Conspicuously Bald Dudes
Overview
Many the inquisitor has been fooled by the cunning imposters of the genestealer cults. Blending perfectly in with the local population, given away only by their naked scalps. This fact has led to the sanctioning of hairpieces throughout the world of necromunda (later leading to the great toupee insurrection of M4310)
Tactics cards:
Cult Ambush
Play immediately before deployment. The gang’s deployment zone is expanded 3” (in all directions), but cannot overlap the enemy deployment zone.
Hidden Swarm
ZONE MORTALIS
REINFORCEMENTS
Play during the End phase
(before deploying any Reinforcements).
Immediately deploy up to D3 fighters from those available as Reinforcements.
Deployment:
Within 3" of a friendly Leader or
Champion.
Within 1" of a vent.
Outside 1" of any enemies.
If a fighter cannot be placed in this manner, it is deployed as normal instead.
No additional Reinforcements can arrive this round.
Deadlock
Play this gang tactic at the start of any round before rolling for Priority.
Choose a closed door anywhere on the battlefield. For the duration of this round, the door cannot be opened by any method.
Adrenaline Surge
Play this gang tactic when activating a friendly fighter.
The fighter may perform an additional action this activation.
Desperate Effort
Play this gang tactic if it is your turn to activate a model
Ready markers.
Pick a friendly fighter and activate them as if they had a Ready marker. At the end of their activation they are
and none of your models have automatically placed Prone and Pinned.
Combat Drugs
Play this gang tactic when activating a friendly fighter.
For the duration of the round, increase the fighter's Attacks characteristic by D3. However, should this roll be a natural 6, the fighter suffers a Flesh Wound at the end of their activation.
Forward Planning
Play this gang tactic at the start of the first round before rolling for Priority.
Up to three friendly fighters may immediately perform a Move (Simple) action.
Chain Attack
Play this gang tactic after a friendly fighter has taken an enemy fighter Out of Action with a melee attack.
The fighter may immediately perform a free Charge (Double) action, moving D6" instead of their Movement characteristic +D3".
Thundering Charge
Play this gang tactic when a friendly fighter activates.
If the fighter performs a Charge (Double) action during this activation, instead of adding D3" to the distance moved they may double their Movement characteristic.
Reload!
Play this gang tactic at the start of any End phase.
Every friendly model may perform an immediate free
Reload (Simple action.
Beast Lure
Play this gang tactic when activating a friendly fighter.
For the remainder of this turn, the fighter may perform the Beast Lure (Basic) action:
Beast Lure (Basic): Place a Beast's Lair marker within 3" of this fighter and then move them up to D6".
Lucky Find
Play this gang tactic when activating a model with at least one weapon
Out of Ammo.
One of the model's weapons is automatically reloaded, no Ammo test is needed.
Ford Prefect - Cult Adept (Leader)
No narrative added yet.
Ford Prefect
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 2 | 3+ | 2 | 3+ | 5+ | 5+ | 4+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Non-sanctioned Psyker, Tools of the Trade | ||||||||||
| Skills | Overseer | ||||||||||
| Powers | Hallucinations (Telepathy) | ||||||||||
| Gear | Mesh armour (15¢), Psychic familiar, Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Hand flamer (50¢) | - | T | - | - | 3 | - | 1 | 5+ |
| Blaze, Template | ||||||||
Mini Cooper - Psychic Familiar (Exotic Beast)
No narrative added yet.
Mini Cooper
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 7+ | 6+ | 7+ |
| Rules | Catfall, Clamber, Omen of Fortune, Precognition | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Aston Martin - Hybrid Acolyte (Early Gen) (Champion)
No narrative added yet.
Aston Martin
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 3 | 1 | 3+ | 2 | 4+ | 5+ | 7+ | 6+ |
| Rules | Extra Arm, Gang Hierarchy (Champion), Group Activation (1) | ||||||||||
| Skills | Infiltrate | ||||||||||
| Gear | Mesh armour (15¢), Psychic familiar (25¢), Photo-goggles (35¢), Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long las (20¢) | 18" | 36" | - | +1 | 4 | - | 1 | 2+ |
| Plentiful | ||||||||
Dodge Viper - Psychic Familiar (Exotic Beast)
No narrative added yet.
Dodge Viper
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 7+ | 6+ | 7+ |
| Rules | Catfall, Clamber, Omen of Fortune, Precognition | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Alfonso - Aberrant (Ganger)
No narrative added yet.
Alfonso
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 6+ | 5 | 4 | 2 | 5+ | 2 | 9+ | 4+ | 6+ | 10+ |
| Rules | None | ||||||||||
| Skills | Unstoppable | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
Austin Healey - Neophyte Hybrid (Ganger)
No narrative added yet.
Austin Healey
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 6+ | 8+ |
| Rules | Gang Fighter (Ganger) | ||||||||||
| Gear | Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Bruno - Aberrant (Ganger)
No narrative added yet.
Bruno
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 6+ | 5 | 4 | 2 | 5+ | 2 | 9+ | 4+ | 6+ | 10+ |
| Rules | None | ||||||||||
| Skills | Unstoppable | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
De Lorean - Neophyte Hybrid (Specialist) (Ganger)
No narrative added yet.
De Lorean
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 6+ | 8+ |
| Rules | Gang Fighter (Ganger) | ||||||||||
| Gear | Photo-goggles (35¢), Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (55¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Reliant Robin - Neophyte Hybrid (Ganger)
No narrative added yet.
Reliant Robin
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 6+ | 8+ |
| Rules | Gang Fighter (Ganger) | ||||||||||
| Gear | Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
Two Ceevee - Neophyte Hybrid (Ganger)
No narrative added yet.
Two Ceevee
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 6+ | 8+ |
| Rules | Gang Fighter (Ganger) | ||||||||||
| Gear | Hazard suit | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1) | ||||||||