Fangs of the Maw
| R | Cr | St | W |
|---|---|---|---|
| 1000¢ | 0¢ | 0¢ | 1000¢ |
Actions
Log ActionFrom The West is Dead
Territory Transfer: RECLAMATION ZONES transferred from no one to Fangs of the Maw
Assets & Resources
Assets
The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.
BENEFITS WHEN RUINED
Recruit: On a D6 roll of 3 or higher, the gang can add A Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.
Scavenging: Add a Scavenging roll to the gang’s Stash.
BENEFITS WHEN RESTORED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their House Equipment List at no additional cost.
Income: Roll D6x10 and add this many credits to the gang’s Stash.
Scrapyards, vapour sinks and corpse farms are all vital to the continued existence of a hive city, and can provide great bounty to those who control them.
BENEFITS WHEN RUINED
Starvation: Roll a D3 and add this many portions of Meat to the gang's Stash.
Scavenging: Roll 2D3 and add this many Scavenging rolls to the gang's Stash.
BENEFITS WHEN RESTORED
Equipment: Reduce the cost of items on the gang's House Equipment List by 10 credits, to a minimum of 5 credits.
Income: Roll D6x10 and add this many credits to the gang's Stash.
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
BENEFITS WHEN RUINED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.
BENEFITS WHEN RESTORED
Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.
Income: Roll D6x10 and add this many credits to the gang's Stash.
Attributes
| Alignment | Outlaw | |
| Tribe | Dustwall Crawlers |
Fighters
| Kha’tragi Chieftain | Leader | 1 |
| Naku’taari Watcher | Champion | 1 |
| Tarn’runi Warrior | Ganger | 3 |
| Tarn’runi Warrior (Specialist) | Ganger | 1 |
| Run’taani Dust Runner | Juve | 1 |
| Total | 7 | |
Stash
Stash Credits
Scorpion
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 4+ | 3 | 3 | 2 | 3+ | 2 | 5+ | 5+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Evade | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mono-hook (35¢) | - | E | - | - | S | -1 | 2 | - |
| Melee, Pulverise | ||||||||
Grasshopper
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Bring It Down | ||||||||||
| Gear | Mesh armour (15¢), Rocket pack (5¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Charge caster* (155¢) | ||||||||
| krak rockets | 20" | 40" | +1 | - | 6 | -2 | 3 | 6+ |
| Unwieldy | ||||||||
| shock blast rockets | 20" | 40" | 1 | - | 4 | - | 1 | 6+ |
| Blast (5"), Shock, Unwieldy | ||||||||
Firefly
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast rifle (15¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Shock | ||||||||
Hornworm
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only), Wasteland Snipers | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Scavenged stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Sidearm | ||||||||
| Venom caster (160¢) | - | T | - | - | - | -1 | - | 6 |
| Scarce, Silent, Template, Toxin | ||||||||
Louse
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Scavenged autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Moth
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Gang Fighter (Ganger), Promotion (Ash Waste Nomads Specialist), Wasteland Snipers | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long rifle (30¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback | ||||||||
Midge
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 8+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ash Waste Nomads Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Ash cloak, Sky mantle | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Blast rifle (15¢) | 10" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Shock | ||||||||
Embed Code
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Stash
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/f4ce6189-dbb1-4e82-ada8-535e9e9ebb14/fighter/941caca1-b5da-49e2-805d-1f2f3e611a05/embed?theme=auto"></iframe>Copied
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Scorpion
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Grasshopper
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Firefly
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Hornworm
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Louse
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Moth
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Midge
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