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The Phaged

Van Saar (HoA)
SirWalterManny

Overview

Starter Van Saar Gang

Phiber Optik - Prime (Leader)

Quick Rules

  • Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)

Hit me list

  • <name>

Hit them list

  • <name>

Phiber Optik

175¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader) , Group Activation (2) , Tools of the Trade
XP 0 XP
Skills Iron Will
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Mendax - Archeotek (Champion)

Quick Rules

  • Munitioneer: Re-roll failed ammo tests for this model and any model from their gang within 6".
  • Ocular Alpha: Infra-sight (not for rapid fire). Can attack through smoke, increases range in Visibility (X") conditions by 9". Reduces cover hit modifier by 1 (to -/-1).
  • Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound.

Hit me list

  • <name>

Hit them list

  • <name>

Mendax

210¢
Archeotek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Master of Cyberteknika , Tools of the Trade
XP 0 XP
Skills Munitioneer
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Rad-beamer* (70¢)
dispersed beam 12" 24" - - 2 -2 1 5+
Rad-phage, Rapid Fire (1)
focused beam 12" 24" +2 - 3 -2 1 5+
Rad-phage

Sabu - Augmek (Champion)

Quick Rules

  • Trick-Shot: No -1 to hit penalty for partial cover or engaged. Full cover penalty reduced to -1.
  • Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound
  • Unwieldy: Shoot action counts as Double Action.

Hit me list

  • <name>

Hit them list

  • <name>

Sabu

255¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion) , Group Activation (1) , Tools of the Trade
XP 0 XP
Skills Trick Shot
Cyberteknika None
Gear Mesh armour  (15¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Rad cannon* (130¢) 16" 32" - -1 2 -2 1 4+
Blast (5"), Rad-phage, Unwieldy

Anakata - Neotek (Prospect)

Quick Rules

  • Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback.
  • Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests).
  • Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound

Hit me list

  • <name>

Hit them list

  • <name>

Anakata

105¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove Grav-cutter
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

Mudge - Neotek (Prospect)

Quick Rules

  • Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback.
  • Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests).
  • Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check.
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound

Hit me list

  • <name>

Hit them list

  • <name>

Mudge

105¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Prospect) , Hot-headed , Promotion (Van Saar Augmek or Van Saar Archeotek) , Tools of the Trade
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove Grav-cutter
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

Tron - Tek Specialist (Specialist)

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>

Tron

105¢
Tek Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Flak armour  (10¢) Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Jester - Subtek (Juve)

Quick Rules

  • <rules>

Hit me list

  • <name>

Hit them list

  • <name>

Jester

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast Learner , Gang Fighter (Juve) , Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Advancements None
Weapons Edit S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful