Skip to main content
Xianator / List / The Quiet Account - AKA: The Chalkmen (Clone)

The Quiet Account - AKA: The Chalkmen (Clone)

Delaque (HoS)
R Cr St W
1000¢ 1000¢

Overview

HouseKage gang “The Quiet Account.”

It’s intentionally cold and administrativesounding, fitting their role as observers, auditors, and quiet correctors rather than overt killers. The name also ties neatly into:

  • Rumor control and information debt
  • The idea of people being “accounted for” rather than killed
  • Their indirect role in events around Jocko’s Bar and Sector2506

Key associations:

  • Operates as a cell, not a bannered street gang
  • Known about, rarely known
  • Seen in LongFall just often enough to remind people they exist

Kavel Sorn, “The Auditor”

Master of Shadow (Leader)

Formerly attached to Guild adjudication teams, Sorn now “audits” social disruptions. He is the one Jocko hears after something has already gone wrong.

  • Speaks softly
  • Keeps written records no one else sees
  • Never threatens — just clarifies outcomes

Kavel Sorn, “The Auditor”

Master of Shadow (Leader)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 0 XP
Skills Overwatch
Psyker None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Kaeth Mur, “Second Answer”

Nacht-Ghul (Champion)

Used when someone refuses the first offer. Known among gangs as “the mistake you make after surviving once.”

Kaeth Mur, “Second Answer”

Nacht-Ghul (Champion)
200¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 0 XP
Skills Spring Up
Psyker None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Rhezn Vaal, “Climbghost”

Nacht-Ghul (Champion)

A silent extractor used in vertical environments: lift shafts, collapsed habs, sump towers. Urban legend says he once pulled a man down a wall.

Rhezn Vaal, “Climbghost”

Nacht-Ghul (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 0 XP
Skills Clamber
Psyker None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever

Sera Nox, “The Listener”

Psy-gheist (Prospect)

Hears spaces differently: distance, angles, unseen passages. Suffers migraines near chained Astartes, though she doesn’t know why.

Sera Nox, “The Listener”

Psy-gheist (Prospect)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 0 XP
Skills None
Powers Spatial Psychosis (Delusion)
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Nall Serr, “Quiet Green”

Ghost (Ganger)

Newer blood. Still believes House Kage is preventing chaos rather than managing it.

Nall Serr, “Quiet Green”

Ghost (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Orren Pike, “The Coil”

Ghost (Specialist) (Ganger)

Specializes in taking people alive. Many never reappear. A regular at Jocko’s, always leaves before closing.

Orren Pike, “The Coil”

Ghost (Specialist) (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Vetch Hal, “Watcher Seven”

Ghost (Ganger)

Assigned observation duty. Rarely fires unless ordered. Known for filing disturbingly detailed after‑action reports.

Vetch Hal, “Watcher Seven”

Ghost (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Irik Vale

Shadow (Juve)

Bar runner, messenger, occasional bouncer at Jocko’s. Passes messages he never reads.

Irik Vale

Shadow (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Mirelle Kain

Shadow (Juve)

Collects debts and gossip. Knows which rumors to repeat and which to forget.

Mirelle Kain

Shadow (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Ulric Then, “The Whisper Merchant”

Whisper Merchant (Hanger-on)

Not a fighter. A collector of stories, debts, and favors. Drinks at Jocko’s almost every night, never drunk.

Ulric Then, “The Whisper Merchant”

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm