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1855¢ 132¢ 10¢ 1997¢

Overview

SlabXL Inc. 

Not so much a gang as a…..questionably legitimate start up, SlabXL Inc. seeks to spread the sale of SlabXL: A chemically induced high-protein starch (Or something or other) brick. Their leader, CEO, and Lord of the Iron Breakfast: Chuck Hardslab, seeks to corner the market and control the breakfast of every single hive dweller and ganger in the underhive. 

SlabXL Inc. are not like most other gangs, their goals are not necessarily based in criminal gains, but in market-based growth, every gang defeated is simply a ‘merger’ into the SlabXL brand, every Guilder paid off is a “sponsorship deal” and every champion slain is just “reducing the competition.”

SlabXL Inc. aspires to higher echelons of Hive society, seeking to turn their brand into a multi-million credit business, and they’ll Snap a few bones, Crack(le) some skulls and Pop some shots if it means getting a ‘leg-up’ on the competition.

 

’Ave you ‘ad your SlabXL?

Chuck Hardslab, Lord of the Iron Breakfast

Forge Tyrant (Leader)

No lore added yet.

Chuck Hardslab, Lord of the Iron Breakfast

Forge Tyrant (Leader)
430¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 4 3 3+ 3 5+ 4+ 8+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Nerves of Steel
Gene-smithing None
Gear Mesh armour (15¢)Sumpkroc (130¢)Armoured undersuit (25¢)
Injuries Out Cold
Advancements 2
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Chainaxe (25¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending

Sumpkroc

Sumpkroc (Exotic Beast)

No lore added yet.

Sumpkroc

Sumpkroc (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ - 4 4 2 6+ 2 8+ 6+ 7+ 11+
Rules Counter-chargeScaly Hide
XP 1 XP
Skills None
Gene-smithing None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws - E - - S -1 1 -
Melee, Rending

Buff Rockjaw

Stimmer (Champion)

No lore added yet.

Buff Rockjaw

Stimmer (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 4 4 3 3+ 3 8+ 5+ 6+ 6+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the TradeClever but CautiousPhysical Perfection
XP 2 XP
Skills Nerves of Steel
Gene-smithing Natborn (Iron FleshPrime Specimen) (40¢)
Gear Furnace plates (5¢)Armoured undersuit (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Nosh

Stimmer (Champion)

Officially, Nosh and Scran are SlabXL Quality Assurance — but everyone knows what that really means. Their job isn’t taste-testing so much as territory-testing.

Born in the vats of the original SlabXL Foundry, the twins were the first to survive Chuck Hardslab’s “experimental taste trials.” They emerged stronger, louder, and hungrier than any gangers before them — two slabs of chem-infused muscle, bred to chew through plasteel and punch through armour.

 

Nosh

Stimmer (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 3+ 4 4 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 3 XP
Skills Nerves of Steel
Gene-smithing None
Gear Furnace plates (5¢)Armoured undersuit (25¢)
Injuries Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Assault grenade launchers (twin-linked)* (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback, Rapid Fire (1), Unstable
stun rounds 6" 18" - - 2 -1 1 4+
Concussion, Rapid Fire (1)

Scran

Stimmer (Champion)

Officially, Nosh and Scran are SlabXL Quality Assurance — but everyone knows what that really means. Their job isn’t taste-testing so much as territory-testing.

Born in the vats of the original SlabXL Foundry, the twins were the first to survive Chuck Hardslab’s “experimental taste trials.” They emerged stronger, louder, and hungrier than any gangers before them — two slabs of chem-infused muscle, bred to chew through plasteel and punch through armour.

 

Scran

Stimmer (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 4 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 3 XP
Skills Nerves of Steel
Gene-smithing None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Gryndr

Forge-born (Prospect)

The junior reps of SlabXL Inc. Gryndr & Stigg are little more than walking advertisements for the product, constantly shoving samples into the mouths of captives before beating them half to death with spud-jackers.

They spread the name of SlabXL through terror, graffiti, and breakfast violence.

 

Gryndr

Forge-born (Prospect)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 3 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Stigg

Forge-born (Prospect)

Interns of SlabXL Inc. Gryndr & Stigg are little more than walking advertisements for the product, constantly shoving samples into the mouths of captives before beating them half to death with spud-jackers.

They spread the name of SlabXL through terror, graffiti, and breakfast violence.

 

Stigg

Forge-born (Prospect)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 5 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Brick

Bruiser (Ganger)

Brick handles “mergers and acquisitions” with a grin and a a huge axe, specializing in the hostile kind—tracking down gang champions, erasing them from the board, and folding their assets into the operation.

SlabXL, the steroid-packed starch-protein bar he chews like concrete rations, fuels his twitchy, towering frame and unrelenting aggression. Negotiation isn’t in his vocabulary—only liquidation.

Brick

Bruiser (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 4 XP
Skills None
Gene-smithing None
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Cliff Beefpile

Bruiser (Specialist) (Ganger)

The first to “beta-test” the SlabXL formula. Cliff and Nuggz are laced with the stuff, giving them swollen, veiny physiques and wild bursts of strength.

They’re also dangerously unstable, sometimes collapsing into food comas mid-battle. But when they’re awake, they’ll pulp a sumpkroc with their fists.

 

Cliff Beefpile

Bruiser (Specialist) (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 2 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Mack ‘Meatneck’

Bruiser (Ganger)

Armed with a combat shotgun, Mack’s role is marketing. By which he means putting holes in anyone who refuses to buy crates of SlabXL.

He also claims to be working on “SlabXL Lite,” a protein bar that has fewer carbs and doesn’t make your heart explode after eating one every morning for a week (though the rest of the gang thinks that’s heresy).

Mack ‘Meatneck’

Bruiser (Ganger)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 5 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)Armoured undersuit (25¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Nuggz

Bruiser (Ganger)

The first to “beta-test” the SlabXL formula. Cliff and Nuggz are laced with the stuff, giving them swollen, veiny physiques and wild bursts of strength.

They’re also dangerously unstable, sometimes collapsing into food comas mid-battle. But when they’re awake, they’ll pulp a sumpkroc with their fists.

Nuggz

Bruiser (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 4 XP
Skills None
Gene-smithing None
Gear Mesh armour (15¢)
Injuries Partially Deafened
Advancements None
Weapons S L S L Str Ap D Am
Heavy club (15¢) - E - - S - 2 -
Concussion, Melee
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback

Bruh

Bully (Juve)

No lore added yet.

Bruh

Bully (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Frag

Bully (Juve)

No lore added yet.

Frag

Bully (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 1 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Sigma

Bully (Juve)

No lore added yet.

Sigma

Bully (Juve)
25¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 2 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Slagg

Bully (Juve)

No lore added yet.

Slagg

Bully (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing None
Gear Furnace plates (5¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Chain Lord

Chain Lord (Ally)

No lore added yet.

Chain Lord

Chain Lord (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 4 4 2 4+ 2 7+ 6+ 7+ 9+
Rules Group Activation (2)Slaver Entourage Hierarchy (Leader)
XP 0 XP
Skills OverseerHurl
Gear Bio-boosterCarapace (light)Stimm-slug stash
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chain glaive* E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Pit Fighter 1

Pit Fighter (Ally)

No lore added yet.

Pit Fighter 1

Pit Fighter (Ally)
M WS BS S T W I A Ld Cl Wil Int
%" 4+ 6+ 3 3 1 4+ 2 8+ 7+ 8+ 10+
Rules BodyguardIndentured Fighters
XP 0 XP
Skills Rain of Blows
Gear Flak armourStimm-slug stash
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chain glaive* E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Pit Fighter 2

Pit Fighter (Ally)

No lore added yet.

Pit Fighter 2

Pit Fighter (Ally)
M WS BS S T W I A Ld Cl Wil Int
%" 4+ 6+ 3 3 1 4+ 2 8+ 7+ 8+ 10+
Rules BodyguardIndentured Fighters
XP 0 XP
Skills Rain of Blows
Gear Flak armourStimm-slug stash
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Chain glaive* E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Shackleman

Shakleman (Ally)

No lore added yet.

Shackleman

Shakleman (Ally)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 3 2 4+ 1 8+ 7+ 7+ 8+
Rules None
XP 0 XP
Skills Disarm
Gear Cult iconFlak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Harpoon launcher* 6" 18" +2 - 5 -3 1 5+
Drag, Impale, Scarce
Shock stave E 2" - - S+1 - 1 -
Melee, Shock, Versatile