Attributes
| Affiliations | Not set | |
| Alignment | Law-abiding | |
| Alliance | Not set | |
| Palanite Enforcer Prefecture | Palanite Prefecture | |
| Saint | Not set |
| Fighter Types | Category | Count # |
|---|---|---|
| Captain | Leader | 1 |
| Subjugator Sergeant | Champion | 2 |
| Rookie Patrolman | Juve | 3 |
| # of Active Fighters | 6 | |
Stash
Stash Credits
F-713 Captain Vex
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 4+ | 6+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Munitioneer | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Carapace (light) (80¢), Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolter combi-grenade launcher (60¢) | ||||||||
| bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Combi, Rapid Fire (1) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Combi, Knockback | ||||||||
| grenade launcher | - | - | - | - | - | - | - | - |
| Power sword (50¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
Mid-thirties, scar across her brow, voice like a snap-lock. Precinct commandant by temperament, soldier by trade. Vex is all economy of motion - makes decisions fast and accepts waste later. She keeps the roster together by force of will and the quiet promise that she’ll never leave someone behind. Carries the psychic weight of every life she couldn’t save; uses it as discipline, not pity.
M-037 Raddan
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | Palanite (Shield Companion) | ||||||||||
| Gear | Armoured undersuit (25¢), Layered flak armour (20¢), Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Subjugation pattern grenade launcher (50¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
| Concussion | ||||||||
| photon flash grenades (+15¢) | 6" | 24" | - | - | - | - | - | 5+ |
| Blast (5"), Flash | ||||||||
| Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
| Assault Shield, Knockback, Melee | ||||||||
Lean, hawk-faced, always watching the skyline. Raddan coordinates patrols and the precinct’s limited recon network; he’s the tactician who can read a ruined map with one glance. Where Holt strikes, Raddan probes - and he’s the one who noticed the pattern in the smoke. Stoic, but prone to sudden, hushed anger when civilians are sacrificed for “order.”
R-482 Holt
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Threat Response | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Layered flak armour (20¢), Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Subjugation pattern grenade launcher (50¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| stun rounds | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
| Concussion | ||||||||
| choke gas grenade (+30¢) | 6" | 24" | -1 | - | - | - | - | 5+ |
| Blast (3"), Gas, Limited | ||||||||
| Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
| Assault Shield, Knockback, Melee | ||||||||
Broad-shouldered, a walking wall in battered armour. Holt is the blunt instrument - close, violent, and predictably steady. He runs the barricade teams and loves the clang of shields; his humor is short and dark. Rumour says he lost an entire squad to a manufactoria collapse and never stopped blaming the walls.
J-209 Drix
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Quiet, observant, moves like a shadow between crates. Drix speaks little, but notices everything: a loose bolt, a boot print, the smell that doesn’t belong. She’s deadly accurate with scavenged pistols and unnervingly calm in cramped spaces. Where others shout, Drix watches and acts. They call her “old-soul” because she seemed born to keep secrets.
K-824 Tarn
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Lithe, dark-eyed, hands that tremble more when he’s nervous than when he’s angry. Tarn is raw, forever replaying training drills in his head. Fear makes him cautious in ways that sometimes save lives - he’s the kid who checks the corners three times and questions orders that feel wrong. Terrified of failure, resolute in small, surprising ways.
T-591 Kellan
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Too bright behind the visor, grin like somebody paid him to be hopeful. Kellan’s cockiness is a thin armor - he jokes to keep shaking hands from betraying him. He’s quick on the trigger and quicker with a quip; he also still believes in medals and good reports. He’s the squad’s morale spark and the one most likely to take an unnecessary risk.
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Stash
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F-713 Captain Vex
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M-037 Raddan
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R-482 Holt
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J-209 Drix
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K-824 Tarn
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T-591 Kellan
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