Acid Town Wherries
R | Cr | St | W |
---|---|---|---|
1000¢ | 0¢ | 0¢ | 1000¢ |
Actions
Sympathiser Transfer: (Escher) ‘Acid Town Wherries’ Home Support transferred from Acid Town Wherries to Acid Town Wherries
Assets & Resources
Attributes
Affiliations | Not set | |
Alignment | Law-abiding | |
Alliance | Not set | |
Saint | Not set |
Stash
Stash Credits
"Golden" Lessa
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 3 | 5+ | 5+ | 6+ | 7+ |
Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Iron Will | ||||||||||
Gear | Mesh armour (15¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Laspistol (10¢) | 8" | 12" | +1 | - | 4 | -1 | 1 | 4+ |
Sidearm | ||||||||
Hotshot las pack (+20¢) | ||||||||
Shock whip (25¢) | E | 3" | -1 | - | S+1 | - | 1 | - |
Melee, Shock, Versatile |
Quick Rules
- Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
- Shock: Natural 6 on hit roll = automatically wounds (no wound roll)
Hit me list
- <name>
Hit them list
- <name>
Lady Moretta
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
6" | 2+ | 3+ | 3 | 4 | 2 | 2+ | 3 | 8+ | 4+ | 7+ | 7+ |
Rules | Gang Hierarchy (Champion), Poison Blood, Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Combat Virtuoso | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
Backstab, Melee, Power | ||||||||
Stiletto sword (30¢) | - | E | - | - | - | -1 | - | - |
Melee, Parry, Toxin |
Quick Rules
- Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
- Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
- Backstab: +1 STR if not in target's vision arc
- Parry: Force attacker to re-roll one (none Power) melee hit
- Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
- Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
- Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.
Hit me list
- <name>
Hit them list
- <name>
Menolly the Harper
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 2 | 6+ | 6+ | 6+ | 6+ |
Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Spring Up | ||||||||||
Gear | Mesh armour (15¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Plasma gun (100¢) | ||||||||
low | 12" | 24" | +2 | - | 5 | -1 | 2 | 5+ |
Rapid Fire (1), Scarce | ||||||||
maximal | 12" | 24" | +1 | - | 7 | -2 | 3 | 5+ |
Scarce, Unstable |
Quick Rules
- Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
- Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.
Hit me list
- <name>
Hit them list
- <name>
Hiveless Thella
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | Chem-synth (15¢) | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
‘Nightshade’ chem-thrower (135¢) | - | T | - | - | - | - | - | 5+ |
Gas, Silent, Template |
Quick Rules
- Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
- Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.
Hit me list
- <name>
Hit them list
- <name>
Nerilka
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Shotgun (30¢) | ||||||||
scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
Scattershot | ||||||||
solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
Knockback | ||||||||
acid ammo (+15¢) | 4" | 8" | +1 | - | 3 | -1 | 1 | 5+ |
Blaze, Scattershot |
Quick Rules
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Scatter Shot: If hit, make D6 wound rolls rather than 1.
Hit me list
- <name>
Hit them list
- <name>
Sad Brekke
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful |
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Kylara the Touched
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
Rules | Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm | ||||||||
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Mirrim
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 4+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
Rules | Fast Learner, Gang Fighter (Juve), Promotion (Escher Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Gear | None | ||||||||||
Injuries | None | ||||||||||
Advancements | None |
Weapons | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
Backstab, Melee | ||||||||
Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
Plentiful, Sidearm |
Quick Rules
- Backstab: +1 STR if not in target's vision arc
Hit me list
- <name>
Hit them list
- <name>
Embed Code
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Stash
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"Golden" Lessa
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Lady Moretta
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Menolly the Harper
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Hiveless Thella
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Nerilka
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Sad Brekke
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Kylara the Touched
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Mirrim
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