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DrWizard / Campaign Gang / Helmawr’s Crown / GET IN THE BACK OF THE VAN!!!

GET IN THE BACK OF THE VAN!!!

Palanite Enforcers (BoL)
R Cr St W
1745¢ 45¢ 1790¢

Actions

Log Action

From Helmawr’s Crown

5 days, 4 hours ago

Bought SLHG pattern assault ram ‘Sledge hammer’* for K-4397 ‘Anti Object Task Force’ (90¢)

Outcome: Credits remaining: 45¢
2 weeks, 2 days ago

Harrier "Harry" Du Bois spent 6 XP to advance

Outcome: Improved Ballistic Skill
2 weeks, 2 days ago

D-1530 ‘Shivers’ spent 6 XP to advance

Outcome: Improved Ballistic Skill
2 weeks, 2 days ago

Added 1 XP for Grievance based policing automata - Taking part

Outcome: Current: 1 XP, Total: 1 XP
2 weeks, 2 days ago

Added 1 XP for X-99992 FNG - Taking part

Outcome: Current: 1 XP, Total: 1 XP
View all actions →

Assets & Resources

Assets

DRINKING HOLE (DELAQUE) – QUEEN OF DIAMONDS (Territory)
Transfer
FIGHTING PIT (GOLIATH) – SIX OF SPADES (Territory)
Transfer
MINE WORKINGS (ORLOCK) – EIGHT OF SPADES (Territory)
Transfer
NARCO DEN (ESCHER) – FOUR OF SPADES (Territory)
Transfer
WORKSHOP – SEVEN OF DIAMONDS (Territory)
Transfer

Resources

Reputation 11 Modify

Attributes

Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Badlands Prefecture

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
Ammo-jack Hanger-on 1
‘Sanctioner’ Pattern Automata Brute 1
Rogue Doc Hanger-on 1
Total 12

Stash

45¢
-5¢

Stash Credits

45¢

Harrier "Harry" Du Bois

335¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 3 3+ 2 4+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Iron Will
Prefecture Skills None
Gear Photo-goggles (35¢)Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
No lore added yet.
No notes added yet.

D-1530 ‘Shivers’

205¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Got Your Six
Prefecture Skills None
Gear Photo-goggles (35¢)Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
No lore added yet.
No notes added yet.

K-4397 ‘Anti Object Task Force’

335¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Bull ChargeFearsome
Prefecture Skills None
Gear Photo-goggles (35¢)Layered flak armour (20¢)Magnacles
Injuries Horrid Scars
Advancements 2
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

D-3628 ‘What Body?’

95¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

D-8638 ‘Volumetric Shit Compressor’

190¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

K-6387 ‘Superstar Cop’

95¢
Patrolman (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 5 XP
Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
No lore added yet.
No notes added yet.

D-001 ‘Regular Law Official’

50¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 5 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

X-9628 ‘Hobocop’

105¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 3 XP
Skills Fearsome
Prefecture Skills None
Gear Magnacles
Injuries Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

X-99992 FNG

30¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Bullethole

50¢
Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Grievance based policing automata

Recovery
205¢
‘Sanctioner’ Pattern Automata (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 1 XP
Skills Got Your Six
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
No lore added yet.
No notes added yet.

Magnesium-Based Lifeform

50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.
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  • Stash

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  • Harrier "Harry" Du Bois

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  • D-1530 ‘Shivers’

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  • K-4397 ‘Anti Object Task Force’

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  • D-3628 ‘What Body?’

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  • D-8638 ‘Volumetric Shit Compressor’

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  • K-6387 ‘Superstar Cop’

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  • D-001 ‘Regular Law Official’

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  • X-9628 ‘Hobocop’

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  • X-99992 FNG

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  • Bullethole

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  • Grievance based policing automata

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  • Magnesium-Based Lifeform

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