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NecromundaNoob / List / Cult of the Fhursty

Cult of the Fhursty

Genestealer Cult
R Cr St W
995¢ 995¢

Overview

Cult of the Fhursty Lore

  • Coming from the depths of the sump in Hive Primus
  • Descended from the fhurst genestealer to arrive on Necromunda
  • Unlike their cousins of Hive Secundus, the Cult of the Fhursty have lain dormant for thousands of years. Happy to be patient. 
  • By mining deep in the sump under the guise of “looking for lost arcyotech" helps. The cult is able evade scrutiny and detection. By hiding in the shadows and avoiding most others, the cult is able to establish itself in tunnels and halls they carve from the forgotten detritus of the sump. Collapsed domes provide the perfect places to patiently build an army ready to swarm up through the hive to the top of the Spire on the Day of Ascension. 

Boss Man

Cult Alpha (Leader)

No lore added yet.

Boss Man

Cult Alpha (Leader*)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Extra ArmGang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Gunfighter
Gear Mesh armour (15¢)Psychic familiar (25¢)Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Psychic Familiar

Psychic Familiar (Exotic Beast)

No lore added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Foreman Bob

Hybrid Acolyte (Early Gen) (Champion)

No lore added yet.

Foreman Bob

Hybrid Acolyte (Early Gen) (Champion*)
210¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Infiltrate
Gear Psychic familiar (25¢)Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Psychic Familiar

Psychic Familiar (Exotic Beast)

No lore added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Foreman Pete

Hybrid Acolyte (Champion)

No lore added yet.

Foreman Pete

Hybrid Acolyte (Champion*)
130¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Overwatch
Gear Psychic familiar (25¢)Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Psychic Familiar

Psychic Familiar (Exotic Beast)

No lore added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Vlad

Neophyte Hybrid (Specialist) (Ganger)

No lore added yet.

Vlad

Neophyte Hybrid (Specialist) (Specialist*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Backhoe

Neophyte Hybrid (Ganger)

No lore added yet.

Backhoe

Neophyte Hybrid (Ganger*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Donk

Aberrant (Ganger)

No lore added yet.

Donk

Aberrant (Ganger*)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 0 XP
Skills Unstoppable
Gear None
Advancements None
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Ivan

Neophyte Hybrid (Ganger)

No lore added yet.

Ivan

Neophyte Hybrid (Ganger*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Jacko

Neophyte Hybrid (Ganger)

No lore added yet.

Jacko

Neophyte Hybrid (Ganger*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Whacko

Neophyte Hybrid (Ganger)

No lore added yet.

Whacko

Neophyte Hybrid (Ganger*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)