The Phaged
Van Saar (HoA)
SirWalterManny
Overview
Starter Van Saar Gang
Phiber Optik - Prime (Leader)
Quick Rules
- Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
Hit me list
- <name>
Hit them list
- <name>
Phiber Optik
175¢
Prime
(Leader)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 4+ | 5+ | 5+ | 4+ |
Rules | Gang Hierarchy (Leader) , Group Activation (2) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Iron Will | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
Hotshot las pack (+20¢) |
Mendax - Archeotek (Champion)
Quick Rules
- Munitioneer: Re-roll failed ammo tests for this model and any model from their gang within 6".
- Ocular Alpha: Infra-sight (not for rapid fire). Can attack through smoke, increases range in Visibility (X") conditions by 9". Reduces cover hit modifier by 1 (to -/-1).
- Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound.
Hit me list
- <name>
Hit them list
- <name>
Mendax
210¢
Archeotek
(Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 5+ | 2 | 4+ | 6+ | 6+ | 5+ |
Rules | Gang Hierarchy (Champion) , Master of Cyberteknika , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Munitioneer | ||||||||||
Cyberteknika | Ocular Cyberteknika (Alpha) (50¢) | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Rad-beamer* (70¢) | ||||||||
dispersed beam | 12" | 24" | - | - | 2 | -2 | 1 | 5+ |
Rad-phage, Rapid Fire (1) | ||||||||
focused beam | 12" | 24" | +2 | - | 3 | -2 | 1 | 5+ |
Rad-phage |
Sabu - Augmek (Champion)
Quick Rules
- Trick-Shot: No -1 to hit penalty for partial cover or engaged. Full cover penalty reduced to -1.
- Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound
- Unwieldy: Shoot action counts as Double Action.
Hit me list
- <name>
Hit them list
- <name>
Sabu
255¢
Augmek
(Champion)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 2+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 5+ |
Rules | Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | Trick Shot | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Mesh armour (15¢), Armoured bodyglove | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Rad cannon* (130¢) | 16" | 32" | - | -1 | 2 | -2 | 1 | 4+ |
Blast (5"), Rad-phage, Unwieldy |
Anakata - Neotek (Prospect)
Quick Rules
- Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback.
- Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests).
- Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound
Hit me list
- <name>
Hit them list
- <name>
Anakata
105¢
Neotek
(Prospect)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
7" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
Rules | Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Armoured bodyglove , Grav-cutter | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful | ||||||||
Rad grenades (25¢) | - | Sx3 | - | - | 2 | -2 | 1 | 4+ |
Blast (3"), Grenade, Rad-phage |
Mudge - Neotek (Prospect)
Quick Rules
- Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback.
- Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests).
- Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound
Hit me list
- <name>
Hit them list
- <name>
Mudge
105¢
Neotek
(Prospect)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
7" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
Rules | Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Armoured bodyglove , Grav-cutter | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful | ||||||||
Rad grenades (25¢) | - | Sx3 | - | - | 2 | -2 | 1 | 4+ |
Blast (3"), Grenade, Rad-phage |
Tron - Tek Specialist (Specialist)
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Tron
105¢
Tek Specialist
(Specialist)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
4" | 4+ | 3+ | 3 | 3 | 1 | 5+ | 1 | 6+ | 7+ | 7+ | 6+ |
Rules | Gang Fighter (Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Flak armour (10¢), Armoured bodyglove | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 4 | -1 | 1 | 4+ |
Hotshot las pack (+20¢) |
Jester - Subtek (Juve)
Quick Rules
- <rules>
Hit me list
- <name>
Hit them list
- <name>
Jester
45¢
Subtek
(Juve)
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
---|---|---|---|---|---|---|---|---|---|---|---|
5" | 5+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 9+ | 7+ |
Rules | Fast Learner , Gang Fighter (Juve) , Promotion (Van Saar Specialist) | ||||||||||
XP | 0 XP | ||||||||||
Skills | None | ||||||||||
Cyberteknika | None | ||||||||||
Gear | Armoured bodyglove | ||||||||||
Advancements | None |
Weapons Edit | S | L | S | L | Str | Ap | D | Am |
---|---|---|---|---|---|---|---|---|
Lasgun (10¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
Plentiful |