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Patrol 197-W4 Outer Defence Line

Palanite Enforcers (BoL)
R Cr St W
995¢ 995¢

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set
Fighter Types Category Count #
Captain Leader 1
Subjugator Sergeant Champion 2
Rookie Patrolman Juve 3
# of Active Fighters 6

Stash

Stash Credits

F-713 Captain Vex

335¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Munitioneer
Prefecture Skills None
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
No info added yet.

Mid-thirties, scar across her brow, voice like a snap-lock. Precinct commandant by temperament, soldier by trade. Vex is all economy of motion - makes decisions fast and accepts waste later. She keeps the roster together by force of will and the quiet promise that she’ll never leave someone behind. Carries the psychic weight of every life she couldn’t save; uses it as discipline, not pity.

M-037 Raddan

270¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills None
Prefecture Skills Palanite (Shield Companion)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No info added yet.

Lean, hawk-faced, always watching the skyline. Raddan coordinates patrols and the precinct’s limited recon network; he’s the tactician who can read a ruined map with one glance. Where Holt strikes, Raddan probes - and he’s the one who noticed the pattern in the smoke. Stoic, but prone to sudden, hushed anger when civilians are sacrificed for “order.”

R-482 Holt

285¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Threat Response
Prefecture Skills None
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
choke gas grenade (+30¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No info added yet.

Broad-shouldered, a walking wall in battered armour. Holt is the blunt instrument - close, violent, and predictably steady. He runs the barricade teams and loves the clang of shields; his humor is short and dark. Rumour says he lost an entire squad to a manufactoria collapse and never stopped blaming the walls.

J-209 Drix

35¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No info added yet.

Quiet, observant, moves like a shadow between crates. Drix speaks little, but notices everything: a loose bolt, a boot print, the smell that doesn’t belong. She’s deadly accurate with scavenged pistols and unnervingly calm in cramped spaces. Where others shout, Drix watches and acts. They call her “old-soul” because she seemed born to keep secrets.

K-824 Tarn

35¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No info added yet.

Lithe, dark-eyed, hands that tremble more when he’s nervous than when he’s angry. Tarn is raw, forever replaying training drills in his head. Fear makes him cautious in ways that sometimes save lives - he’s the kid who checks the corners three times and questions orders that feel wrong. Terrified of failure, resolute in small, surprising ways.

T-591 Kellan

35¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
No info added yet.

Too bright behind the visor, grin like somebody paid him to be hopeful. Kellan’s cockiness is a thin armor - he jokes to keep shaking hands from betraying him. He’s quick on the trigger and quicker with a quip; he also still believes in medals and good reports. He’s the squad’s morale spark and the one most likely to take an unnecessary risk.

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  • Stash

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  • F-713 Captain Vex

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  • M-037 Raddan

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  • R-482 Holt

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  • J-209 Drix

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  • K-824 Tarn

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  • T-591 Kellan

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