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Fangborn Company

Venators (AN)
tomjb117

Overview

 

Fangborn Co., SOG-19

 

 

Once part of an Imperial Guard “special operations group,” SOG-19 was trained for jungle warfare, deep strikes, and deniable missions in the most hostile warzones. Their unit was officially erased after a disastrous deployment against Tyranids—written off as dead, expendable, and forgotten.

 

But a handful survived. Cut off from command and marked as deserters if they ever returned, they turned to the only work their skills allowed: hunting bounties for the Guilders. They carry Tyranid trophies as proof of what they endured, and as warnings to those who underestimate them.

 

Now the Fangborn Company is just this squad—too stubborn to die, too valuable to ignore, and too dangerous to forgive. They take the jobs no one else will, operating out of the underhive’s shadows like ghosts of a war the Imperium has already forgotten.

 

Motto: “Night eats the hive.”

Captain Garran “Stoneface” Veyr - House Hunt Leader 1 (Leader)

No narrative added yet.

Captain Garran “Stoneface” Veyr

House Hunt Leader 1 (Leader)
Legacy: Goliath (HoC)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 6+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader) , Gang Leader , Group Activation (2) , Tools of the Trade
Skills Bulging BicepsFearsome
Gear Mesh armour  (15¢) Armoured undersuit  (25¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy

Sergeant Kord “Breaker” Malden - House Hunt Champion 1 (Champion)

No narrative added yet.

Sergeant Kord “Breaker” Malden

House Hunt Champion 1 (Champion)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
Skills Bulging Biceps
Gear Mesh armour  (15¢) Suspensor harness  (40¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Flensing knife (15¢) - E - - S -1 1 -
Melee, Rending
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy

Corporal Ilya “Edge” Koryn - House Hunter 1 (Ganger)

No narrative added yet.

Corporal Ilya “Edge” Koryn

House Hunter 1 (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger) , Promotion (Venator Specialist)
Gear Flak armour  (10¢)
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Laspistol (10¢) 8" 12" +1 - 4 -1 1 4+
Sidearm
Hotshot las pack (+20¢)

Darian “Stray” Holt - House Hunter 1 (Ganger)

No narrative added yet.

Darian “Stray” Holt

House Hunter 1 (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger) , Promotion (Venator Specialist)
Gear Flak armour  (10¢)
Weapons S L S L Str Ap D Am
Flensing knife (15¢) - E - - S -1 1 -
Melee, Rending
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Telescopic sight† (+25¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Scout Veyl “Ghost” Arudan - House Hunter 1 (Ganger)

No narrative added yet.

Scout Veyl “Ghost” Arudan

House Hunter 1 (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger) , Promotion (Venator Specialist)
Gear Flak armour  (10¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template
Flensing knife (15¢) - E - - S -1 1 -
Melee, Rending