Overview
The Undercult of the Poisoned Claw views the battle for territory as a distraction, seeking only vulnerable souls and the perfect ambush site. They are a creeping blight upon the lower levels of the Hive, emerging from corroded drainage systems and collapsed sump-tunnels to execute surgical strikes. Guided by the telepathic whispers of their Brood-mind, each cultist moves with an unnatural, sickening silence, their rusty blades and crude autoguns perpetually slicked with caustic, bio-engineered toxins. When the ambush breaks, it is a brief, frantic horror: the sudden glow of bio-luminescence, the wet sound of a four-fingered claw-strike, and the faint, lingering smell of ozone and decay as they drag their targets back into the suffocating darkness, leaving behind only the dying and the soon-to-be-converted.
Shay - Cult Alpha (Leader)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
4
|
3
|
2
|
3+
|
2
|
3+
|
5+
|
5+
|
4+
|
| Rules |
Extra Arm, Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| Skills |
Gunfighter
|
| Gear |
Photo-goggles (35¢), Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
James - Hybrid Acolyte (Early Gen) (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
3+
|
3+
|
3
|
3
|
1
|
3+
|
2
|
4+
|
5+
|
7+
|
6+
|
| Rules |
Extra Arm, Gang Hierarchy (Champion), Group Activation (1)
|
| Skills |
Overwatch
|
| Gear |
Photo-goggles (35¢), Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Heavy stubber*
(145¢)
|
20"
|
40"
|
-
|
-1
|
4
|
-1
|
1
|
4+
|
| Rapid Fire (2), Unwieldy |
Corvus - Neophyte Hybrid (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
6+
|
8+
|
| Rules |
Gang Fighter (Ganger)
|
| Gear |
Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
(15¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
Enigma - Neophyte Hybrid (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
6+
|
8+
|
| Rules |
Gang Fighter (Ganger)
|
| Gear |
Photo-goggles (35¢), Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |
Jeff - Aberrant (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
6+
|
5
|
4
|
2
|
5+
|
2
|
9+
|
4+
|
6+
|
10+
|
| Rules |
None
|
| Skills |
Unstoppable
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Two-handed hammer*
(35¢)
|
-
|
E
|
-
|
-1
|
S+1
|
-
|
3
|
-
|
| Knockback, Melee, Unwieldy |
Roy - Neophyte Hybrid (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
6+
|
8+
|
| Rules |
Gang Fighter (Ganger)
|
| Gear |
Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
Seraph - Neophyte Hybrid (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
6+
|
8+
|
| Rules |
Gang Fighter (Ganger)
|
| Gear |
Photo-goggles (35¢), Hazard suit
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |