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980¢ 20¢ 1000¢

Overview

No notes added yet.

Zeno - Cult Adept (Leader)

No notes added yet.

Zeno

Cult Adept (Leader)
130¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 2 3+ 2 3+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Non-sanctioned PsykerTools of the Trade
XP 0 XP
Skills None
Powers Hypnosis (Genestealer Cults Wyrd Powers)
Gear Psychic familiar (25¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Psychic Familiar - Psychic Familiar (Exotic Beast)

No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Kad - Hybrid Acolyte (Early Gen) (Champion)

No notes added yet.

Kad

Hybrid Acolyte (Early Gen) (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 6+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Fearsome
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Needle pistol (40¢) 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin

Zerok - Hybrid Acolyte (Champion)

No notes added yet.

Zerok

Hybrid Acolyte (Champion)
135¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Escape Artist
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise

Dekzerro - Neophyte Hybrid (Ganger)

No notes added yet.

Dekzerro

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Kerud - Neophyte Hybrid (Ganger)

No notes added yet.

Kerud

Neophyte Hybrid (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Krataar - Neophyte Hybrid Specialist (Early Gen) (Ganger)

No notes added yet.

Krataar

Neophyte Hybrid Specialist (Early Gen) (Ganger)
235¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy stubber* (145¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy

Kruz - Neophyte Hybrid (Ganger)

No notes added yet.

Kruz

Neophyte Hybrid (Ganger)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Zeppho - Neophyte Hybrid (Ganger)

No notes added yet.

Zeppho

Neophyte Hybrid (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+