pick a friendly fighter and activate them as if they had a Ready marker. At the end of their activation they are

and none of your models have automatically placed Prone and Pinned.

 

Combat Drugs

Play this gang tactic when activating a friendly fighter.

For the duration of the round, increase the fighter's Attacks characteristic by D3. However, should this roll be a natural 6, the fighter suffers a Flesh Wound at the end of their activation.

 

Forward Planning

Play this gang tactic at the start of the first round before rolling for Priority.

Up to three friendly fighters may immediately perform a Move (Simple) action.

 

Chain Attack

Play this gang tactic after a friendly fighter has taken an enemy fighter Out of Action with a melee attack.

The fighter may immediately perform a free Charge (Double) action, moving D6" instead of their Movement characteristic +D3".

 

Thundering Charge

Play this gang tactic when a friendly fighter activates.

If the fighter performs a Charge (Double) action during this activation, instead of adding D3" to the distance moved they may double their Movement characteristic.

 

Reload!

Play this gang tactic at the start of any End phase.

Every friendly model may perform an immediate free

Reload (Simple action.

 

Beast Lure

Play this gang tactic when activating a friendly fighter.

For the remainder of this turn, the fighter may perform the Beast Lure (Basic) action:

Beast Lure (Basic): Place a Beast's Lair marker within 3" of this fighter and then move them up to D6".

 

Lucky Find

Play this gang tactic when activating a model with at least one weapon

Out of Ammo.

One of the model's weapons is automatically reloaded, no Ammo test is needed.

 

 

 

Ford Prefect - Cult Adept (Leader)

No narrative added yet.

Ford Prefect

Cult Adept (Leader)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Non-sanctioned PsykerTools of the Trade
Skills Overseer
Powers Hallucinations (Telepathy)
Gear Mesh armour (15¢)Psychic familiarHazard suit
Weapons S L S L Str Ap D Am
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template

Mini Cooper - Psychic Familiar (Exotic Beast)

No narrative added yet.

Mini Cooper

Psychic Familiar (Exotic Beast)
Ford Prefect
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Aston Martin - Hybrid Acolyte (Early Gen) (Champion)

No narrative added yet.

Aston Martin

Hybrid Acolyte (Early Gen) (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
Skills Infiltrate
Gear Mesh armour (15¢)Psychic familiar (25¢)Photo-goggles (35¢)Hazard suit
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Dodge Viper - Psychic Familiar (Exotic Beast)

No narrative added yet.

Dodge Viper

Psychic Familiar (Exotic Beast)
Aston Martin
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Alfonso - Aberrant (Ganger)

No narrative added yet.

Alfonso

Aberrant (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
Skills Unstoppable
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Austin Healey - Neophyte Hybrid (Ganger)

No narrative added yet.

Austin Healey

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Bruno - Aberrant (Ganger)

No narrative added yet.

Bruno

Aberrant (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
Skills Unstoppable
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

De Lorean - Neophyte Hybrid (Specialist) (Ganger)

No narrative added yet.

De Lorean

Neophyte Hybrid (Specialist) (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Photo-goggles (35¢)Hazard suit
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Reliant Robin - Neophyte Hybrid (Ganger)

No narrative added yet.

Reliant Robin

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Two Ceevee - Neophyte Hybrid (Ganger)

No narrative added yet.

Two Ceevee

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
Gear Hazard suit
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)