Overview
House Kage gang “The Quiet Account.”
It’s intentionally cold and administrative‑sounding, fitting their role as observers, auditors, and quiet correctors rather than overt killers. The name also ties neatly into:
- Rumor control and information debt
- The idea of people being “accounted for” rather than killed
- Their indirect role in events around Jocko’s Bar and Sector 25‑06
Key associations:
- Operates as a cell, not a bannered street gang
- Known about, rarely known
- Seen in Long Fall just often enough to remind people they exist
Kavel Sorn, “The Auditor”
Master of Shadow (Leader)
Formerly attached to Guild adjudication teams, Sorn now “audits” social disruptions. He is the one Jocko hears after something has already gone wrong.
- Speaks softly
- Keeps written records no one else sees
- Never threatens — just clarifies outcomes
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
3
|
2
|
3+
|
2
|
6+
|
6+
|
5+
|
6+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Psychoteric Whispers, Tools of the Trade
|
| XP |
0 XP
|
| Skills |
Overwatch
|
| Psyker |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(5¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
Plasma gun
(100¢)
|
|
low
|
12"
|
24"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Rapid Fire (1), Scarce |
|
maximal
|
12"
|
24"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Unstable |
Kaeth Mur, “Second Answer”
Nacht-Ghul (Champion)
Used when someone refuses the first offer. Known among gangs as “the mistake you make after surviving once.”
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
2+
|
3+
|
4
|
3
|
2
|
2+
|
2
|
7+
|
6+
|
6+
|
7+
|
| Rules |
From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers
|
| XP |
0 XP
|
| Skills |
Spring Up
|
| Psyker |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Serpent’s fangs*
(90¢)
|
-
|
E
|
-
|
-
|
S+2
|
*
|
1
|
-
|
| Melee, Paired, Phase, Rending |
Rhezn Vaal, “Climbghost”
Nacht-Ghul (Champion)
A silent extractor used in vertical environments: lift shafts, collapsed habs, sump towers. Urban legend says he once pulled a man down a wall.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
2+
|
3+
|
4
|
3
|
2
|
2+
|
2
|
7+
|
6+
|
6+
|
7+
|
| Rules |
From the Shadows, Gang Hierarchy (Champion), Group Activation (1), Psychoteric Whispers
|
| XP |
0 XP
|
| Skills |
Clamber
|
| Psyker |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Shivver sword
(70¢)
|
-
|
E
|
-
|
+1
|
S+1
|
-1
|
1
|
-
|
| Melee, Parry, Power, Sever |
Sera Nox, “The Listener”
Psy-gheist (Prospect)
Hears spaces differently: distance, angles, unseen passages. Suffers migraines near chained Astartes, though she doesn’t know why.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
4+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
7+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Prospect), Hot-headed, Non-sanctioned Psyker, Promotion (Delaque Phantom or Delaque Nacht-Ghul), Psychoteric Mastery, Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Powers |
Spatial Psychosis (Delusion)
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
This fighter has no weapons.
|
Nall Serr, “Quiet Green”
Ghost (Ganger)
Newer blood. Still believes House Kage is preventing chaos rather than managing it.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
6+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Delaque Specialist)
|
| XP |
0 XP
|
| Skills |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lasgun
(15¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
| Plentiful |
Orren Pike, “The Coil”
Ghost (Specialist) (Ganger)
Specializes in taking people alive. Many never reappear. A regular at Jocko’s, always leaves before closing.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
6+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Delaque Specialist), Tools of the Trade
|
| XP |
0 XP
|
| Skills |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Web gun
(115¢)
|
-
|
T
|
-
|
-
|
5
|
-
|
-
|
5+
|
| Silent, Template, Web |
Vetch Hal, “Watcher Seven”
Ghost (Ganger)
Assigned observation duty. Rarely fires unless ordered. Known for filing disturbingly detailed after‑action reports.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
7+
|
6+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Delaque Specialist)
|
| XP |
0 XP
|
| Skills |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Lasgun
(15¢)
|
18"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
2+
|
| Plentiful |
Bar runner, messenger, occasional bouncer at Jocko’s. Passes messages he never reads.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
7+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Delaque Specialist)
|
| XP |
0 XP
|
| Skills |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(5¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
Mirelle Kain
Shadow (Juve)
Collects debts and gossip. Knows which rumors to repeat and which to forget.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
7+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Delaque Specialist)
|
| XP |
0 XP
|
| Skills |
None
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(5¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
Ulric Then, “The Whisper Merchant”
Whisper Merchant (Hanger-on)
Not a fighter. A collector of stories, debts, and favors. Drinks at Jocko’s almost every night, never drunk.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
9+
|
7+
|
8+
|
5+
|
| Rules |
Useful Lies
|
| XP |
0 XP
|
| Skills |
Lie Low
|
| Gear |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Stub gun
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |